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The source code is released under:
Apache License
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package com.octagonsoftware.appolantern.android; //from w ww . ja v a 2s . co m import android.annotation.TargetApi; import android.app.Activity; import android.os.Build; import android.os.Bundle; import android.os.Handler; import android.view.MotionEvent; import android.view.View; import android.view.WindowManager; import com.octagonsoftware.appolantern.android.util.SystemUiHider; import com.octagonsoftware.appolantern.android.R; /** * Main activity for the App-O-Lantern Android app. * Shows a glowing screen and plays sound effects. * * @author markroth8 * @see SystemUiHider */ public class AppOLanternActivity extends Activity { /** * Whether or not the system UI should be auto-hidden after * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds. */ private static final boolean AUTO_HIDE = true; /** * If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after * user interaction before hiding the system UI. */ private static final int AUTO_HIDE_DELAY_MILLIS = 3000; /** * If set, will toggle the system UI visibility upon interaction. Otherwise, * will show the system UI visibility upon interaction. */ private static final boolean TOGGLE_ON_CLICK = true; /** * The flags to pass to {@link SystemUiHider#getInstance}. */ private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION; private SystemUiHider _systemUiHider; private AppOLanternView _appOLanternView; private SoundManager _soundManager; private SoundTimer _soundTimer; private boolean _paused = true; private boolean _eulaAccepted = false; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_blank); Eula eula = new Eula(this); if (!eula.hasBeenShown()) { eula.show(); } else { onEulaAccepted(); } } @Override protected void onPostCreate(Bundle savedInstanceState) { super.onPostCreate(savedInstanceState); } @Override protected void onPause() { super.onPause(); _paused = true; updatePauseStatus(); } @Override protected void onResume() { super.onResume(); _paused = false; updatePauseStatus(); } protected void onEulaAccepted() { setContentView(R.layout.activity_app_o_lantern); final View controlsView = findViewById(R.id.fullscreen_content_controls); final View contentView = findViewById(R.id.fullscreen_content); _appOLanternView = (AppOLanternView) contentView; // Set up an instance of SystemUiHider to control the system UI for // this activity. _systemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS); _systemUiHider.setup(); _systemUiHider.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() { // Cached values. int _controlsHeight; int _shortAnimTime; @Override @TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2) public void onVisibilityChange(boolean visible) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) { // If the ViewPropertyAnimator API is available // (Honeycomb MR2 and later), use it to animate the // in-layout UI controls at the bottom of the // screen. if (_controlsHeight == 0) { _controlsHeight = controlsView.getHeight(); } if (_shortAnimTime == 0) { _shortAnimTime = getResources().getInteger(android.R.integer.config_shortAnimTime); } controlsView.animate().translationY(visible ? 0 : _controlsHeight).setDuration(_shortAnimTime); } else { // If the ViewPropertyAnimator APIs aren't // available, simply show or hide the in-layout UI // controls. controlsView.setVisibility(visible ? View.VISIBLE : View.GONE); } if (visible && AUTO_HIDE) { // Schedule a hide(). delayedHide(AUTO_HIDE_DELAY_MILLIS); } } }); // Set up the user interaction to manually show or hide the system UI. contentView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if (TOGGLE_ON_CLICK) { _systemUiHider.toggle(); } else { _systemUiHider.show(); } } }); // Keep screen on while this activity is running getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // Set up audio _soundManager = new SoundManager(this); _soundTimer = new SoundTimer(_soundManager); // Whether the app is paused or resumed, update the current status (this starts or stops timers, etc.) _eulaAccepted = true; updatePauseStatus(); // Trigger the initial hide() shortly after the activity has been // created, to briefly hint to the user that UI controls // are available. delayedHide(100); } /** * Touch listener to use for in-layout UI controls to delay hiding the * system UI. This is to prevent the jarring behavior of controls going away * while interacting with activity UI. */ View.OnTouchListener _delayHideTouchListener = new View.OnTouchListener() { @Override public boolean onTouch(View view, MotionEvent motionEvent) { if (AUTO_HIDE) { delayedHide(AUTO_HIDE_DELAY_MILLIS); } return false; } }; Handler _hideHandler = new Handler(); Runnable _hideRunnable = new Runnable() { @Override public void run() { if (_eulaAccepted) { _systemUiHider.hide(); } } }; /** * Schedules a call to hide() in [delay] milliseconds, canceling any * previously scheduled calls. */ private void delayedHide(int delayMillis) { _hideHandler.removeCallbacks(_hideRunnable); _hideHandler.postDelayed(_hideRunnable, delayMillis); } private void updatePauseStatus() { if (_eulaAccepted) { if (_paused) { _appOLanternView.onPause(); _soundTimer.stop(); _soundManager.stop(); } else { _soundTimer.start(); _appOLanternView.onResume(); } } } }