Setup Viewport3D.Camera : 3D « Windows Presentation Foundation « VB.Net Tutorial






<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
      xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
      HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Viewport3D>
  <Viewport3D.Camera>
    <PerspectiveCamera Position="0,0,10" LookDirection="0,0,-1" UpDirection="0,1,0" FieldOfView="45" />
  </Viewport3D.Camera>

  <ModelVisual3D>
    <ModelVisual3D.Content>
      <Model3DGroup>
        <DirectionalLight Direction="0,0,-1" />
        <GeometryModel3D>
          <GeometryModel3D.Geometry>
            <MeshGeometry3D Positions="0,1,0  1,-1,0  -1,-1,0" Normals="0,0,1  0,0,1  0,0,1" TriangleIndices="0,2,1" />
          </GeometryModel3D.Geometry>
          <GeometryModel3D.Material>
            <DiffuseMaterial Brush="Red" />
          </GeometryModel3D.Material>

          <GeometryModel3D.BackMaterial>
            <DiffuseMaterial Brush="Green" />
          </GeometryModel3D.BackMaterial>
        </GeometryModel3D>
      </Model3DGroup>
    </ModelVisual3D.Content>
  </ModelVisual3D>
</Viewport3D>
</Page>
WPF Setup Viewport3 D Camera








16.117.3D
16.117.1.Define light and Material for 3D objectDefine light and Material for 3D object
16.117.2.Use 3D in Your ApplicationUse 3D in Your Application
16.117.3.A simple 3D modelA simple 3D model
16.117.4.MeshGeometry3DMeshGeometry3D
16.117.5.GeometryModel3D with MeshGeometry3DGeometryModel3D with MeshGeometry3D
16.117.6.GeometryModel3D Geometry MaterialGeometryModel3D Geometry Material
16.117.7.Setup Viewport3D.CameraSetup Viewport3D.Camera
16.117.8.DiffuseMaterial DemoDiffuseMaterial Demo
16.117.9.AmbientLight DemoAmbientLight Demo
16.117.10.Draw a 3D ModelDraw a 3D Model
16.117.11.Point lightPoint light
16.117.12.Directional lightDirectional light
16.117.13.Spot lightSpot light
16.117.14.Ambient lightAmbient light
16.117.15.Specular MaterialSpecular Material
16.117.16.Diffuse MaterialDiffuse Material
16.117.17.Interact with 3D ObjectsInteract with 3D Objects