Example usage for com.badlogic.gdx.graphics Color YELLOW

List of usage examples for com.badlogic.gdx.graphics Color YELLOW

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics Color YELLOW.

Prototype

Color YELLOW

To view the source code for com.badlogic.gdx.graphics Color YELLOW.

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Usage

From source file:gui.screen.MainPlayerHud.java

public MainPlayerHud(final EntityManager entityManager, Game game, Server server, Client client,
        final MapLoader map, OrthographicCamera camera) {
    super(game, client, server);

    deathMessageArray = new ArrayList<>();
    textMessageArray = new ArrayList<>();

    //Initialise Objects
    this.stage = new Stage(new StretchViewport(Constants.SCREENWIDTH, Constants.SCREENHEIGHT));
    this.stack = new Stack(); //A container in wich you can place multiple widgets to "stack" them
    this.touchTable.setSize(stage.getWidth(), stage.getHeight());
    this.camera = camera;
    touchTable.setTouchable(Touchable.enabled);
    stage.addActor(touchTable);//from  ww w . ja  va 2 s.  c  om
    this.entityManager = entityManager;

    //Initialise Font
    this.generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/lunchtime-doubly-so/lunchds.ttf"));
    this.parameter = new FreeTypeFontParameter();
    parameter.size = 15;

    //Table settings
    Table backgroundTable = new Table();
    backgroundTable.top();
    backgroundTable.setFillParent(true);

    //Table settings 2
    Table foregroundTable = new Table();
    foregroundTable.top();
    foregroundTable.setFillParent(true);

    /**------------------------EXIT DIALOG------------------------**/
    exitDialog = new Dialog("Confirm exit", TextureManager.skin) {
        @Override
        public void result(Object obj) {
            boolean result = (boolean) obj;

            if (result == true) {
                //Stop music
                AudioManager.getCurrentMusic().stop();

                quitGame();
            } else {
                Gdx.input.setCursorCatched(true);
            }
        }
    };
    exitDialog.text("Are you sure you want to quit?");
    exitDialog.button("Yes", true); //sends "true" as the result
    exitDialog.button("No", false); //sends "false" as the result

    if (Constants.ISRUNNINGONSMARTPHONE && Constants.TOUCHSCREEN) {
        touchTable.addListener(new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float x, float y, int pointer, int buttonCode) {

                Player player = entityManager.getPlayerManager().getCurrentPlayerObject();

                if (player != null) {
                    // Calculate correct world position
                    ThinGridCoordinates aim = new ThinGridCoordinates(
                            player.getPosition().getX() + (x - touchTable.getWidth() / 2f),
                            player.getPosition().getY() + (y - touchTable.getHeight() / 2f));
                    aim = new ThinGridCoordinates(aim.getX() - (x - touchTable.getWidth() / 2f) / 3.5f,
                            aim.getY() - (y - touchTable.getHeight() / 2f) / 3.5f);

                    // Change to block center
                    ThinGridCoordinates blockCenter = new ThinGridCoordinates(new MapCellCoordinates(aim));
                    aim.setX(blockCenter.getX() + (Constants.MAPTEXTUREWIDTH - Constants.PLAYERWIDTH) / 2);
                    aim.setY(
                            blockCenter.getY() + (Constants.MAPTEXTUREHEIGHT - Constants.PLAYERHEIGHT / 4) / 2);

                    goToCoordiantes = aim;
                }

                return true;
            }

            @Override
            public void touchDragged(InputEvent event, float x, float y, int pointer) {
                Player player = entityManager.getPlayerManager().getCurrentPlayerObject();

                if (player != null) {
                    // Calculate correct world position
                    ThinGridCoordinates aim = new ThinGridCoordinates(
                            player.getPosition().getX() + (x - touchTable.getWidth() / 2f),
                            player.getPosition().getY() + (y - touchTable.getHeight() / 2f));
                    aim = new ThinGridCoordinates(aim.getX() - (x - touchTable.getWidth() / 2f) / 3.5f,
                            aim.getY() - (y - touchTable.getHeight() / 2f) / 3.5f);

                    // Change to block center
                    ThinGridCoordinates blockCenter = new ThinGridCoordinates(new MapCellCoordinates(aim));
                    aim.setX(blockCenter.getX() + (Constants.MAPTEXTUREWIDTH - Constants.PLAYERWIDTH) / 2);
                    aim.setY(
                            blockCenter.getY() + (Constants.MAPTEXTUREHEIGHT - Constants.PLAYERHEIGHT / 4) / 2);

