Android Open Source - android-transcoder Texture Render






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License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright (C) 2013 The Android Open Source Project
 *// w w w . ja v  a  2 s .  c  o m
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
// from: https://android.googlesource.com/platform/cts/+/lollipop-release/tests/tests/media/src/android/media/cts/TextureRender.java
// blob: 4125dcfcfed6ed7fddba5b71d657dec0d433da6a
// modified: removed unused method bodies
// modified: use GL_LINEAR for GL_TEXTURE_MIN_FILTER to improve quality.
package net.ypresto.androidtranscoder.engine;
import android.graphics.SurfaceTexture;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.util.Log;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
/**
 * Code for rendering a texture onto a surface using OpenGL ES 2.0.
 */
class TextureRender {
    private static final String TAG = "TextureRender";
    private static final int FLOAT_SIZE_BYTES = 4;
    private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
    private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
    private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
    private final float[] mTriangleVerticesData = {
            // X, Y, Z, U, V
            -1.0f, -1.0f, 0, 0.f, 0.f,
            1.0f, -1.0f, 0, 1.f, 0.f,
            -1.0f,  1.0f, 0, 0.f, 1.f,
            1.0f,  1.0f, 0, 1.f, 1.f,
    };
    private FloatBuffer mTriangleVertices;
    private static final String VERTEX_SHADER =
            "uniform mat4 uMVPMatrix;\n" +
                    "uniform mat4 uSTMatrix;\n" +
                    "attribute vec4 aPosition;\n" +
                    "attribute vec4 aTextureCoord;\n" +
                    "varying vec2 vTextureCoord;\n" +
                    "void main() {\n" +
                    "  gl_Position = uMVPMatrix * aPosition;\n" +
                    "  vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
                    "}\n";
    private static final String FRAGMENT_SHADER =
            "#extension GL_OES_EGL_image_external : require\n" +
                    "precision mediump float;\n" +      // highp here doesn't seem to matter
                    "varying vec2 vTextureCoord;\n" +
                    "uniform samplerExternalOES sTexture;\n" +
                    "void main() {\n" +
                    "  gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
                    "}\n";
    private float[] mMVPMatrix = new float[16];
    private float[] mSTMatrix = new float[16];
    private int mProgram;
    private int mTextureID = -12345;
    private int muMVPMatrixHandle;
    private int muSTMatrixHandle;
    private int maPositionHandle;
    private int maTextureHandle;
    public TextureRender() {
        mTriangleVertices = ByteBuffer.allocateDirect(
                mTriangleVerticesData.length * FLOAT_SIZE_BYTES)
                .order(ByteOrder.nativeOrder()).asFloatBuffer();
        mTriangleVertices.put(mTriangleVerticesData).position(0);
        Matrix.setIdentityM(mSTMatrix, 0);
    }
    public int getTextureId() {
        return mTextureID;
    }
    public void drawFrame(SurfaceTexture st) {
        checkGlError("onDrawFrame start");
        st.getTransformMatrix(mSTMatrix);
        GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
        GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
        GLES20.glUseProgram(mProgram);
        checkGlError("glUseProgram");
        GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
        GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
        mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
        GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
                TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
        checkGlError("glVertexAttribPointer maPosition");
        GLES20.glEnableVertexAttribArray(maPositionHandle);
        checkGlError("glEnableVertexAttribArray maPositionHandle");
        mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
        GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false,
                TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
        checkGlError("glVertexAttribPointer maTextureHandle");
        GLES20.glEnableVertexAttribArray(maTextureHandle);
        checkGlError("glEnableVertexAttribArray maTextureHandle");
        Matrix.setIdentityM(mMVPMatrix, 0);
        GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
        GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
        GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
        checkGlError("glDrawArrays");
        GLES20.glFinish();
    }
    /**
     * Initializes GL state.  Call this after the EGL surface has been created and made current.
     */
    public void surfaceCreated() {
        mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
        if (mProgram == 0) {
            throw new RuntimeException("failed creating program");
        }
        maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
        checkGlError("glGetAttribLocation aPosition");
        if (maPositionHandle == -1) {
            throw new RuntimeException("Could not get attrib location for aPosition");
        }
        maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
        checkGlError("glGetAttribLocation aTextureCoord");
        if (maTextureHandle == -1) {
            throw new RuntimeException("Could not get attrib location for aTextureCoord");
        }
        muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
        checkGlError("glGetUniformLocation uMVPMatrix");
        if (muMVPMatrixHandle == -1) {
            throw new RuntimeException("Could not get attrib location for uMVPMatrix");
        }
        muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
        checkGlError("glGetUniformLocation uSTMatrix");
        if (muSTMatrixHandle == -1) {
            throw new RuntimeException("Could not get attrib location for uSTMatrix");
        }
        int[] textures = new int[1];
        GLES20.glGenTextures(1, textures, 0);
        mTextureID = textures[0];
        GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
        checkGlError("glBindTexture mTextureID");
        GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER,
                GLES20.GL_LINEAR);
        GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER,
                GLES20.GL_LINEAR);
        GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S,
                GLES20.GL_CLAMP_TO_EDGE);
        GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T,
                GLES20.GL_CLAMP_TO_EDGE);
        checkGlError("glTexParameter");
    }
    /**
     * Replaces the fragment shader.
     */
    public void changeFragmentShader(String fragmentShader) {
        throw new UnsupportedOperationException("Not implemented");
    }
    private int loadShader(int shaderType, String source) {
        int shader = GLES20.glCreateShader(shaderType);
        checkGlError("glCreateShader type=" + shaderType);
        GLES20.glShaderSource(shader, source);
        GLES20.glCompileShader(shader);
        int[] compiled = new int[1];
        GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
        if (compiled[0] == 0) {
            Log.e(TAG, "Could not compile shader " + shaderType + ":");
            Log.e(TAG, " " + GLES20.glGetShaderInfoLog(shader));
            GLES20.glDeleteShader(shader);
            shader = 0;
        }
        return shader;
    }
    private int createProgram(String vertexSource, String fragmentSource) {
        int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
        if (vertexShader == 0) {
            return 0;
        }
        int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
        if (pixelShader == 0) {
            return 0;
        }
        int program = GLES20.glCreateProgram();
        checkGlError("glCreateProgram");
        if (program == 0) {
            Log.e(TAG, "Could not create program");
        }
        GLES20.glAttachShader(program, vertexShader);
        checkGlError("glAttachShader");
        GLES20.glAttachShader(program, pixelShader);
        checkGlError("glAttachShader");
        GLES20.glLinkProgram(program);
        int[] linkStatus = new int[1];
        GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
        if (linkStatus[0] != GLES20.GL_TRUE) {
            Log.e(TAG, "Could not link program: ");
            Log.e(TAG, GLES20.glGetProgramInfoLog(program));
            GLES20.glDeleteProgram(program);
            program = 0;
        }
        return program;
    }
    public void checkGlError(String op) {
        int error;
        while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
            Log.e(TAG, op + ": glError " + error);
            throw new RuntimeException(op + ": glError " + error);
        }
    }
    /**
     * Saves the current frame to disk as a PNG image.  Frame starts from (0,0).
     * <p>
     * Useful for debugging.
     */
    public static void saveFrame(String filename, int width, int height) {
        throw new UnsupportedOperationException("Not implemented.");
    }
}




