Android Open Source - FourRowSolitaire Card Stack






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License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 This file is a part of Four Row Solitaire
/*from ww w  .  j  a v a 2s  .  com*/
 Copyright (C) 2010-2014 by Matt Stephen, Todor Balabanov, Konstantin Tsanov, Ventsislav Medarov, Vanya Gyaurova, Plamena Popova, Hristiana Kalcheva, Yana Genova

 Four Row Solitaire is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 Four Row Solitaire is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with FourRowSolitaire.  If not, see <http://www.gnu.org/licenses/>.
 */

package eu.veldsoft.four.row.solitaire;

import java.util.Vector;

/**
 * Class: CardStack
 * 
 * Description: The Cardstack class manages a location for cards to be placed.
 * 
 * @author Matt Stephen
 */
// TODO Should be abstract class.
abstract class CardStack {
  // TODO Parent class methods should not have source code!

  /**
   * For starting the game.
   * 
   * Used to add a card to a stack.
   * 
   * @param card
   *            Card to be added.
   * 
   * @author Todor Balabanov
   */
  public void addCard(Card card) {
  }

  /**
   * Used to add a bunch of cards to a stack.
   * 
   * @param stack
   *            Stack to be added.
   * 
   * @author Todor Balabanov
   */
  public void addStack(CardStack stack) {
    while (stack.isEmpty() == false) {
      addCard(stack.pop());
    }
  }

  /**
   * Used to add a bunch of cards to a stack.
   * 
   * @param stack
   *            Stack to be added.
   * 
   * @author Todor Balabanov
   */
  public void addStack(Vector<Card> stack) {
    for (int i = stack.size() - 1; i >= 0; i--) {
      addCard(stack.elementAt(i));
    }
  }

  /**
   * Used to add a card to a stack and then to return the moved card.
   * 
   * @param card
   *            Card to be added.
   * 
   * @return Added card.
   * 
   * @author Todor Balabanov
   */
  public Card push(Card card) {
    addCard(card);

    return card;
  }

  /**
   * Used to add a bunch of cards to a card stack and then to return empty
   * stack.
   * 
   * @param stack
   *            Stack to be added.
   * 
   * @return Empty stack.
   * 
   * @author Todor Balabanov
   */
  public CardStack push(CardStack stack) {
    addStack(stack);

    /*
     * Returns empty stack.
     */
    return stack;
  }

  /**
   * Pops the top card out of a stack.
   * 
   * @return card The popped card.
   * 
   * @author Todor Balabanov
   */
  public synchronized Card pop() {
    return null;
  }

  /**
   * Temporary reverses the cards in a stack.
   * 
   * @param stack
   *            Stack to be reversed.
   * 
   * @return The reversed stack.
   * 
   * @author Todor Balabanov
   */
  public Vector<Card> pop(CardStack stack) {
    /*
     * Temporary reverse pop of entire stack transfer.
     */
    Vector<Card> temp = new Vector<Card>();

    while (!stack.isEmpty()) {
      Card card = stack.pop();
      temp.add(card);
    }

    return temp;
  }

  /**
   * Pops the top card out of a stack if possible. If not - returns null.
   * 
   * @return Card or null.
   * 
   * @author Todor Balabanov
   */
  public synchronized Card peek() {
    return null;
  }

  /**
   * Checks if a stack is empty (has no cards inside).
   * 
   * @return True or false, based on if the stack is empty or not.
   */
  public boolean isEmpty() {
    return false;
  }

  /**
   * Returns the stack's length.
   * 
   * @return Stack's length.
   * 
   * @author Todor Balabanov
   */
  public int length() {
    return 0;
  }

  /**
   * Searches the stack for a specific card and returns its location in the
   * stack.
   * 
   * @param card
   *            The card to be matched.
   * 
   * @return The location of the card or -1 if the card can't be found within
   *         the stack.
   * 
   * @author Todor Balabanov
   */
  public synchronized int search(Card card) {
    return 0;
  }

  /**
   * Returns the card located at a specified location within the stack.
   * 
   * @param index
   *            Location within the stack.
   * 
   * @return The card at this location. Or null if the index is greater than
   *         the stack's size.
   * 
   * @author Todor Balabanov
   */
  public Card getCardAtLocation(int index) {
    return null;
  }

  /**
   * Verifies that the card is a part of a valid stack.
   * 
   * @param index
   *            Index of the card to be verified.
   * 
   * @return true or false
   * 
   * @author Todor Balabanov
   */
  boolean isValidCard(int index) {
    return false;
  }

  /**
   * Searches the stack for a specific card. Creates a new temporary stack.
   * Clones the cards from the end towards the beginning of the stack into the
   * temp stack. Stops after it reaches the specific card.
   * 
   * @param card
   *            Card to look for.
   * 
   * @return Stack of cards.
   * 
   * @author Todor Balabanov
   */
  public CardStack getStack(Card card) {
    return null;
  }

  /**
   * Searches the stack for a specified location, creates a temporary stack,
   * Clones the cards from the end towards the begining of the stack, stops
   * when it reaches the specified location.
   * 
   * @param numCards
   *            Index.
   * 
   * @return Stack of cards.
   * 
   * @author Todor Balabanov
   */
  public CardStack getStack(int numCards) {
    return null;
  }

