Android Open Source - app-gkplayer-android Utils






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License

The source code is released under:

Apache License

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Java Source Code

package com.roamtouch.gesturekit.gkplayer.graphics;
/*from   w w  w  . ja  va  2 s . c o m*/
import java.io.IOException;

import android.content.ContentResolver;
import android.content.ContentUris;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.net.Uri;
import android.provider.MediaStore;
import android.util.Log;

public class Utils {
  public static Bitmap getAlbumArt(Context context, int albumId){
    Bitmap reply = null;
    try{
      Uri sArtworkUri = Uri.parse("content://media/external/audio/albumart");
      Uri uriCover = ContentUris.withAppendedId(sArtworkUri, albumId);
      ContentResolver res = context.getContentResolver();
      reply = MediaStore.Images.Media.getBitmap(res, uriCover);
    }catch(IOException e){
      e.printStackTrace();
    }    
    return reply;
  }

  public static Bitmap applyBlur(Bitmap sentBitmap){
    //    Bitmap reply = source.copy(Bitmap.Config.ARGB_8888, true);
    //    Blur.functionToBlur(source, reply, 30);
    //    return reply;



    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    //
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com
    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012

    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.
    //
    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.
    //
    // If you are using this algorithm in your code please add
    // the following line:
    //
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    int radius = 30;
    
    if (radius < 1) {
      return (null);
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
      dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
      for (i = -radius; i <= radius; i++) {
        p = pix[yi + Math.min(wm, Math.max(i, 0))];
        sir = stack[i + radius];
        sir[0] = (p & 0xff0000) >> 16;
      sir[1] = (p & 0x00ff00) >> 8;
    sir[2] = (p & 0x0000ff);
    rbs = r1 - Math.abs(i);
    rsum += sir[0] * rbs;
    gsum += sir[1] * rbs;
    bsum += sir[2] * rbs;
    if (i > 0) {
      rinsum += sir[0];
      ginsum += sir[1];
      binsum += sir[2];
    } else {
      routsum += sir[0];
      goutsum += sir[1];
      boutsum += sir[2];
    }
      }
      stackpointer = radius;

      for (x = 0; x < w; x++) {

        r[yi] = dv[rsum];
        g[yi] = dv[gsum];
        b[yi] = dv[bsum];

        rsum -= routsum;
        gsum -= goutsum;
        bsum -= boutsum;

        stackstart = stackpointer - radius + div;
        sir = stack[stackstart % div];

        routsum -= sir[0];
        goutsum -= sir[1];
        boutsum -= sir[2];

        if (y == 0) {
          vmin[x] = Math.min(x + radius + 1, wm);
        }
        p = pix[yw + vmin[x]];

        sir[0] = (p & 0xff0000) >> 16;
      sir[1] = (p & 0x00ff00) >> 8;
      sir[2] = (p & 0x0000ff);

      rinsum += sir[0];
      ginsum += sir[1];
      binsum += sir[2];

      rsum += rinsum;
      gsum += ginsum;
      bsum += binsum;

      stackpointer = (stackpointer + 1) % div;
      sir = stack[(stackpointer) % div];

      routsum += sir[0];
      goutsum += sir[1];
      boutsum += sir[2];

      rinsum -= sir[0];
      ginsum -= sir[1];
      binsum -= sir[2];

      yi++;
      }
      yw += w;
    }
    for (x = 0; x < w; x++) {
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
      yp = -radius * w;
      for (i = -radius; i <= radius; i++) {
        yi = Math.max(0, yp) + x;

        sir = stack[i + radius];

        sir[0] = r[yi];
        sir[1] = g[yi];
        sir[2] = b[yi];

        rbs = r1 - Math.abs(i);

        rsum += r[yi] * rbs;
        gsum += g[yi] * rbs;
        bsum += b[yi] * rbs;

        if (i > 0) {
          rinsum += sir[0];
          ginsum += sir[1];
          binsum += sir[2];
        } else {
          routsum += sir[0];
          goutsum += sir[1];
          boutsum += sir[2];
        }

