buffer « double « Java Data Type Q&A





1. How to show Pacman's mouth open/close animation in Java with double buffering?    stackoverflow.com

I'm trying to show the famous mouth opening/closing animation of the pacman character in a throwaway pacman game I'm making to teach myself game programming. What I'm doing is drawing the open ...

2. JOGL Double Buffering    stackoverflow.com

What is eligible way to implement double buffering in JOGL (Java OpenGL)? I am trying to do that by the following code:

...    

/** Creating canvas. */
GLCapabilities capabilities = new ...

3. How do I do double buffering in Java2D?    stackoverflow.com

I'm drawing a bunch of primitives using Java2D on the screen and I'm getting a lot of tearing/flicker. How can I enable/use double-buffering so it draws it off screen then shows ...

4. java double buffering problem    stackoverflow.com

Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code.

import ...

5. Java double buffer using an override for update method throws stack overflow    stackoverflow.com

I am trying to achieve double buffering of my game in Java by overriding the update method for my JPanel, I do all the usual code etc and still it won't ...

6. Getting the offscreen image from a double buffer program    stackoverflow.com

I have a program which I utilize the StdDraw famous library in order to get the double buffering to run smoothly, and it does. Like most double buffering technique, there is the ...

7. [Java]Double buffering failing to double buffer    stackoverflow.com

Well, as the title says, I am having trouble with double buffering. I read this Java Ebook and it doesn't give you code for what they are teaching you - ...

8. Double Buffering Alternative in Java    stackoverflow.com

Basicly, I have an falling sand type game that is getting pretty complex and laggy, and my friend which is also working on it keep saying me that the double buffering ...

9. Plot zooming and double buffering    coderanch.com

Hi, I have a plot program that displaces nodes and connecting lines. The nodes represent WayPoints in a region of the globe. I initially scale the plot so that all of the nodes will show. Normally all the nodes are in a region, say the Caribbean Sea. The Lat/Long of the WPs are converted to pixels and mapped into the display. ...





10. double buffering in applications    coderanch.com

11. Double Buffering Problem    coderanch.com

I decided to use double buffering to eliminate the flashing in my applet. But there is a problem. Instead of things moving slowly... everything is saved on to the screen and stays there. For example... the ball is suppose to move like any ball would... but instead it creates a line of balls that don't disappear. How can I fix this? ...

12. Can't DOUBLE BUFFER images    java-forums.org

hi, i'm following a book called "killer game programming in java" by O'REilly and writing a game on my own as I go along with it. I'm a noob to game programming but i'm enrolled in a java programming class that doesn't cover game programming so i'm trying to learn and write a fun little game. I'm having trouble double buffering. ...

13. Double buffer help needed    java-forums.org

My image keeps flashing when I try to move it, so I wan't to double buffer to eliminate that. I have read about a dozen tutorials I don't really understand it. I know the image is drawn off screen and brought back on, I just don't really understand how it's coded. So it would be great if someone could post an ...

14. Double Buffering    java-forums.org

I'm currently writing a small game (Applet) and I've ran into a problem with double buffering. Everything works just fine when I draw the game to the graphics object that is passed as a parameter to the Applet's paint method (3-5% cpu usage at 60 fps). The heavy flickering is annoying though so I've tried to implement double buffering to get ...

15. Double buffering graphics problem    java-forums.org

Hey, I'm new to using java's graphics and am just trying to make a simple frame that displays a green rectangle on a black background that you can move around with the wasd keys. I have been using the double buffering tutorial here: Java:Tutorials:Double Buffering - GPWiki Here is my code: Java Code: import java.awt.*; import java.awt.image.*; import javax.swing.*; import java.awt.geom.*; ...

16. Double Buffering an Application?    java-forums.org

So I used to create applets and I would use double buffering method for those. It seems like if you are using JFrames and JPanels that there may be a different way to double buffer things. For example, I can not for the love of god figure out how to double buffer this one JPanel I have. There are 5 buttons ...





17. Double buffering problem    java-forums.org

I'm learning animations and have followed every possible tutorial I could find, but still my simple "animation" flickers. First I tried to do a bouncing ball animation (three .gif frames), now I simply copied the code of this tutorial and tried to animate a moving car. It still flickers. The Java Boutique: Java Tutorial: Java by Example: Fonts and Graphics - ...

18. Double buffering basics for 2d game images    java-forums.org

Hi,Im currently working on a best seller,storyboards awesome and simple to program 2d game.Ive posted the code which with a little imagination could lead to some decent games. I have a scrolling 2d image background around a 2d image with a 2d border. The problem is the flicker.I have tried the tutorials for 48 hours solid which revolve around a rectangle ...

