Rotate by 45 degrees : Transform « SWT 2D Graphics « Java Tutorial

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Java Tutorial » SWT 2D Graphics » Transform 
18.15.3.Rotate by 45 degreesPrevious/Next
Rotate by 45 degrees
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.events.PaintListener;
import org.eclipse.swt.graphics.Font;
import org.eclipse.swt.graphics.GC;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.graphics.Transform;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.widgets.Canvas;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;

public class Rotate45Degrees {
  public static void main(String[] args) {
    final Display display = new Display();

    final Image image = new Image(display, 11060);
    GC gc = new GC(image);
    Font font = new Font(display, "Times"30, SWT.BOLD);
    gc.setFont(font);
    gc.setBackground(display.getSystemColor(SWT.COLOR_RED));
    gc.fillRectangle(0011060);
    gc.setForeground(display.getSystemColor(SWT.COLOR_WHITE));
    gc.drawText("SWT"1010true);
    font.dispose();
    gc.dispose();

    final Rectangle rect = image.getBounds();
    Shell shell = new Shell(display);
    shell.setText("Matrix Tranformations");
    shell.setLayout(new FillLayout());

    final Canvas canvas = new Canvas(shell, SWT.DOUBLE_BUFFERED);
    canvas.addPaintListener(new PaintListener() {
      public void paintControl(PaintEvent e) {
        GC gc = e.gc;
        gc.setAdvanced(true);
        if (!gc.getAdvanced()) {
          gc.drawText("Advanced graphics not supported"3030true);
          return;
        }

        // Original image
        int x = 30, y = 30;
        gc.drawImage(image, x, y);
        x += rect.width + 30;

        Transform transform = new Transform(display);

        // Rotate by 45 degrees 
        //float cos45 = (float)Math.cos(45);
        float cos45 = (float)Math.cos(Math.PI/4);
        
        //float sin45 = (float)Math.sin(45);
        float sin45 = (float)Math.sin(Math.PI/4);
        
        
        
        transform.setElements(cos45, sin45, -sin45, cos45, 00);
        gc.setTransform(transform);
        gc.drawImage(image, 350100);
        
        transform.dispose();
      }
    });

    shell.setSize(350550);
    shell.open();
    while (!shell.isDisposed()) {
      if (!display.readAndDispatch())
        display.sleep();
    }
    image.dispose();
    display.dispose();
  }
}
18.15.Transform
18.15.1.Transform: Reflect around the x/y axis.Transform: Reflect around the x/y axis.
18.15.2.Shear in the x/y-directionShear in the x/y-direction
18.15.3.Rotate by 45 degreesRotate by 45 degrees
18.15.4.GC TransformGC Transform
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