Example usage for android.graphics Canvas Canvas

List of usage examples for android.graphics Canvas Canvas

Introduction

In this page you can find the example usage for android.graphics Canvas Canvas.

Prototype

@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
public Canvas(long nativeCanvas) 

Source Link

Usage

From source file:Main.java

private static Drawable getMoreSuggestionsHint(final Resources res, final float textSize, final int color) {
    final Paint paint = new Paint();
    paint.setAntiAlias(true);//from   w  w  w . j a  va2s.c o m
    paint.setTextAlign(Align.CENTER);
    paint.setTextSize(textSize);
    paint.setColor(color);
    final Rect bounds = new Rect();
    paint.getTextBounds(MORE_SUGGESTIONS_HINT, 0, MORE_SUGGESTIONS_HINT.length(), bounds);
    final int width = Math.round(bounds.width() + 0.5f);
    final int height = Math.round(bounds.height() + 0.5f);
    final Bitmap buffer = Bitmap.createBitmap(width, (height * 3 / 2), Bitmap.Config.ARGB_8888);
    final Canvas canvas = new Canvas(buffer);
    canvas.drawText(MORE_SUGGESTIONS_HINT, width / 2, height, paint);
    BitmapDrawable bitmapDrawable = new BitmapDrawable(res, buffer);
    bitmapDrawable.setTargetDensity(canvas);
    return bitmapDrawable;
}

From source file:Main.java

public static Bitmap drawTextToBitmap(Bitmap bitmap, String gText) {
    //Resources resources = gContext.getResources();
    //float scale = resources.getDisplayMetrics().density;

    android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig();
    // set default bitmap config if none
    if (bitmapConfig == null) {
        bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
    }/*from   w  ww.j  av  a 2  s. co m*/
    // resource bitmaps are imutable,
    // so we need to convert it to mutable one
    bitmap = bitmap.copy(bitmapConfig, true);
    Canvas canvas = new Canvas(bitmap);
    // new antialised Paint
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    // text color - #3D3D3D
    paint.setColor(Color.rgb(61, 61, 61));
    // text size in pixels
    paint.setTextSize((int) (21)); //* scale));
    // text shadow
    paint.setShadowLayer(2f, 1f, 1f, Color.WHITE);
    // draw text to the Canvas center
    //Rect bounds = new Rect();
    //paint.getTextBounds(gText, 0, gText.length(), bounds);
    int x = bitmap.getWidth() - 150;//bounds.width()) - 150;
    int y = bitmap.getHeight() - 27;//bounds.height()) - 30;
    // fill
    canvas.drawRect(x, y, x + 150, y + 27, paint);
    canvas.drawText(gText, x, y + 20, paint);
    return bitmap;
}

From source file:Main.java

/**
 * Gets the rounded corner bitmap.//w ww.  j  av a2 s.c om
 * 
 * @param bitmap
 *            the bitmap
 * @return the rounded corner bitmap
 */
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, Boolean create_circle) {
    DisplayMetrics mMetrics = context.getResources().getDisplayMetrics();
    float mScaleFactor = mMetrics.density;
    Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
    Canvas canvas = new Canvas(output);

    final int color = Color.BLACK;
    final Paint paint = new Paint();
    int width = bitmap.getWidth();
    int height = (bitmap.getHeight() > width) ? width : bitmap.getHeight();
    final Rect rect = new Rect(0, 0, width, height);
    final RectF rectF = new RectF(rect);
    final float roundPx = (create_circle) ? (bitmap.getWidth() > 360) ? bitmap.getWidth() : 360 : 2;

    paint.setAntiAlias(true);
    paint.setColor(color);
    paint.setStyle(Paint.Style.FILL);
    canvas.drawARGB(0, 0, 0, 0);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, rect, rect, paint);
    // draw border
    paint.setColor(Color.parseColor("#cccccc"));
    paint.setStyle(Paint.Style.STROKE);
    paint.setStrokeWidth(0.5F * mScaleFactor);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
    return output;
}

