Example usage for android.graphics Canvas Canvas

List of usage examples for android.graphics Canvas Canvas

Introduction

In this page you can find the example usage for android.graphics Canvas Canvas.

Prototype

@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
public Canvas(long nativeCanvas) 

Source Link

Usage

From source file:Main.java

public static Bitmap toReflectionBitmap(Bitmap bitmap) {
    if (bitmap == null) {
        return null;
    }//from  www.  java2  s.c o m

    try {
        int reflectionGap = 1;
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();

        // This will not scale but will flip on the Y axis
        Matrix matrix = new Matrix();
        matrix.preScale(1, -1);

        // Create a Bitmap with the flip matrix applied to it.
        // We only want the bottom half of the image
        Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false);

        // Create a new bitmap with same width but taller to fit
        // reflection
        Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888);

        // Create a new Canvas with the bitmap that's big enough for
        // the image plus gap plus reflection
        Canvas canvas = new Canvas(bitmapWithReflection);
        // Draw in the original image
        canvas.drawBitmap(bitmap, 0, 0, null);
        // Draw in the gap
        Paint deafaultPaint = new Paint();
        canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
        // Draw in the reflection
        canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
        // Create a shader that is a linear gradient that covers the
        // reflection
        Paint paint = new Paint();
        LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
                bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
        // Set the paint to use this shader (linear gradient)
        paint.setShader(shader);
        // Set the Transfer mode to be porter duff and destination in
        paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
        // Draw a rectangle using the paint with our linear gradient
        canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);

        bitmap = bitmapWithReflection;
    } catch (Exception e) {
        e.printStackTrace();
    }
    return bitmap;
}

From source file:Main.java

/**
 * Transform source Bitmap to targeted width and height.
 *//*w w  w .  java  2  s .  c o  m*/
private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) {
    boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0;
    boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0;

    int deltaX = source.getWidth() - targetWidth;
    int deltaY = source.getHeight() - targetHeight;
    if (!scaleUp && (deltaX < 0 || deltaY < 0)) {
        /*
         * In this case the bitmap is smaller, at least in one dimension,
         * than the target.  Transform it by placing as much of the image
         * as possible into the target and leaving the top/bottom or
         * left/right (or both) black.
         */
        Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(b2);

        int deltaXHalf = Math.max(0, deltaX / 2);
        int deltaYHalf = Math.max(0, deltaY / 2);
        Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                deltaYHalf + Math.min(targetHeight, source.getHeight()));
        int dstX = (targetWidth - src.width()) / 2;
        int dstY = (targetHeight - src.height()) / 2;
        Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
        c.drawBitmap(source, src, dst, null);
        if (recycle) {
            source.recycle();
        }
        return b2;
    }
    float bitmapWidthF = source.getWidth();
    float bitmapHeightF = source.getHeight();

    float bitmapAspect = bitmapWidthF / bitmapHeightF;
    float viewAspect = (float) targetWidth / targetHeight;

    if (bitmapAspect > viewAspect) {
        float scale = targetHeight / bitmapHeightF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    } else {
        float scale = targetWidth / bitmapWidthF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    }

    Bitmap b1;
    if (scaler != null) {
        // this is used for minithumb and crop, so we want to filter here.
        b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true);
    } else {
        b1 = source;
    }

    if (recycle && b1 != source) {
        source.recycle();
    }

    int dx1 = Math.max(0, b1.getWidth() - targetWidth);
    //        int dy1 = Math.max(0, b1.getHeight() - targetHeight);

    Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, 0, //dy1 / 2,
            targetWidth, targetHeight);

    if (b2 != b1) {
        if (recycle || b1 != source) {
            b1.recycle();
        }
    }

    return b2;
}

From source file:Main.java

public static Bitmap toRoundBitmap(Bitmap bitmap) {
    if (bitmap == null) {
        return null;
    }/*from ww w  .j a  v a 2s  . c  o  m*/
    int width = bitmap.getWidth();
    int height = bitmap.getHeight();
    float roundPx;
    float left, top, right, bottom, dst_left, dst_top, dst_right, dst_bottom;
    if (width <= height) {
        roundPx = width / 2;
        top = 0;
        bottom = width;
        left = 0;
        right = width;
        height = width;
        dst_left = 0;
        dst_top = 0;
        dst_right = width;
        dst_bottom = width;
    } else {
        roundPx = height / 2;
        float clip = (width - height) / 2;
        left = clip;
        right = width - clip;
        top = 0;
        bottom = height;
        width = height;
        dst_left = 0;
        dst_top = 0;
        dst_right = height;
        dst_bottom = height;
    }

