Android Open Source - AmazingGame Burned Moose






From Project

Back to project page AmazingGame.

License

The source code is released under:

GNU General Public License

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Java Source Code

package game.objects;
/*w  w  w.  ja  v  a2s  . c  o m*/
import game.helpers.AssetLoader;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class BurnedMoose extends TileSprite {

    
    
    public BurnedMoose(int x, int y) {
        super(AssetLoader.burnedMoose, x, y);
        movementCost = 3;
        defenseBonus = 0;
        attackBonus = 5;
    }

}




Java Source Code List

game.IOSLauncher.java
game.MyGdxGame.java
game.android.AndroidLauncher.java
game.client.HtmlLauncher.java
game.desktop.DesktopLauncher.java
game.generator.MapGenerator.java
game.helpers.AssetLoader.java
game.helpers.Constants.java
game.helpers.MapHelper.java
game.helpers.TileClickHelper.java
game.input.MapInputHandler.java
game.objects.BlurpleBuilding.java
game.objects.BurnedMoose.java
game.objects.Grass.java
game.objects.PoopDesert.java
game.objects.River.java
game.objects.TileSprite.java
game.objects.Tree.java
game.objects.Unit.java
game.objects.Wall.java
game.objects.Water.java
game.screens.GameScreen.java
game.world.GameMap.java
game.world.GameRenderer.java
game.world.PlayerManager.java