From source file:Main.java

public static int colorDrawableGetColor(ColorDrawable d) {
    try {//from   w ww  .  j  av  a2s. c  o  m
        Method getColor = d.getClass().getMethod("getColor");
        return (Integer) getColor.invoke(d);
    } catch (NoSuchMethodException ignore) {
    } catch (InvocationTargetException ignore) {
    } catch (IllegalAccessException ignore) {
    } catch (ClassCastException ignore) {
    }

    // For some reason the following doesn't work on Android 15, but the above does, and the below
    // works for Android <= 10, so the function as a whole works but is a dirty hack.

    Bitmap b = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
    d.draw(new Canvas(b));
    return b.getPixel(0, 0);
}

From source file:Main.java

public static Bitmap drawableToBitmap(Drawable drawable) {
    if (drawable == null) {
        return null;
    }/*ww w.  j  ava  2s. c  om*/

    int w = drawable.getIntrinsicWidth();
    int h = drawable.getIntrinsicHeight();
    Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
            : Bitmap.Config.RGB_565;
    Bitmap bitmap = Bitmap.createBitmap(w, h, config);
    Canvas canvas = new Canvas(bitmap);
    drawable.setBounds(0, 0, w, h);
    drawable.draw(canvas);
    return bitmap;
}

From source file:Main.java

/**
 * Frames the input bitmap in a circle.//w w  w.j  av  a 2  s. com
 */
public static Bitmap frameBitmapInCircle(Bitmap input) {
    if (input == null) {
        return null;
    }

    // Crop the image if not squared.
    int inputWidth = input.getWidth();
    int inputHeight = input.getHeight();
    int targetX, targetY, targetSize;
    if (inputWidth >= inputHeight) {
        targetX = inputWidth / 2 - inputHeight / 2;
        targetY = 0;
        targetSize = inputHeight;
    } else {
        targetX = 0;
        targetY = inputHeight / 2 - inputWidth / 2;
        targetSize = inputWidth;
    }

    // Create an output bitmap and a canvas to draw on it.
    Bitmap output = Bitmap.createBitmap(targetSize, targetSize, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(output);

    // Create a black paint to draw the mask.
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    paint.setColor(Color.BLACK);

    // Draw a circle.
    canvas.drawCircle(targetSize / 2, targetSize / 2, targetSize / 2, paint);

    // Replace the black parts of the mask with the input image.
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    canvas.drawBitmap(input, targetX /* left */, targetY /* top */, paint);

    return output;
}

From source file:Main.java

/**
 * Create a Bitmap that will be used as a mask to create the preview window in the background.
 * The Bitmap will be the given width and height. The Bitmap will be transparent except for a
 * gradient on the left and bottom sides.
 *
 * @param width Width of the mask.//from   w  w w . jav  a2s . com
 * @param height Height of the mask.
 * @param gradientSize Size of the gradient.
 * @return Bitmap mask that will be used to create a preview window.
 */
private static Bitmap createPreviewWindowMask(int width, int height, int gradientSize) {

    // Do nothing if the size is invalid
    if (width <= 0 || height <= 0) {
        return null;
    }

    // Initialize the mask
    Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(mask);
    canvas.drawColor(Color.TRANSPARENT);

    // If the gradient size is zero, don't draw the gradients
    if (gradientSize <= 0) {
        return mask;
    }

    // Calculate gradient rects
    Rect leftGradientRect = new Rect(0, 0, gradientSize, height - gradientSize);
    Rect bottomGradientRect = new Rect(leftGradientRect.right, height - gradientSize, width, height);
    Rect cornerGradientRect = new Rect(leftGradientRect.left, leftGradientRect.bottom, bottomGradientRect.left,
            bottomGradientRect.bottom);

    // Create left gradient
    Paint leftGradientPaint = new Paint();
    leftGradientPaint.setDither(true);
    leftGradientPaint.setShader(new LinearGradient(leftGradientRect.left, 0, leftGradientRect.right, 0,
            Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP));