  /**
   * Used to undo the last stack move. Reverses the cards.
   * 
   * @param numCards
   *            Number of cards in the stack.
   * 
   * @return Reversed stack.
   * 
   * @author Todor Balabanov
   */
  public Vector<Card> undoStack(int numCards) {
    Vector<Card> temp = new Vector<Card>();

    for (int i = 0; i < numCards; i++) {
      temp.add(pop());
    }

    return temp;
  }

  /**
   * Checks if the move is valid. Always returns false. The method is
   * overridden by the child classes.
   * 
   * @param card
   *            Card to be checked.
   * 
   * @return False
   * 
   * @author Todor Balabanov
   */
  public boolean isValidMove(Card card) {
    return false;
  }

  /**
   * Checks if the move is valid. Always returns false. This method is
   * overridden by the child classes.
   * 
   * @param stack
   *            Stack of cards to be ckecked.
   * 
   * @return False.
   * 
   * @author Todor Balabanov
   */
  public boolean isValidMove(CardStack stack) {
    return false;
  }

  /**
   * Returns the first card from a stack.
   * 
   * @return card The first card from the stack of cards.
   * 
   * @author Todor Balabanov
   */
  public Card getBottom() {
    return null;
  }

  /**
   * Returns the available cards from a deck. This method is overridden by the
   * child classes.
   * 
   * @return Null.
   * 
   * @author Todor Balabanov
   */
  public CardStack getAvailableCards() {
    return null;
  }

  /**
   * Highlight cards according stack rules.
   * 
   * @author Todor Balabanov
   */
  void highlight(int index) {
  }
}




Java Source Code List

eu.veldsoft.four.row.solitaire.AboutGameActivity.java
eu.veldsoft.four.row.solitaire.AcePileLayeredPane.java
eu.veldsoft.four.row.solitaire.AcePile.java
eu.veldsoft.four.row.solitaire.AnimationSettings.java
eu.veldsoft.four.row.solitaire.BestTimesActivity.java
eu.veldsoft.four.row.solitaire.CardColor.java
eu.veldsoft.four.row.solitaire.CardComponent.java
eu.veldsoft.four.row.solitaire.CardRank.java
eu.veldsoft.four.row.solitaire.CardStackLayeredPane.java
eu.veldsoft.four.row.solitaire.CardStack.java
eu.veldsoft.four.row.solitaire.CardSuit.java
eu.veldsoft.four.row.solitaire.Card.java
eu.veldsoft.four.row.solitaire.ChangeAppearance.java
eu.veldsoft.four.row.solitaire.ChangeOptions.java
eu.veldsoft.four.row.solitaire.ColumnLayeredPane.java
eu.veldsoft.four.row.solitaire.Column.java
eu.veldsoft.four.row.solitaire.Common.java
eu.veldsoft.four.row.solitaire.DealDeckLayeredPane.java
eu.veldsoft.four.row.solitaire.DealDeck.java
eu.veldsoft.four.row.solitaire.Deck.java
eu.veldsoft.four.row.solitaire.DiscardPileLayeredPane.java
eu.veldsoft.four.row.solitaire.DiscardPile.java
eu.veldsoft.four.row.solitaire.FireworksDisplay.java
eu.veldsoft.four.row.solitaire.FourRowSolitaire.java
eu.veldsoft.four.row.solitaire.GameActivity.java
eu.veldsoft.four.row.solitaire.GameDifficulty.java
eu.veldsoft.four.row.solitaire.GameState.java
eu.veldsoft.four.row.solitaire.HelpActivity.java
eu.veldsoft.four.row.solitaire.MenuActivity.java
eu.veldsoft.four.row.solitaire.SettingsActivity.java
eu.veldsoft.four.row.solitaire.SingleCellLayeredPane.java
eu.veldsoft.four.row.solitaire.SingleCell.java
eu.veldsoft.four.row.solitaire.SolitaireBoardFrame.java
eu.veldsoft.four.row.solitaire.SolitaireBoard.java
eu.veldsoft.four.row.solitaire.SolitaireLayout.java
eu.veldsoft.four.row.solitaire.SolitairePanel.java
eu.veldsoft.four.row.solitaire.SoundsSettings.java
eu.veldsoft.four.row.solitaire.StatisticsActivity.java
eu.veldsoft.four.row.solitaire.StatisticsTab0Activity.java
eu.veldsoft.four.row.solitaire.StatisticsTab1Activity.java
eu.veldsoft.four.row.solitaire.StatisticsTab2Activity.java
eu.veldsoft.four.row.solitaire.StatisticsTab3Activity.java
eu.veldsoft.four.row.solitaire.StatisticsTab4Activity.java
eu.veldsoft.four.row.solitaire.StatisticsTab5Activity.java
eu.veldsoft.four.row.solitaire.ThroughLimit.java
eu.veldsoft.four.row.solitaire.TopTimes.java
eu.veldsoft.four.row.solitaire.WinActivity.java
eu.veldsoft.four.row.solitaire.WinScreen.java