List of usage examples for com.badlogic.gdx Gdx files
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From source file:com.badlogic.gdx.tests.g3d.shadows.system.classical.MainShader.java
License:Apache License
public static String getDefaultVertexShader() { if (defaultVertexShader == null) defaultVertexShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/main.vertex.glsl").readString(); return defaultVertexShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.classical.MainShader.java
License:Apache License
public static String getDefaultFragmentShader() { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/main.fragment.glsl") .readString();// w ww . java 2 s . c om return defaultFragmentShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.classical.Pass1Shader.java
License:Apache License
public static String getDefaultVertexShader() { if (defaultVertexShader == null) defaultVertexShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.vertex.glsl") .readString();// w w w . j av a 2 s. co m return defaultVertexShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.classical.Pass1Shader.java
License:Apache License
public static String getDefaultFragmentShader() { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.fragment.glsl") .readString();/*from www .j a va2 s . c o m*/ return defaultFragmentShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.classical.Pass2Shader.java
License:Apache License
public static String getDefaultVertexShader() { if (defaultVertexShader == null) defaultVertexShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl") .readString();/*from www. j a va 2 s . c o m*/ return defaultVertexShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.classical.Pass2Shader.java
License:Apache License
public static String getDefaultFragmentShader() { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl") .readString();/*from ww w.jav a2 s . c o m*/ return defaultFragmentShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.realistic.MainShader.java
License:Apache License
public static String getDefaultVertexShader() { if (defaultVertexShader == null) defaultVertexShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.vertex.glsl").readString(); return defaultVertexShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.realistic.MainShader.java
License:Apache License
public static String getDefaultFragmentShader() { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/main.fragment.glsl") .readString();// w w w.ja va2 s.c o m return defaultFragmentShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.realistic.Pass1Shader.java
License:Apache License
public static String getDefaultVertexShader() { if (defaultVertexShader == null) defaultVertexShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.vertex.glsl") .readString();// w w w. j a v a 2 s . c o m return defaultVertexShader; }
From source file:com.badlogic.gdx.tests.g3d.shadows.system.realistic.Pass1Shader.java
License:Apache License
public static String getDefaultFragmentShader() { if (defaultFragmentShader == null) defaultFragmentShader = Gdx.files .classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.fragment.glsl") .readString();//from ww w. j a va 2s. com return defaultFragmentShader; }