19. Double buffering problem    forums.oracle.com

Hi all, I've got a question about double buffering support in swing, I know that the components are double buffered but when I draw something with my mouse the application flickers. I'm trying to implement the double buffering strategy but i can't figure out how to implement it correctly so that my mouse won't flicker when i move it while drawing. ...

20. Having trouble with double buffering    forums.oracle.com

21. Canvas, double buffering, controls    forums.oracle.com

everything goes smoothly except that when the application starts i have to click on the canvas to make it focused and enable this way keyboard processing. That's usually how something gets keyboard focus if it doesn't have it. Calling getFocus in paint() is going to pull focus every time it paints, probably more often when you don't want to. And possibly ...

22. double buffering    forums.oracle.com

23. Getting double to string --or buffering double?    forums.oracle.com

Hi. I'm trying to use a stringbuffer to create a table-looking printout on the screen. I've made a method which 'justifies' the method to right or left, but as it uses stringbuffer I need to make that number into a string; or is there something that allows a similar function to happen to doubles?

24. Implementation of double buffering    forums.oracle.com

Hello, I have been working on a simple applet for a game of BlackJack/"21" and got it to a point where is works (although there are a few things that need tweaking) but to share it on the internet I needed to implement double buffering to get rid of the flickering... I understand the concept of it, but as I'm pretty ...

25. Double buffering    forums.oracle.com

27. Double buffering method - confusion    forums.oracle.com

28. double buffering application    forums.oracle.com

29. Double buffering ?    forums.oracle.com

animate = new Thread(this); animate.start(); screenLayout(); }//end of init() method //*********************************************** //Screen Layout //*********************************************** public void screenLayout() { northPanel = new JPanel(); northPanel.setLayout(new BorderLayout()); northPanel.setBackground(Color.BLUE); cPane.add(northPanel,"Center"); scoreLabel = new JLabel(); scoreLabel.setBackground(Color.WHITE); northPanel.add(scoreLabel); canvas = new MyCanvas(); canvas.addMouseListener(new MouseHandler(this)); northPanel.add(canvas,"Center"); //Sound clip duckQuack = getAudioClip(getDocumentBase(),"duckQuack.wav"); }//end of screenLayout() method //*********************************************** //RUN //*********************************************** public void run() { Dimension d = getSize(); try { ...

32. Double buffering Question -- warning in-depth    forums.oracle.com

And it is doing this successfully!! So that means that the g.drawImage() is drawing successfully the SAME pic (about 33x/sec), the game is working fine in the background, and it only updates the image if I resize the applet???!!! What is going on here?? Edited by: JoeCool on Jan 17, 2008 12:25 AM

33. Double Buffering    forums.oracle.com

34. Double Buffering.    forums.oracle.com

//Score Goes Here g.setColor(Color.orange); g.setFont(new Font("Courier",Font.PLAIN,50)); g.drawString("Score="+Score,50,50); g.setColor(Color.white); g.setFont(new Font("Courier",Font.PLAIN,20)); //Prompt Goest here g.drawString("Eat the Dots! Get Points, Try for Upgrades!",0,590); if(Score>7000) g.drawString("TWO TIMES THE POINTS!",0,560); //Points till upgrade goes here if(Score<1000) g.drawString("Points Till Upgrade:"+(Upgrade1-Score),400,50); if(Score>1000&&Score<3000) g.drawString("Points Till Upgrade:"+(Upgrade2-Score),400,50); if(Score>3000&&Score<5000) g.drawString("Points Till Upgrade:"+(Upgrade3-Score),400,50); if(Score>=5000&&Score<=7000) g.drawString("Points Till Upgrade:"+(Upgrade4-Score),400,50); if(Score>7000&&Score<=9000) g.drawString("Points Till Upgrade:"+(Upgrade5-Score),400,50); if(Score>9000) g.drawString("Points Till Upgrade:"+(Upgrade6-Score),400,50);

35. Double Buffering    forums.oracle.com

if you are using an applet you should declere two instance fields an Image and a Graphics, then override the update method. Something like that Image offImage; Graphics offGraphics; public void update(Graphics g) { paing(g) } public void paint(Graphics g){ if(offImage==null) { offImage=createImage(100,100); offGraphics=offImage.getGraphics(); } else { offGraphics.setColor(getBackground()); offGraphics.fillRect(0,0,getWidth(),getHeight()); offGraphics.setColor(Color.BLACK); } offGraphics.fillRect(10, 10,20,20); //Simply draw the stuff to the offGraphics //then ...