Android Open Source - 4est Bitmap






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Back to project page 4est.

License

The source code is released under:

MIT License

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Java Source Code

package com.wordsaretoys.rise.pattern;
//from  ww  w .  java 2s . c  o  m
import java.util.Random;

/**
 * provides utility methods for creating texture bitmaps
 */
public class Bitmap {

  static int Black = toRGBA(0, 0, 0, 1);
  
  /**
   * convert 4 color values to RGBA value
   */
  public static int toRGBA(float r, float g, float b, float a) {
    int br = (int)(r * 255) & 0xff;
    int bg = (int)(g * 255) & 0xff;
    int bb = (int)(b * 255) & 0xff;
    int ba = (int)(a * 255) & 0xff;
    return br + (bg << 8) + (bb << 16) + (ba << 24);
  }

  /**
   * interpolate between two RGBA color values
   */
  public static int mixRGBA(int c1, int c2, float mu) {
    float um = 1 - mu;
  
    int r1 = c1 & 0xff;
    int g1 = (c1 >> 8) & 0xff;
    int b1 = (c1 >> 16) & 0xff;
    int a1 = (c1 >> 24) & 0xff;
  
    int r2 = c2 & 0xff;
    int g2 = (c2 >> 8) & 0xff;
    int b2 = (c2 >> 16) & 0xff;
    int a2 = (c2 >> 24) & 0xff;
    
    int r = (int)(um * r1 + mu * r2) & 0xff;
    int g = (int)(um * g1 + mu * g2) & 0xff;
    int b = (int)(um * b1 + mu * b2) & 0xff;
    int a = (int)(um * a1 + mu * a2) & 0xff;
    
    return r + (g << 8) + (b << 16) + (a << 24);
  }

  /**
   * scale the color elements of an RGBA value by specified factor
   * will NOT scale alpha channel
   */
  public static int scaleRGBA(int c, float s) {
    int r = c & 0xff;
    int g = (c >> 8) & 0xff;
    int b = (c >> 16) & 0xff;
    int a = (c >> 24) & 0xff;
    
    r = (int)(r * s) & 0xff;
    g = (int)(g * s) & 0xff;
    b = (int)(b * s) & 0xff;
    
    return r + (g << 8) + (b << 16) + (a << 24);
  }
  
  /**
   * returns interpolated color from a color table and normalized value
   */
  public static int getColor(int[] table, float value) {
    float f = value * (table.length - 1);
    int i = (int)(f);
    float mu = f - i;
    return mixRGBA(table[i], table[i + 1], mu);
  }
  
  /**
   * recursively evolve a color pattern onto a bitmap
   */
  public static class Divider {
    
    Random rng = new Random();
    int[] bitmap;
    int size;
    int[] color;
    float coeff;
    
    public int[] apply(int s, int[] c) {
      bitmap = new int[s * s];
      size = s;
      color = c;
      coeff = 1f / (float)(Math.log(s) / Math.log(2));
      descend(0, 0, size, 0);
      return bitmap;
    }
    
    void descend(int x, int y, int sz, float t) {
      t += rng.nextFloat();
      if (sz == 1) {
        int i = y * size + x;
        bitmap[i] = getColor(color, t * coeff);
        return;
      }
      sz = sz >> 1;
      descend(x, y, sz, t);
      descend(x + sz, y, sz, t);
      descend(x + sz, y + sz, sz, t);
      descend(x, y + sz, sz, t);
    }
    
  }

  /**
   * recursively evolve a mixing pattern onto a bitmap
   */
  public static class MixMaster {
    
    Random rng = new Random();
    int[] bitmap;
    float coeff;
    int size;
    int cut;
    
    public int[] apply(int s, int c) {
      bitmap = new int[s * s];
      size = s;
      cut = c;
      coeff = 1f / (float)Math.floor(Math.log(c) / Math.log(2));
      descend(0, 0, size, 0, 0, 0, 0);
      return bitmap;
    }
    
    void descend(int x, int y, int sz, float r, float g, float b, float a) {
      if (sz < cut) {
        r += rng.nextFloat();
        g += rng.nextFloat();
        b += rng.nextFloat();
        a += rng.nextFloat();
      }
      if (sz == 1) {
        int i = y * size + x;
        bitmap[i] = toRGBA(r * coeff, g * coeff, b * coeff, a * coeff);
        return;
      }
      sz = sz >> 1;
      descend(x, y, sz, r, g, b, a);
      descend(x + sz, y, sz, r, g, b, a);
      descend(x + sz, y + sz, sz, r, g, b, a);
      descend(x, y + sz, sz, r, g, b, a);
    }
    
  }
  
}




Java Source Code List

com.wordsaretoys.forest.Audio.java
com.wordsaretoys.forest.Debris.java
com.wordsaretoys.forest.Game.java
com.wordsaretoys.forest.GlView.java
com.wordsaretoys.forest.MainActivity.java
com.wordsaretoys.forest.Map.java
com.wordsaretoys.forest.Player.java
com.wordsaretoys.forest.Render.java
com.wordsaretoys.forest.Rotors.java
com.wordsaretoys.forest.Shared.java
com.wordsaretoys.forest.Skybox.java
com.wordsaretoys.rise.geometry.Camera.java
com.wordsaretoys.rise.geometry.Geom.java
com.wordsaretoys.rise.geometry.Mote.java
com.wordsaretoys.rise.geometry.Ortho.java
com.wordsaretoys.rise.geometry.Quaternion.java
com.wordsaretoys.rise.geometry.Vector.java
com.wordsaretoys.rise.glwrapper.Mesh.java
com.wordsaretoys.rise.glwrapper.Shader.java
com.wordsaretoys.rise.glwrapper.Texture.java
com.wordsaretoys.rise.meshutil.HeightMapper.java
com.wordsaretoys.rise.meshutil.IndexBuffer.java
com.wordsaretoys.rise.meshutil.SurfaceMapper.java
com.wordsaretoys.rise.meshutil.VertexBuffer.java
com.wordsaretoys.rise.meshutil.Vindexer.java
com.wordsaretoys.rise.pattern.Bitmap.java
com.wordsaretoys.rise.pattern.F2FSumMap.java
com.wordsaretoys.rise.pattern.I2FCutMap.java
com.wordsaretoys.rise.pattern.I2FMap.java
com.wordsaretoys.rise.pattern.I2IMap.java
com.wordsaretoys.rise.pattern.Pattern.java
com.wordsaretoys.rise.pattern.Ring.java
com.wordsaretoys.rise.utility.Asset.java
com.wordsaretoys.rise.utility.Board.java
com.wordsaretoys.rise.utility.Dbg.java
com.wordsaretoys.rise.utility.Interval.java
com.wordsaretoys.rise.utility.Misc.java
com.wordsaretoys.rise.utility.Needle.java