        if (i < hm) {
          yp += w;
        }
      }
      yi = x;
      stackpointer = radius;
      for (y = 0; y < h; y++) {
        // Preserve alpha channel: ( 0xff000000 & pix[yi] )
        pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];

      rsum -= routsum;
      gsum -= goutsum;
      bsum -= boutsum;

      stackstart = stackpointer - radius + div;
      sir = stack[stackstart % div];

      routsum -= sir[0];
      goutsum -= sir[1];
      boutsum -= sir[2];

      if (x == 0) {
        vmin[y] = Math.min(y + r1, hm) * w;
      }
      p = x + vmin[y];

      sir[0] = r[p];
      sir[1] = g[p];
      sir[2] = b[p];

      rinsum += sir[0];
      ginsum += sir[1];
      binsum += sir[2];

      rsum += rinsum;
      gsum += ginsum;
      bsum += binsum;

      stackpointer = (stackpointer + 1) % div;
      sir = stack[stackpointer];

      routsum += sir[0];
      goutsum += sir[1];
      boutsum += sir[2];

      rinsum -= sir[0];
      ginsum -= sir[1];
      binsum -= sir[2];

      yi += w;
      }
    }

    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.setPixels(pix, 0, w, 0, 0, w, h);

    return (bitmap);

  }

  public static Bitmap applyCircle(Bitmap source){
    int size = source.getWidth() > source.getHeight() ? source.getHeight() : source.getWidth();
    Bitmap reply = Bitmap.createBitmap(size, size, Config.ARGB_8888);
    Canvas canvas = new Canvas(reply);

    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, size, size);

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawCircle(size / 2, size / 2, size / 2, paint);
    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(source, rect, rect, paint);

    return reply;
  }

  public static Bitmap getDefaultCover(){
    Bitmap reply = Bitmap.createBitmap(300, 300, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(reply);
    Paint paint = new Paint();
    paint.setColor(0xFFCCCCCC);
    paint.setStyle(Style.FILL);
    canvas.drawRect(0, 0, 300, 300, paint);
    return reply;
  }

  public static Bitmap getDefaultBackground(){
    Bitmap reply = Bitmap.createBitmap(300, 300, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(reply);
    Paint paint = new Paint();
    paint.setColor(0xFF66CCFD);
    paint.setStyle(Style.FILL);
    canvas.drawRect(0, 0, 300, 300, paint);
    return reply;
  }
}




Java Source Code List

com.roamtouch.gesturekit.gkplayer.GKPlayer.java
com.roamtouch.gesturekit.gkplayer.PlayerLayout.java
com.roamtouch.gesturekit.gkplayer.graphics.Blur.java
com.roamtouch.gesturekit.gkplayer.graphics.ProgressView.java
com.roamtouch.gesturekit.gkplayer.graphics.Utils.java
com.roamtouch.gesturekit.gkplayer.graphics.VerticalTextView.java
com.roamtouch.gesturekit.gkplayer.graphics.VolumeControl.java
com.roamtouch.gesturekit.gkplayer.service.AudioFocusHelper.java
com.roamtouch.gesturekit.gkplayer.service.AudioFocus.java
com.roamtouch.gesturekit.gkplayer.service.ContentListener.java
com.roamtouch.gesturekit.gkplayer.service.MusicBinder.java
com.roamtouch.gesturekit.gkplayer.service.MusicFocusable.java
com.roamtouch.gesturekit.gkplayer.service.MusicIntentReceiver.java
com.roamtouch.gesturekit.gkplayer.service.MusicRetriever.java
com.roamtouch.gesturekit.gkplayer.service.MusicService.java
com.roamtouch.gesturekit.gkplayer.service.PrepareMusicRetrieverTask.java
com.roamtouch.gesturekit.gkplayer.service.Song.java
com.roamtouch.gesturekit.gkplayer.service.State.java