Java Source Code List

net.ypresto.androidtranscoder.ApplicationTest.java
net.ypresto.androidtranscoder.ApplicationTest.java
net.ypresto.androidtranscoder.MediaTranscoder.java
net.ypresto.androidtranscoder.compat.MediaCodecListCompat.java
net.ypresto.androidtranscoder.engine.InputSurface.java
net.ypresto.androidtranscoder.engine.MediaTranscoderEngine.java
net.ypresto.androidtranscoder.engine.OutputSurface.java
net.ypresto.androidtranscoder.engine.PassThroughTrackTranscoder.java
net.ypresto.androidtranscoder.engine.TextureRender.java
net.ypresto.androidtranscoder.engine.TrackTranscoder.java
net.ypresto.androidtranscoder.engine.VideoTrackTranscoder.java
net.ypresto.androidtranscoder.example.TranscoderActivity.java
net.ypresto.androidtranscoder.format.Android16By9FormatStrategy.java
net.ypresto.androidtranscoder.format.Android720pFormatStrategy.java
net.ypresto.androidtranscoder.format.ExportPreset960x540Strategy.java
net.ypresto.androidtranscoder.format.MediaFormatExtraConstants.java
net.ypresto.androidtranscoder.format.MediaFormatPresetsTest.java
net.ypresto.androidtranscoder.format.MediaFormatPresets.java
net.ypresto.androidtranscoder.format.MediaFormatStrategyPresets.java
net.ypresto.androidtranscoder.format.MediaFormatStrategy.java
net.ypresto.androidtranscoder.format.OutputFormatUnavailableException.java
net.ypresto.androidtranscoder.utils.MediaExtractorUtils.java