Example usage for android.graphics RectF offset

List of usage examples for android.graphics RectF offset

Introduction

In this page you can find the example usage for android.graphics RectF offset.

Prototype

public void offset(float dx, float dy) 

Source Link

Document

Offset the rectangle by adding dx to its left and right coordinates, and adding dy to its top and bottom coordinates.

Usage

From source file:org.odk.collect.android.fragments.Camera2VideoFragment.java

/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `textureView`.
 * This method should not to be called until the camera preview size is determined in
 * openCamera, or until the size of `textureView` is fixed.
 *
 * @param viewWidth  The width of `textureView`
 * @param viewHeight The height of `textureView`
 *///  w w  w .ja v  a 2 s  .c  o m
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();
    if (null == textureView || null == previewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, previewSize.getHeight(), previewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / previewSize.getHeight(),
                (float) viewWidth / previewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    }
    textureView.setTransform(matrix);
}

From source file:com.android.rahul.myselfieapp.Fragment.CamVideoFragment.java

/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should not to be called until the camera preview size is determined in
 * openCamera, or until the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 *//* w w  w .  j av  a2s . c o m*/
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}

From source file:com.caseystalnaker.android.popinvideodemo.fragments.Camera2VideoFragment.java

/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should not to be called until the camera preview size is determined in
 * openCamera, or until the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 */// ww w .  j  a  va 2 s.  co  m
private void configureTransform(final int viewWidth, final int viewHeight) {
    Activity activity = getActivity();
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    final int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    final Matrix matrix = new Matrix();
    final RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    final RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    final float centerX = viewRect.centerX();
    final float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        final float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}

From source file:com.tenth.space.ui.fragment.HomeFragment.java

private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();/*from  w  w  w.  jav  a 2s .c  o  m*/
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}

From source file:com.iwuvhugs.seekgame.PhotoFragment.java

/**
 * Configures the necessary {@link Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 *///from   w  ww . ja  v a 2  s . co  m
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();

    if (Surface.ROTATION_0 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = (float) (viewWidth / mPreviewSize.getWidth() + 0.6);
        matrix.postScale(scale, scale, centerX, centerY);
    }

    mTextureView.setTransform(matrix);
}

From source file:com.askjeffreyliu.camera2barcode.camera.CameraSource.java

/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 *//*from   w  ww.j  av  a  2s .  c  o m*/
private void configureTransform(int viewWidth, int viewHeight) {
    if (null == mTextureView || null == mPreviewSize) {
        return;
    }
    int rotation = mDisplayOrientation;
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}

From source file:nautilus.writingpane.CameraActivity.java

/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 *//*ww w .j  a v a 2  s  .c om*/
private void configureTransform(int viewWidth, int viewHeight) {
    if (null == mTextureView || null == mPreviewSize) {
        return;
    }
    int rotation = getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}

From source file:camera2basic.Camera2BasicFragment.java

/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 *//*from  www  . j a  v  a 2 s . c  o m*/
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}

From source file:io.digibyte.presenter.activities.camera.CameraActivity.java

/**
 * Configures the necessary {@link android.graphics.Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 *///w w  w. ja  v  a2  s  .c  o  m
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = CameraActivity.this;
    if (null == mTextureView || null == mPreviewSize) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mTextureView.setTransform(matrix);
}

From source file:com.mysampleapp.camera.Camera2BasicFragment.java

/**
 * Configures the necessary {@link Matrix} transformation to `mTextureView`.
 * This method should be called after the camera preview size is determined in
 * setUpCameraOutputs and also the size of `mTextureView` is fixed.
 *
 * @param viewWidth  The width of `mTextureView`
 * @param viewHeight The height of `mTextureView`
 *///from  w ww . j  a  va 2  s. c o m
private void configureTransform(int viewWidth, int viewHeight) {
    Activity activity = getActivity();
    if (null == mTextureView || null == mPreviewSize || null == activity) {
        return;
    }
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    Matrix matrix = new Matrix();
    RectF viewRect = new RectF(0, 0, viewWidth, viewHeight);
    RectF bufferRect = new RectF(0, 0, mPreviewSize.getHeight(), mPreviewSize.getWidth());
    float centerX = viewRect.centerX();
    float centerY = viewRect.centerY();
    if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
        bufferRect.offset(centerX - bufferRect.centerX(), centerY - bufferRect.centerY());
        matrix.setRectToRect(viewRect, bufferRect, Matrix.ScaleToFit.FILL);
        float scale = Math.max((float) viewHeight / mPreviewSize.getHeight(),
                (float) viewWidth / mPreviewSize.getWidth());
        matrix.postScale(scale, scale, centerX, centerY);
        matrix.postRotate(90 * (rotation - 2), centerX, centerY);
    } else if (Surface.ROTATION_180 == rotation) {
        matrix.postRotate(180, centerX, centerY);
    }
    mTextureView.setTransform(matrix);

}