    // Create right gradient
    Paint bottomGradientPaint = new Paint();
    bottomGradientPaint.setDither(true);
    bottomGradientPaint.setShader(
            new LinearGradient(leftGradientRect.right, bottomGradientRect.bottom, leftGradientRect.right,
                    bottomGradientRect.top, Color.BLACK, Color.TRANSPARENT, Shader.TileMode.CLAMP));

    // Create corner gradient
    Paint cornerGradientPaint = new Paint();
    cornerGradientPaint.setDither(true);
    cornerGradientPaint.setShader(new RadialGradient(cornerGradientRect.right, cornerGradientRect.top,
            gradientSize, Color.TRANSPARENT, Color.BLACK, Shader.TileMode.CLAMP));

    // Draw the gradients
    canvas.drawRect(leftGradientRect, leftGradientPaint);
    canvas.drawRect(bottomGradientRect, bottomGradientPaint);
    canvas.drawRect(cornerGradientRect, cornerGradientPaint);

    return mask;
}

From source file:Main.java

public static int filter(final ColorFilter filter, final int color) {
    final Paint paint = new Paint();
    paint.setColor(color);//from   w ww.j av a  2 s .  co m
    paint.setColorFilter(filter);
    final Bitmap bitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
    final Canvas canvas = new Canvas(bitmap);
    canvas.drawPaint(paint);
    return bitmap.getPixel(0, 0);
}

From source file:Main.java

/**
 * This method is used to create bitmap with rounded corners.
 * /* w w w .j a va 2 s  .c  o m*/
 * @param bitmap
 *            which is to be rouded.
 * @param pixels
 *            dimension of the resultant image
 * @return new bitmap with the specified dimension
 */
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
    Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
    Canvas canvas = new Canvas(output);

    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
    final RectF rectF = new RectF(rect);
    final float roundPx = pixels;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, rect, rect, paint);

    return output;
}

From source file:Main.java

/**
 * Given an input bitmap, scales it to the given width/height and makes it round.
 *
 * @param input {@link Bitmap} to scale and crop
 * @param targetWidth desired output width
 * @param targetHeight desired output height
 * @return output bitmap scaled to the target width/height and cropped to an oval. The
 *         cropping algorithm will try to fit as much of the input into the output as possible,
 *         while preserving the target width/height ratio.
 *//*from w  w  w.  j  a va  2 s  .  c  om*/
public static Bitmap getRoundedBitmap(Bitmap input, int targetWidth, int targetHeight) {
    if (input == null) {
        return null;
    }
    final Bitmap.Config inputConfig = input.getConfig();
    final Bitmap result = Bitmap.createBitmap(targetWidth, targetHeight,
            inputConfig != null ? inputConfig : Bitmap.Config.ARGB_8888);
    final Canvas canvas = new Canvas(result);
    final Paint paint = new Paint();
    canvas.drawARGB(0, 0, 0, 0);
    paint.setAntiAlias(true);
    final RectF dst = new RectF(0, 0, targetWidth, targetHeight);
    canvas.drawOval(dst, paint);

    // Specifies that only pixels present in the destination (i.e. the drawn oval) should
    // be overwritten with pixels from the input bitmap.
    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));

    final int inputWidth = input.getWidth();
    final int inputHeight = input.getHeight();

    // Choose the largest scale factor that will fit inside the dimensions of the
    // input bitmap.
    final float scaleBy = Math.min((float) inputWidth / targetWidth, (float) inputHeight / targetHeight);

    final int xCropAmountHalved = (int) (scaleBy * targetWidth / 2);
    final int yCropAmountHalved = (int) (scaleBy * targetHeight / 2);

    final Rect src = new Rect(inputWidth / 2 - xCropAmountHalved, inputHeight / 2 - yCropAmountHalved,
            inputWidth / 2 + xCropAmountHalved, inputHeight / 2 + yCropAmountHalved);

    canvas.drawBitmap(input, src, dst, paint);
    return result;
}