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package com.etaoin.myopengltest.core.main.activity; //from w w w . java 2s. c om import android.app.Activity; import android.opengl.GLSurfaceView; import android.os.Bundle; import android.view.MotionEvent; import com.etaoin.myopengltest.core.main.context.ContextManager; import com.etaoin.myopengltest.core.main.context.GameContext; import com.etaoin.myopengltest.core.main.renderers.MainGLRenderer; import com.etaoin.myopengltest.core.main.views.MainGLSurfaceView; import com.etaoin.myopengltest.util.camera.Camera; import com.etaoin.myopengltest.util.geometry.Vector3; import com.etaoin.myopengltest.util.gl.MyGLES20; import com.etaoin.myopengltest.util.gl.MyGLES20Factory; import com.etaoin.myopengltest.util.io.FileReader; import com.etaoin.myopengltest.util.io.ModelParser; import com.etaoin.myopengltest.util.io.ModelParserFactory; import com.etaoin.myopengltest.util.light.PointLight; import com.etaoin.myopengltest.util.shapes.Axis; import com.etaoin.myopengltest.util.shapes.Background; import com.etaoin.myopengltest.util.shapes.Drawable; import java.io.IOException; /** * Main Activity for this test project. */ public class MainGLActivity extends Activity { private ContextManager contextManager; private GLSurfaceView.Renderer renderer; private GLSurfaceView view; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // OpenGL ES 2.0 wrapper MyGLES20Factory myGLES20Factory = new MyGLES20Factory(); MyGLES20 gles20 = myGLES20Factory.createGLES20(MyGLES20Factory.DEBUG_LEVEL_ALL); // Context manager contextManager = new ContextManager(); GameContext gameContext = new GameContext(); ModelParserFactory modelParserFactory = new ModelParserFactory(new FileReader(), gles20, contextManager); gameContext.setCamera(new Camera(new Vector3(3f, 3f, 3f), new Vector3(0f, 0f, 0f))); gameContext.addDrawable(new Background(gles20)); gameContext.addDrawable(new Axis(gles20)); gameContext.addDrawable(createTeapot(modelParserFactory)); gameContext.addPointLight(new PointLight(new Vector3(3f, 3f, 3f))); contextManager.addCurrentContext(gameContext); // Renderer & view renderer = new MainGLRenderer(contextManager, gles20); view = new MainGLSurfaceView(this, renderer, contextManager); setContentView(view); } @Override protected void onPostCreate(Bundle savedInstanceState) { super.onPostCreate(savedInstanceState); } private Drawable createTeapot(ModelParserFactory modelParserFactory) { Drawable teapot = null; try { ModelParser modelParser = modelParserFactory.createModelParser(ModelParserFactory.OBJ_MODEL_TYPE, "teapot.obj"); teapot = modelParser.parse(); } catch (IOException exception) { // TODO Handle exception } catch (ModelParserFactory.InvalidModelParserTypeException exception) { // TODO Handle exception } return teapot; } }