                    goToCoordiantes = aim;
                }

            }

            @Override
            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {

            }

        });
    }

    /*-------------------------MOVEMENT TOUCHPAD--------------------------*/
    if (Constants.ISRUNNINGONSMARTPHONE && Constants.TOUCHPAD) {
        //Create a touchpad skin
        touchpadSkin = new Skin();
        //Set background image
        touchpadSkin.add("touchBackground", new Texture("hud/touchBackground.png"));
        //Set knob image
        touchpadSkin.add("touchKnob", new Texture("hud/touchKnob.png"));
        //Create TouchPad Style
        touchpadStyle = new Touchpad.TouchpadStyle();
        //Create Drawable's from TouchPad skin
        touchBackground = touchpadSkin.getDrawable("touchBackground");
        touchKnob = touchpadSkin.getDrawable("touchKnob");
        //Apply the Drawables to the TouchPad Style
        touchpadStyle.background = touchBackground;
        touchpadStyle.knob = touchKnob;
        //Create new TouchPad with the created style
        touchpad = new Touchpad(10, touchpadStyle);
        //setBounds(x,y,width,height)
        touchpad.setBounds(15, 15, 150, 150);

        stage.addActor(touchpad);

        touchpad.addListener(new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float screenX, float screenY, int pointer,
                    int buttonCode) {

                return true;
            }

            @Override
            public void touchDragged(InputEvent event, float screenX, float screenY, int pointer) {
                ThinGridCoordinates aim = null;

                Player player = entityManager.getPlayerManager().getCurrentPlayerObject();

                if (player != null) {

                    // Left
                    if (touchpad.getKnobPercentX() < -0.5) {
                        float x = 370;
                        float y = 250;

                        // Calculate correct world position
                        aim = new ThinGridCoordinates(
                                player.getPosition().getX() + (x - touchTable.getWidth() / 2f),
                                player.getPosition().getY() + (y - touchTable.getHeight() / 2f));
                        aim = new ThinGridCoordinates(aim.getX() - (x - touchTable.getWidth() / 2f) / 3.5f,
                                aim.getY() - (y - touchTable.getHeight() / 2f) / 3.5f);

                        //Right
                    } else if (touchpad.getKnobPercentX() > 0.5) {
                        float x = 460;
                        float y = 250;

                        // Calculate correct world position
                        aim = new ThinGridCoordinates(
                                player.getPosition().getX() + (x - touchTable.getWidth() / 2f),
                                player.getPosition().getY() + (y - touchTable.getHeight() / 2f));
                        aim = new ThinGridCoordinates(aim.getX() - (x - touchTable.getWidth() / 2f) / 3.5f,
                                aim.getY() - (y - touchTable.getHeight() / 2f) / 3.5f);
                    }

                    // Down
                    if (touchpad.getKnobPercentY() < -0.5) {
                        float x = 415;
                        float y = 200;

                        // Calculate correct world position
                        aim = new ThinGridCoordinates(
                                player.getPosition().getX() + (x - touchTable.getWidth() / 2f),
                                player.getPosition().getY() + (y - touchTable.getHeight() / 2f));
                        aim = new ThinGridCoordinates(aim.getX() - (x - touchTable.getWidth() / 2f) / 3.5f,
                                aim.getY() - (y - touchTable.getHeight() / 2f) / 3.5f);

                        // Up
                    } else if (touchpad.getKnobPercentY() > 0.5) {

                        float x = 415;
                        float y = 300;

                        // Calculate correct world position
                        aim = new ThinGridCoordinates(
                                player.getPosition().getX() + (x - touchTable.getWidth() / 2f),
                                player.getPosition().getY() + (y - touchTable.getHeight() / 2f));
                        aim = new ThinGridCoordinates(aim.getX() - (x - touchTable.getWidth() / 2f) / 3.5f,
                                aim.getY() - (y - touchTable.getHeight() / 2f) / 3.5f);
                    }

                    if (aim != null) {
                        // Change to block center
                        ThinGridCoordinates blockCenter = new ThinGridCoordinates(new MapCellCoordinates(aim));
                        aim.setX(blockCenter.getX() + (Constants.MAPTEXTUREWIDTH - Constants.PLAYERWIDTH) / 2);
                        aim.setY(blockCenter.getY()
                                + (Constants.MAPTEXTUREHEIGHT - Constants.PLAYERHEIGHT / 4) / 2);
                    }

                    goToCoordiantes = aim;
                }
            }

            @Override
            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
                InputHandler.setAnyKey(false);
                InputHandler.resetMovementKeys();

            }
        });
    }

    /*-------------------------ACTION TOUCHPAD--------------------------*/
    if (Constants.ISRUNNINGONSMARTPHONE) {
        Table table = new Table();
        table.setFillParent(true);
        table.right().bottom().toFront();

        /*-------------------------PLACE BOMB--------------------------*/
        placeBombButton.addListener(new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float screenX, float screenY, int pointer,
                    int buttonCode) {

