Android Open Source - Stickman Water Shore






From Project

Back to project page Stickman.

License

The source code is released under:

Apache License

If you think the Android project Stickman listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.wireframe.stickman;
/*from ww  w.j a va2  s . c  om*/
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;

public class WaterShore extends Tile{
  private float animationSpeed = 0.25f;
  private Animation animation;
  private TextureRegion[] frames;
  
  private static final int col = 16;
  private static final int row = 1;

  private float stateTime;
  private TextureRegion currentImage;
  
  public WaterShore(int x, int y, int z, int w, int h) {
    this(new Vector3(x,y,z), new Vector2(w,h));
  }
  
  public WaterShore(Vector3 position, Vector2 size) {
    super(position, size, StickmanResources.getImage("watershore.png"));
    TextureRegion[][] tmp = TextureRegion.split(getTexture(), getTexture().getWidth()/col, getTexture().getHeight()/row);
    frames = new TextureRegion[col*row];
    
    int index = 0;
    for (int i = 0; i < row; i++) {
      for (int j = 0; j < col; j++) {
        frames[index++] = tmp[i][j];        
      }
    }

    stateTime = 0f;
    animation = new Animation(animationSpeed, frames);
    currentImage = animation.getKeyFrame(0);
  }

  public void update(){
    stateTime+= Gdx.graphics.getDeltaTime();
    if( stateTime /animationSpeed >= col ){
      stateTime = 0;
    }
    
    currentImage = animation.getKeyFrame(stateTime);
  }
  
  @Override
  public void draw(SpriteBatch batch){
    batch.draw(currentImage, getX(), getY(), getWidth(), getHeight());
  }
}




Java Source Code List

com.wireframe.stickman.AICharacter.java
com.wireframe.stickman.AndroidGUI.java
com.wireframe.stickman.Brick.java
com.wireframe.stickman.Character.java
com.wireframe.stickman.Door.java
com.wireframe.stickman.Enemy.java
com.wireframe.stickman.FloatingText.java
com.wireframe.stickman.Friendly.java
com.wireframe.stickman.GUI.java
com.wireframe.stickman.GameObject.java
com.wireframe.stickman.GameRules.java
com.wireframe.stickman.Health.java
com.wireframe.stickman.Interactable.java
com.wireframe.stickman.Ladder.java
com.wireframe.stickman.Player.java
com.wireframe.stickman.Resources.java
com.wireframe.stickman.SmallButton.java
com.wireframe.stickman.Spawner.java
com.wireframe.stickman.Spikes.java
com.wireframe.stickman.StickmanGame.java
com.wireframe.stickman.StickmanResources.java
com.wireframe.stickman.Tile.java
com.wireframe.stickman.Toggleable.java
com.wireframe.stickman.WaterShore.java
com.wireframe.stickman.Water.java
com.wireframe.stickman.World.java
com.wireframe.stickman.android.AndroidLauncher.java
com.wireframe.stickman.desktop.DesktopLauncher.java
com.wireframe.stickman.desktop.EditorLauncher.java
com.wireframe.stickman.editor.MapMaker.java
com.wireframe.stickman.editor.MappingPanel.java
com.wireframe.stickman.editor.PlacedTile.java
com.wireframe.stickman.editor.SelectionPanel.java
com.wireframe.stickman.editor.SelectionTile.java
com.wireframe.stickman.editor.SizingPanel.java