Android Open Source - android_wallpaper_lovebeat L B Service






From Project

Back to project page android_wallpaper_lovebeat.

License

The source code is released under:

Apache License

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Java Source Code

/*
   Copyright 2012 Harri Smatt// w ww. j  a v a  2  s .  c  o m

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
 */

package fi.harism.wallpaper.lovebeat;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.service.wallpaper.WallpaperService;
import android.view.MotionEvent;
import android.view.SurfaceHolder;

/**
 * Wallpaper entry point.
 */
public final class LBService extends WallpaperService {

  @Override
  public Engine onCreateEngine() {
    return new WallpaperEngine();
  }

  /**
   * Private wallpaper engine implementation.
   */
  private final class WallpaperEngine extends Engine {

    // Slightly modified GLSurfaceView.
    private WallpaperGLSurfaceView mGLSurfaceView;
    private LBRenderer mRenderer;

    @Override
    public void onCreate(SurfaceHolder surfaceHolder) {

      // Uncomment for debugging.
      // android.os.Debug.waitForDebugger();

      super.onCreate(surfaceHolder);
      mRenderer = new LBRenderer(LBService.this);

      mGLSurfaceView = new WallpaperGLSurfaceView(LBService.this);
      mGLSurfaceView.setEGLContextClientVersion(2);
      mGLSurfaceView.setRenderer(mRenderer);
      mGLSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
      mGLSurfaceView.onPause();

      setTouchEventsEnabled(true);
    }

    @Override
    public void onDestroy() {
      super.onDestroy();
      mGLSurfaceView.onDestroy();
      mGLSurfaceView = null;
      mRenderer = null;
    }

    @Override
    public void onTouchEvent(MotionEvent me) {
      mRenderer.onTouchEvent(me);
    }

    @Override
    public void onVisibilityChanged(boolean visible) {
      super.onVisibilityChanged(visible);
      if (visible) {
        mGLSurfaceView.onResume();
      } else {
        mGLSurfaceView.onPause();
      }
    }

    /**
     * Lazy as I am, I din't bother using GLWallpaperService (found on
     * GitHub) project for wrapping OpenGL functionality into my wallpaper
     * service. Instead am using GLSurfaceView and trick it into hooking
     * into Engine provided SurfaceHolder instead of SurfaceView provided
     * one GLSurfaceView extends.
     */
    private final class WallpaperGLSurfaceView extends GLSurfaceView {
      public WallpaperGLSurfaceView(Context context) {
        super(context);
      }

      @Override
      public SurfaceHolder getHolder() {
        return WallpaperEngine.this.getSurfaceHolder();
      }

      /**
       * Should be called once underlying Engine is destroyed. Calling
       * onDetachedFromWindow() will stop rendering thread which is lost
       * otherwise.
       */
      public void onDestroy() {
        super.onDetachedFromWindow();
      }
    }
  }

}




Java Source Code List

fi.harism.wallpaper.lovebeat.LBFbo.java
fi.harism.wallpaper.lovebeat.LBRenderer.java
fi.harism.wallpaper.lovebeat.LBService.java
fi.harism.wallpaper.lovebeat.LBShader.java