Android Open Source - Dreamer Blur Dispatcher






From Project

Back to project page Dreamer.

License

The source code is released under:

Apache License

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Java Source Code

package com.android.fancyblurdemo.app.imageblur;
/*from   w ww .ja v a2  s  . com*/
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Process;

import com.android.fancyblurdemo.volley.ResponseDelivery;
import com.android.fancyblurdemo.volley.VolleyLog;
import com.android.fancyblurdemo.volley.toolbox.ImageLoader;

import java.util.concurrent.BlockingQueue;

/**
 * Provides a thread for performing image blur on a queue of requests.
 *
 * Requests added to the specified cache queue are resolved from cache.
 * Any deliverable response is posted back to the caller via a
 * {@link ResponseDelivery}. Cache misses are returned as an error.
 * Created by kevin.marlow on 3/26/14.
 */
public class BlurDispatcher extends Thread {

    private static final boolean DEBUG = VolleyLog.DEBUG;

    /** The queue of requests coming in for triage. */
    private final BlockingQueue<BlurRequest> mBlurQueue;

    /** The blurred image cache to read from. */
    private final ImageLoader.ImageCache mCache;

    /** For posting responses. */
    private final BlurResponseDelivery mDelivery;

    /** Used for telling us to die. */
    private volatile boolean mQuit = false;

    /**
     * Creates a new blur triage dispatcher thread.  You must call {@link #start()}
     * in order to begin processing.
     *
     * @param blurQueue Queue of incoming requests for triage
     * @param cache Cache interface to use for resolution
     * @param delivery Delivery interface to use for posting responses
     */
    public BlurDispatcher(
            BlockingQueue<BlurRequest> blurQueue,
            ImageLoader.ImageCache cache, BlurResponseDelivery delivery) {
        mBlurQueue = blurQueue;
        mCache = cache;
        mDelivery = delivery;
    }

    /**
     * Forces this dispatcher to quit immediately.  If any requests are still in
     * the queue, they are not guaranteed to be processed.
     */
    public void quit() {
        mQuit = true;
        interrupt();
    }

    @Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        while (true) {
            BlurRequest request;
            try {
                // Take a request from the queue.
                request = mBlurQueue.take();
                request.addMarker("blur-queue-take");

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) {
                    request.finish("blur-discard-canceled");
                    continue;
                }

                // Attempt to retrieve the blurred image from its cache.
                Bitmap cachedBlur = mCache.getBitmap(request.getCacheKey());
                if (cachedBlur != null) {
                    request.addMarker("blur-cache-hit");
                    // Cache hit; return bitmap.
                    mDelivery.postResponse(request, BlurResponse.success(cachedBlur));
                    continue;
                }

                Bitmap bitmap = request.getBitmap();

                // We have a cache miss; blur the image and delivery.
                request.addMarker("blur-cache-miss");
                int subsectionWidth = request.getCropWidth() == 0 ? bitmap.getWidth() : request.getCropWidth();
                int subsectionHeight = request.getCropHeight() == 0 ? bitmap.getHeight() : request.getCropHeight();
                int left = request.getLeftPosition();
                int top = request.getTopPosition();

                // First we downsize the image.
                float scaleFactor = 8;
                float radius = 2;
                Bitmap blurred = Bitmap.createBitmap((int) (subsectionWidth / scaleFactor),
                        (int) (subsectionHeight / scaleFactor), Bitmap.Config.ARGB_8888);
                Canvas canvas = new Canvas(blurred);
                canvas.translate(-left / scaleFactor, -top / scaleFactor);
                canvas.scale(1 / scaleFactor, 1 / scaleFactor);
                Paint paint = new Paint();
                paint.setFlags(Paint.FILTER_BITMAP_FLAG);
                canvas.drawBitmap(bitmap, 0, 0, paint);

                blurred = fastblur(blurred, (int) radius, false);

                BlurResponse response = BlurResponse.success(blurred);
                request.addMarker("blur-image-complete");

                // Deliver the response.
                mDelivery.postResponse(request, response);

                // If the request has been canceled, don't bother placing it in the cache.
                if (request.isCanceled()) {
                    request.finish("blur-insert-cache-canceled");
                    continue;
                }

                mCache.putBitmap(request.getCacheKey(), blurred);

