Android Open Source - feup-lpoo-android-tower-defense Slime






From Project

Back to project page feup-lpoo-android-tower-defense.

License

The source code is released under:

MIT License

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Java Source Code

package pt.up.fe.lpoo.towerdefense;
//  w  ww. j a  v  a 2 s  . com
import java.util.ArrayList;

import pt.up.fe.lpoo.framework.Image;

/**
 * This class is a type of enemy characterized by being a weak red blob that moves fast and resists piercing attacks.
 * @author Joao Marinheiro
 * @author Luis Cleto
 * @see Enemy
 */
public class Slime extends Enemy {
  private static final float SLIME_ATTACK_COOLDOWN = 1.0f;
  private static final int SLIME_HEALTH = 12;
  private static final int SLIME_SPEED = 2;
  private static final int SLIME_SCORE_WORTH = 20;
  private static final int SLIME_MONEY_WORTH = 10;
  private static final int SLIME_DAMAGE = 5;
  private static final int SLIME_PIERCING_ARMOR = 2;
  private static final int SLIME_CRUSHING_ARMOR = 1;
  private static final int SLIME_MAGIC_ARMOR = 1;
  /** weights for tile types (to be used by the pathfinding algorithm) sorted by TowerTerrain, Path, entrance, goal */
  public static final Float[] tileWeights = {10000f,1f,5f,10f};
  /** indicator for the slime enemy type */
  public static final int enemyType = 1;
  
  
  private long animTime;
  
  /**
   * Constructor for Slime objects. Uses the superclass's constructor with the slime base values
   * @param path path the slime will follow
   */
  public Slime(ArrayList<Tile> path){
    super(SLIME_HEALTH,SLIME_SPEED, SLIME_SCORE_WORTH, SLIME_MONEY_WORTH, path, SLIME_DAMAGE, SLIME_ATTACK_COOLDOWN);
    animTime = 0;
    piercingArmor = SLIME_PIERCING_ARMOR;
    crushingArmor = SLIME_CRUSHING_ARMOR;
    magicArmor = SLIME_MAGIC_ARMOR;
  }
  
  /**
   * Uses the superclass update function and updates the slime's animation
   * 
   * @param deltaTime elapsed time since last update
   */
  @Override
  public void update(float deltaTime){
    super.update(deltaTime);
    if(hasStatusEffect(StatusEffect.EffectType.Frozen))
      return;
    animTime = animTime+(int)(deltaTime*10.0f);
    if(animTime > Assets.slimeMovement.getTotalDuration())
      animTime = animTime % Assets.slimeMovement.getTotalDuration();
  }
  
  /**
   * @return returns the current image of the slime animation to be drawn on screen
   */
  @Override
  public Image getCurrentImage() {
    return Assets.slimeMovement.getImage(animTime);
  }
  /**
   * @return returns the tile weights for this enemy
   */
  @Override
  public Float[] getTileWeights() {
    return tileWeights;
  }
  /**
   * @return returns true if the enemy can fly, false otherwise (always false for slimes)
   */
  @Override
  public boolean canFly() {
    return false;
  }

}




Java Source Code List

pt.up.fe.lpoo.framework.Audio.java
pt.up.fe.lpoo.framework.FileIO.java
pt.up.fe.lpoo.framework.Game.java
pt.up.fe.lpoo.framework.Graphics.java
pt.up.fe.lpoo.framework.Image.java
pt.up.fe.lpoo.framework.Input.java
pt.up.fe.lpoo.framework.Music.java
pt.up.fe.lpoo.framework.Pool.java
pt.up.fe.lpoo.framework.Screen.java
pt.up.fe.lpoo.framework.Sound.java
pt.up.fe.lpoo.framework.implementation.AndroidAudio.java
pt.up.fe.lpoo.framework.implementation.AndroidFastRenderView.java
pt.up.fe.lpoo.framework.implementation.AndroidFileIO.java
pt.up.fe.lpoo.framework.implementation.AndroidGame.java
pt.up.fe.lpoo.framework.implementation.AndroidGraphics.java
pt.up.fe.lpoo.framework.implementation.AndroidImage.java
pt.up.fe.lpoo.framework.implementation.AndroidInput.java
pt.up.fe.lpoo.framework.implementation.AndroidMusic.java
pt.up.fe.lpoo.framework.implementation.AndroidSound.java
pt.up.fe.lpoo.framework.implementation.MultiTouchHandler.java
pt.up.fe.lpoo.framework.implementation.SingleTouchHandler.java
pt.up.fe.lpoo.framework.implementation.TouchHandler.java
pt.up.fe.lpoo.towerdefense.Animation.java
pt.up.fe.lpoo.towerdefense.Assets.java
pt.up.fe.lpoo.towerdefense.BarricadeDefense.java
pt.up.fe.lpoo.towerdefense.BoulderProjectile.java
pt.up.fe.lpoo.towerdefense.BoulderTower.java
pt.up.fe.lpoo.towerdefense.BuildingOption.java
pt.up.fe.lpoo.towerdefense.DefenseObject.java
pt.up.fe.lpoo.towerdefense.DescriptionObject.java
pt.up.fe.lpoo.towerdefense.Enemy.java
pt.up.fe.lpoo.towerdefense.FreezeTower.java
pt.up.fe.lpoo.towerdefense.GameElements.java
pt.up.fe.lpoo.towerdefense.GameObj.java
pt.up.fe.lpoo.towerdefense.Golem.java
pt.up.fe.lpoo.towerdefense.InstructionsScreen.java
pt.up.fe.lpoo.towerdefense.LevelScreen.java
pt.up.fe.lpoo.towerdefense.LevelSelectionScreen.java
pt.up.fe.lpoo.towerdefense.LoadingScreen.java
pt.up.fe.lpoo.towerdefense.MainMenuScreen.java
pt.up.fe.lpoo.towerdefense.Messages.java
pt.up.fe.lpoo.towerdefense.MusicPlayer.java
pt.up.fe.lpoo.towerdefense.PathCluster.java
pt.up.fe.lpoo.towerdefense.PoisonTower.java
pt.up.fe.lpoo.towerdefense.Projectile.java
pt.up.fe.lpoo.towerdefense.Skull.java
pt.up.fe.lpoo.towerdefense.Slime.java
pt.up.fe.lpoo.towerdefense.SplashLoadingScreen.java
pt.up.fe.lpoo.towerdefense.StatusEffect.java
pt.up.fe.lpoo.towerdefense.TarPoolDefense.java
pt.up.fe.lpoo.towerdefense.TextParser.java
pt.up.fe.lpoo.towerdefense.Tile.java
pt.up.fe.lpoo.towerdefense.TowerDefenseGame.java
pt.up.fe.lpoo.towerdefense.TurretProjectile.java
pt.up.fe.lpoo.towerdefense.TurretTower.java
pt.up.fe.lpoo.towerdefense.Wave.java