                InputHandler.setAnyKey(true);
                InputHandler.setPlaceBombKey(true);

                return true;
            }

            @Override
            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
                InputHandler.setAnyKey(false);
                InputHandler.setPlaceBombKey(false);
            }

        });

        placeBombButton.setSize(100, 100);

        table.add(placeBombButton).size(placeBombButton.getWidth(), placeBombButton.getHeight()).padBottom(10)
                .padRight(10);

        stage.addActor(table);

        /*-------------------------TRIGGER REMOTE BUTTON--------------------------*/
        Table table1 = new Table();
        table1.right().bottom().toFront();

        triggerRemoteButton.addListener(new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float screenX, float screenY, int pointer,
                    int buttonCode) {

                InputHandler.setAnyKey(true);
                InputHandler.setRemoteKey(true);

                return true;
            }

            @Override
            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
                InputHandler.setAnyKey(false);
                InputHandler.setRemoteKey(false);
            }

        });

        triggerRemoteButton.setSize(60, 60);

        table1.add(triggerRemoteButton).size(triggerRemoteButton.getWidth(), triggerRemoteButton.getHeight());
        table1.setPosition(685, 80);
        stage.addActor(table1);

        /*-------------------------TELEPORT BUTTON--------------------------*/
        Table table2 = new Table();
        table1.right().bottom().toFront();

        teleportButton.addListener(new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float screenX, float screenY, int pointer,
                    int buttonCode) {

                InputHandler.setAnyKey(true);
                InputHandler.setTeleportKey(true);

                return true;
            }

            @Override
            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
                InputHandler.setAnyKey(false);
                InputHandler.setTeleportKey(false);
            }

        });

        teleportButton.setSize(60, 60);

        table2.add(teleportButton).size(teleportButton.getWidth(), teleportButton.getHeight());
        table2.setPosition(Constants.SCREENWIDTH - 65, 155);
        stage.addActor(table2);
    }

    /*-------------------------RESIZE ELEMENTS IN HUD--------------------------*/
    if (Constants.ISRUNNINGONSMARTPHONE) {
        scaleCounterHud = 4; // Default 3
        scaleInventoryImg = 1.8f; // Default 1.5
        addToPositionX = 20; // Default -2
        scaleTextMessage = 6; // Default 5
        Constants.DEFAULTZOOM = 0.7f; // Default 1f
    }

    /*-------------------------GO BACK TO MENU BUTTON--------------------------*/
    if (Constants.ISRUNNINGONSMARTPHONE) {
        Table table = new Table();

        goToMenuButton.addListener(new InputListener() {
            @Override
            public boolean touchDown(InputEvent event, float screenX, float screenY, int pointer,
                    int buttonCode) {

                InputHandler.setAnyKey(true);
                InputHandler.setEscKey(true);

                return true;
            }

            @Override
            public void touchUp(InputEvent event, float x, float y, int pointer, int button) {

                InputHandler.setAnyKey(false);
                InputHandler.setEscKey(false);
            }
        });

        goToMenuButton.setSize(70, 70);

        table.add(goToMenuButton).size(goToMenuButton.getWidth(), goToMenuButton.getHeight());
        table.setSize(goToMenuButton.getWidth(), goToMenuButton.getHeight());
        table.padTop(40);
        table.padRight(40);
        table.setPosition(Constants.SCREENWIDTH - table.getWidth(), Constants.SCREENHEIGHT - table.getHeight());

        stage.addActor(table);
    }

    /*-------------------------SCREEN MESSAGE--------------------------*/
    Table messageLabel = new Table();
    messageLabel.setFillParent(true);
    messageLabel.right();

    parameter.size = 4 * (int) scaleTextMessage;
    deathMessageLabel = new Label("",
            new Label.LabelStyle(generator.generateFont(parameter), Color.valueOf("f7472c")));
    deathMessageLabel.setAlignment(Align.center);
    deathMessageLabel.setSize(200, 50);
    messageLabel.add(deathMessageLabel);

    textMessageLabel = new Label("", new Label.LabelStyle(generator.generateFont(parameter), Color.YELLOW));
    textMessageLabel.setAlignment(Align.center);
    textMessageLabel.setSize(200, 50);
    messageLabel.add(textMessageLabel);

    stage.addActor(messageLabel);

    /*-------------------------LIFE & COUNTER HUD--------------------------*/
    parameter.size = 5 * (int) scaleCounterHud;
    //Labels (textfields)
    bombCounterLabel = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.WHITE));
    coinCounterLabel = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.WHITE));
    speedCounterLabel = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.WHITE));
    rangeCounterLabel = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.WHITE));

    //Live & coins display image
    uiCounterImage = new Image(TextureManager.hudCounterFullLive);

    //Calculate image width (scaledCounterX) and image height (scaleY)
    float scaledCounterX = TextureManager.hudCounterFullLive.getWidth() * scaleCounterHud;
    float scaledCounterY = TextureManager.hudCounterFullLive.getHeight() * scaleCounterHud;