            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }
        }
    }

    public Bitmap fastblur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }
}




Java Source Code List

com.android.fancyblurdemo.app.BitmapLruImageCache.java
com.android.fancyblurdemo.app.BlurImageView.java
com.android.fancyblurdemo.app.ContextWrapperEdgeEffect.java
com.android.fancyblurdemo.app.DreamAdapter.java
com.android.fancyblurdemo.app.EdgeEffectViewPager.java
com.android.fancyblurdemo.app.FlickrDream.java
com.android.fancyblurdemo.app.FlickrPhoto.java
com.android.fancyblurdemo.app.FlickrRequest.java
com.android.fancyblurdemo.app.FlickrScroller.java
com.android.fancyblurdemo.app.MainActivity.java
com.android.fancyblurdemo.app.MainApplication.java
com.android.fancyblurdemo.app.PhotoFragment.java
com.android.fancyblurdemo.app.PhotoSizeRequest.java
com.android.fancyblurdemo.app.PreCompositeTextTask.java
com.android.fancyblurdemo.app.RobotoTextView.java
com.android.fancyblurdemo.app.TopSwipeLayout.java
com.android.fancyblurdemo.app.VolleyManager.java
com.android.fancyblurdemo.app.imageblur.BlurDispatcher.java
com.android.fancyblurdemo.app.imageblur.BlurError.java
com.android.fancyblurdemo.app.imageblur.BlurManager.java
com.android.fancyblurdemo.app.imageblur.BlurQueue.java
com.android.fancyblurdemo.app.imageblur.BlurRequest.java
com.android.fancyblurdemo.app.imageblur.BlurResponseDelivery.java
com.android.fancyblurdemo.app.imageblur.BlurResponse.java
com.android.fancyblurdemo.app.imageblur.DiskLruImageCache.java
com.android.fancyblurdemo.app.imageblur.ImageBlurrer.java
com.android.fancyblurdemo.volley.AuthFailureError.java
com.android.fancyblurdemo.volley.CacheDispatcher.java
com.android.fancyblurdemo.volley.Cache.java
com.android.fancyblurdemo.volley.DefaultRetryPolicy.java
com.android.fancyblurdemo.volley.ExecutorDelivery.java
com.android.fancyblurdemo.volley.NetworkDispatcher.java
com.android.fancyblurdemo.volley.NetworkError.java
com.android.fancyblurdemo.volley.NetworkResponse.java
com.android.fancyblurdemo.volley.Network.java
com.android.fancyblurdemo.volley.NoConnectionError.java
com.android.fancyblurdemo.volley.ParseError.java
com.android.fancyblurdemo.volley.RequestQueue.java
com.android.fancyblurdemo.volley.Request.java
com.android.fancyblurdemo.volley.ResponseDelivery.java
com.android.fancyblurdemo.volley.Response.java
com.android.fancyblurdemo.volley.RetryPolicy.java
com.android.fancyblurdemo.volley.ServerError.java
com.android.fancyblurdemo.volley.TimeoutError.java
com.android.fancyblurdemo.volley.VolleyError.java
com.android.fancyblurdemo.volley.VolleyLog.java
com.android.fancyblurdemo.volley.toolbox.AndroidAuthenticator.java
com.android.fancyblurdemo.volley.toolbox.Authenticator.java
com.android.fancyblurdemo.volley.toolbox.BasicNetwork.java
com.android.fancyblurdemo.volley.toolbox.ByteArrayPool.java
com.android.fancyblurdemo.volley.toolbox.ClearCacheRequest.java
com.android.fancyblurdemo.volley.toolbox.DiskBasedCache.java
com.android.fancyblurdemo.volley.toolbox.HttpClientStack.java
com.android.fancyblurdemo.volley.toolbox.HttpHeaderParser.java
com.android.fancyblurdemo.volley.toolbox.HttpStack.java
com.android.fancyblurdemo.volley.toolbox.HurlStack.java
com.android.fancyblurdemo.volley.toolbox.ImageLoader.java
com.android.fancyblurdemo.volley.toolbox.ImageRequest.java
com.android.fancyblurdemo.volley.toolbox.JsonArrayRequest.java
com.android.fancyblurdemo.volley.toolbox.JsonObjectRequest.java
com.android.fancyblurdemo.volley.toolbox.JsonRequest.java
com.android.fancyblurdemo.volley.toolbox.NetworkImageView.java
com.android.fancyblurdemo.volley.toolbox.NoCache.java
com.android.fancyblurdemo.volley.toolbox.PoolingByteArrayOutputStream.java
com.android.fancyblurdemo.volley.toolbox.RequestFuture.java
com.android.fancyblurdemo.volley.toolbox.StringRequest.java
com.android.fancyblurdemo.volley.toolbox.Volley.java