Java com.badlogic.gdx.graphics Camera fields, constructors, methods, implement or subclass

Example usage for Java com.badlogic.gdx.graphics Camera fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for com.badlogic.gdx.graphics Camera.

The text is from its open source code.

Subclass

com.badlogic.gdx.graphics.Camera has subclasses.
Click this link to see all its subclasses.

Method

voidlookAt(float x, float y, float z)
Recalculates the direction of the camera to look at the point (x, y, z).
Vector3project(Vector3 worldCoords)
Projects the Vector3 given in world space to screen coordinates.
voidtranslate(float x, float y, float z)
Moves the camera by the given amount on each axis.
Vector3unproject(Vector3 screenCoords)
Function to translate a point given in screen coordinates to world space.
voidupdate()
Recalculates the projection and view matrix of this camera and the Frustum planes.