List of usage examples for com.badlogic.gdx.graphics Camera subclass-usage
From source file com.badlogic.gdx.backends.android.CardboardCamera.java
public class CardboardCamera extends Camera { Matrix4 eyeViewAdjustMatrix = new Matrix4(); public void setProjection(Matrix4 projection) { this.projection.set(projection); }
From source file com.qualcomm.vuforia.samples.Vuforia.VuforiaCamera.java
/** A Camera with perspective projection. * * @author mzechner */ public class VuforiaCamera extends Camera { /** the field of view of the height, in degrees **/ public float fieldOfView = 67;
From source file com.ridiculousRPG.camera.CameraSimpleOrtho2D.java
/**
* Only the projection and view matrices are computed. We don't need to compute
* all the other stuff.<br>
* Therefore (per default implementation) only the matrices view and projection
* are useful for drawing.
*
From source file de.longri.cachebox3.gui.map.layer.MapCamera.java
public class MapCamera extends Camera { private final Map mMap; public MapCamera(Map map) { mMap = map;