    Bitmap output = Bitmap.createBitmap(width, height, Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect src = new Rect((int) left, (int) top, (int) right, (int) bottom);
    final Rect dst = new Rect((int) dst_left, (int) dst_top, (int) dst_right, (int) dst_bottom);
    final RectF rectF = new RectF(dst);
    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, src, dst, paint);
    return output;
}

From source file:Main.java

/**
 * The most useful answer about text drawing ever. http://stackoverflow.com/a/32081250
 *//*from   www.  jav a  2 s  .c o  m*/
@Nullable
public static Bitmap createTypefaceBitmap(final Context context, @NonNull final String text, final int color,
        final float textSizePx) {
    final Typeface robotoMedium = Typeface.createFromAsset(context.getAssets(), "fonts/Roboto-Medium.ttf");

    final Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setSubpixelText(true);
    paint.setTypeface(robotoMedium);
    paint.setStyle(Paint.Style.FILL);
    paint.setColor(color);
    paint.setTextSize(textSizePx);

    final Rect bounds = new Rect();
    paint.getTextBounds(text, 0, text.length(), bounds);

    Bitmap bitmap = null;
    if (!bounds.isEmpty()) {
        final int width = bounds.width();
        final int height = bounds.height();

        bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_4444);

        final float x = bounds.left;
        final float y = height - bounds.bottom;

        final Canvas canvas = new Canvas(bitmap);
        canvas.drawText(text, x, y, paint);
    }

    return bitmap;
}

From source file:Main.java

public static Bitmap scaleCenterCrop(Bitmap source, int newHeight, int newWidth) {
    int sourceWidth = source.getWidth();
    int sourceHeight = source.getHeight();

    // Compute the scaling factors to fit the new height and width, respectively.
    // To cover the final image, the final scaling will be the bigger
    // of these two.
    float xScale = (float) newWidth / sourceWidth;
    float yScale = (float) newHeight / sourceHeight;
    float scale = Math.max(xScale, yScale);

    // Now get the size of the source bitmap when scaled
    float scaledWidth = scale * sourceWidth;
    float scaledHeight = scale * sourceHeight;

    // Let's find out the upper left coordinates if the scaled bitmap
    // should be centered in the new size give by the parameters
    float left = (newWidth - scaledWidth) / 2;
    float top = (newHeight - scaledHeight) / 2;

    // The target rectangle for the new, scaled version of the source bitmap will now
    // be// w w w  .ja v  a 2s.com
    RectF targetRect = new RectF(left, top, left + scaledWidth, top + scaledHeight);

    // Finally, we create a new bitmap of the specified size and draw our new,
    // scaled bitmap onto it.
    Bitmap dest = Bitmap.createBitmap(newWidth, newHeight, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(dest);
    canvas.drawBitmap(source, null, targetRect, null);

    return dest;
}

From source file:Main.java

/**
 * Transform source Bitmap to targeted width and height.
 *///  w w  w  . j  av a2s.  co m
private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) {
    boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0;
    boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0;

    int deltaX = source.getWidth() - targetWidth;
    int deltaY = source.getHeight() - targetHeight;
    if (!scaleUp && (deltaX < 0 || deltaY < 0)) {
        /*
         * In this case the bitmap is smaller, at least in one dimension,
         * than the target. Transform it by placing as much of the image as
         * possible into the target and leaving the top/bottom or left/right
         * (or both) black.
         */
        Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Config.ARGB_8888);
        Canvas c = new Canvas(b2);

        int deltaXHalf = Math.max(0, deltaX / 2);
        int deltaYHalf = Math.max(0, deltaY / 2);
        Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                deltaYHalf + Math.min(targetHeight, source.getHeight()));
        int dstX = (targetWidth - src.width()) / 2;
        int dstY = (targetHeight - src.height()) / 2;
        Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
        c.drawBitmap(source, src, dst, null);
        if (recycle) {
            source.recycle();
        }
        return b2;
    }
    float bitmapWidthF = source.getWidth();
    float bitmapHeightF = source.getHeight();

    float bitmapAspect = bitmapWidthF / bitmapHeightF;
    float viewAspect = (float) targetWidth / targetHeight;

    if (bitmapAspect > viewAspect) {
        float scale = targetHeight / bitmapHeightF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    } else {
        float scale = targetWidth / bitmapWidthF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    }

    Bitmap b1;
    if (scaler != null) {
        // this is used for minithumb and crop, so we want to filter here.
        b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true);
    } else {
        b1 = source;
    }

    if (recycle && b1 != source) {
        source.recycle();
    }

    int dx1 = Math.max(0, b1.getWidth() - targetWidth);
    int dy1 = Math.max(0, b1.getHeight() - targetHeight);

    Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight);

    if (b2 != b1) {
        if (recycle || b1 != source) {
            b1.recycle();
        }
    }

    return b2;
}

From source file:Main.java

public static Bitmap drawableToBitmap(Drawable drawable) {

    Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(),
            drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565);
    Canvas canvas = new Canvas(bitmap);
    drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
    drawable.draw(canvas);/*from   w  w w  . ja  v  a 2  s  .c  o  m*/
    return bitmap;
}

From source file:Main.java

/**
 * A potentially expensive operation to crop the given Bitmap so that it fills the given dimensions. This operation
 * is significantly less expensive in terms of memory if a mutable Bitmap with the given dimensions is passed in
 * as well.//w  w w .j a  v  a2s  .  com
 *
 * @param recycled A mutable Bitmap with dimensions width and height that we can load the cropped portion of toCrop
 *                 into
 * @param toCrop The Bitmap to resize
 * @param width The width of the final Bitmap
 * @param height The height of the final Bitmap
 * @return The resized Bitmap (will be recycled if recycled is not null)
 */
public static Bitmap centerCrop(Bitmap recycled, Bitmap toCrop, int width, int height) {
    if (toCrop == null) {
        return null;
    } else if (toCrop.getWidth() == width && toCrop.getHeight() == height) {
        return toCrop;
    }
    //from ImageView/Bitmap.createScaledBitmap
    //https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/core/java/android/widget/ImageView.java
    //https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/graphics/java/android/graphics/Bitmap.java
    final float scale;
    float dx = 0, dy = 0;
    Matrix m = new Matrix();
    if (toCrop.getWidth() * height > width * toCrop.getHeight()) {
        scale = (float) height / (float) toCrop.getHeight();
        dx = (width - toCrop.getWidth() * scale) * 0.5f;
    } else {
        scale = (float) width / (float) toCrop.getWidth();
        dy = (height - toCrop.getHeight() * scale) * 0.5f;
    }

    m.setScale(scale, scale);
    m.postTranslate((int) dx + 0.5f, (int) dy + 0.5f);
    final Bitmap result;
    if (recycled != null) {
        result = recycled;
    } else {
        result = Bitmap.createBitmap(width, height,
                toCrop.getConfig() == null ? Bitmap.Config.ARGB_8888 : toCrop.getConfig());
    }
    Canvas canvas = new Canvas(result);
    Paint paint = new Paint(PAINT_FLAGS);
    canvas.drawBitmap(toCrop, m, paint);
    return result;
}

From source file:Main.java

/**
 * Create darkened version of input drawable offset.
 *
 * @param res/*from   w  w  w  .  jav a  2s. c o  m*/
 * @param inImage
 * @param offsetX
 * @param offsetY
 * @param blurRadius   Not currently used.
 * @param shadowColor
 * @return
 */
public static BitmapDrawable shadowImage(Resources res, Drawable inImage, int offsetX, int offsetY,
        float blurRadius, int shadowColor) {

    Bitmap inBitmap;
    if (inImage instanceof BitmapDrawable) {
        inBitmap = ((BitmapDrawable) inImage).getBitmap();
    } else {
        // Bitmap from drawable
        int imgWidth = inImage.getIntrinsicWidth();
        int imgHeight = inImage.getIntrinsicHeight();
        inBitmap = Bitmap.createBitmap(imgWidth, imgHeight, Bitmap.Config.ARGB_8888);
        Canvas bottomCanvas = new Canvas(inBitmap);
        inImage.setBounds(0, 0, bottomCanvas.getWidth(), bottomCanvas.getHeight());
        inImage.draw(bottomCanvas);
    }

    Bitmap blurBitmap = shadowBitmap(inBitmap, offsetX, offsetY, blurRadius, shadowColor);
    return new BitmapDrawable(res, blurBitmap);
}

From source file:Main.java

@SuppressWarnings("deprecation")
private static Drawable getSelectedDrawable(BitmapDrawable mDrawable) {
    Bitmap srcBitmap = mDrawable.getBitmap();
    Bitmap bmp = Bitmap.createBitmap(srcBitmap.getWidth(), srcBitmap.getHeight(), Config.ARGB_8888);
    ColorMatrix cMatrix = new ColorMatrix();
    cMatrix.set(new float[] { 1, 0, 0, 0, -DRAW_DEEP, 0, 1, 0, 0, -DRAW_DEEP, 0, 0, 1, 0, -DRAW_DEEP, 0, 0, 0,
            1, 0 });/*from  w w w .java 2s  . c  om*/
    Paint paint = new Paint();
    paint.setColorFilter(new ColorMatrixColorFilter(cMatrix));
    Canvas canvas = new Canvas(bmp);
    canvas.drawBitmap(srcBitmap, 0, 0, paint);
    return new BitmapDrawable(bmp);
}