    //Add image to background messageLabel
    backgroundTable.add(uiCounterImage).width(scaledCounterX).height(scaledCounterY);

    //Add label to foreground messageLabel
    foregroundTable.row().expandX().padTop(8 * scaleCounterHud);
    foregroundTable.add(bombCounterLabel).padLeft(40 * scaleCounterHud);
    foregroundTable.add(coinCounterLabel).padLeft(16 * scaleCounterHud);
    foregroundTable.add(rangeCounterLabel).padLeft(13 * scaleCounterHud);
    foregroundTable.add(speedCounterLabel).padLeft(18 * scaleCounterHud);

    //Set container to the height of the image and position it on the top left
    stack.setWidth(scaledCounterX);
    stack.setHeight(scaledCounterY);
    stack.setPosition(0, 470 - scaledCounterY);

    //End messageLabel and container (stack)
    stack.add(backgroundTable);
    stack.add(foregroundTable);
    stage.addActor(stack);

    /*-------------------------BOMB INVENTORY HUD--------------------------*/

    // Inventory Image
    uiInventoryImage = new Image(TextureManager.hudInventoryHiglighted1);
    uiInventoryImage.setWidth(280 * scaleInventoryImg);// 1,5x bigger
    uiInventoryImage.setHeight(32 * scaleInventoryImg);
    uiInventoryImage.setPosition((Constants.SCREENWIDTH - uiInventoryImage.getWidth()) / 2 + addToPositionX, 5);
    stage.addActor(uiInventoryImage);

    // Price labels
    bombPrice1 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice2 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice3 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice4 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice5 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice6 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice7 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice8 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));
    bombPrice9 = new Label("000", new Label.LabelStyle(generator.generateFont(parameter), Color.GOLD));

    Table pricesTable = new Table();
    pricesTable.setFillParent(true);

    //31x31
    pricesTable.add(bombPrice1).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice2).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice3).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice4).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice5).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice6).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice7).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice8).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);
    pricesTable.add(bombPrice9).width(31 * scaleInventoryImg).height(31 * scaleInventoryImg);

    pricesLabelGroup.addActor(pricesTable);
    pricesLabelGroup.setPosition((Constants.SCREENWIDTH - pricesLabelGroup.getWidth()) / 2 + addToPositionX + 3,
            15);
    stage.addActor(pricesLabelGroup);

    if (Constants.ISRUNNINGONSMARTPHONE) {
        Table touchTable = new Table();

        touchTable.add(getContainerWithBombListener(1)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(2)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(3)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(4)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(5)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(6)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(7)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(8)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);
        touchTable.add(getContainerWithBombListener(9)).width(31 * scaleInventoryImg)
                .height(31 * scaleInventoryImg);

        touchTable.setPosition((Constants.SCREENWIDTH - touchTable.getWidth()) / 2 + addToPositionX, 35);
        stage.addActor(touchTable);
    }

    generator.dispose();
}

From source file:im.ligas.worms.worm.WormFactory.java

License:Open Source License

public static WormWithAbility getReverseWorm(Vector2 start, int keyLeft, int keyRight, int keyExecute) {
    return new ReverseWormImpl(start, Color.YELLOW, (byte) 2, keyLeft, keyRight, keyExecute);
}

From source file:io.lonelyrobot.empires.cl.gl.CoreClient.java

License:Open Source License

@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);//  www  . j  a va  2s .com
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    Gdx.gl.glEnable(GL20.GL_BLEND);
    Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    Gdx.gl.glDisable(GL20.GL_BLEND);

    // camera.position.z = -50;
    // camera.update();

    system.update(0);

    renderer.setProjectionMatrix(camera.combined);
    renderer.setColor(Color.YELLOW);
    renderer.begin(ShapeType.Filled);
    // renderer.circle(0, 0, 25);

    star.draw(renderer, 75);

    renderer.setColor(Color.GREEN);
    planet.draw(renderer, 25);

    renderer.setColor(Color.BROWN);
    pl2.draw(renderer, 30);

    renderer.end();

    // renderer.setColor(Color.WHITE);
    //
    // camera.position.x = 0;
    // camera.position.y = 0;
    // camera.position.z = 0;
    //
    // camera.update();
    // renderer.setProjectionMatrix(camera.combined);
    //
    // renderer.begin(ShapeType.Filled);
    // renderer.circle(250, 250, 500);
    //

    // renderer.end();
    //
    // try {
    // Thread.sleep(150);
    // } catch (InterruptedException e) {
    // e.printStackTrace();
    // }
}

From source file:io.lonelyrobot.empires.client.screens.overlay.ServerManageOverlay.java

License:Apache License

private void updateServerUI() {
    stage.clear();/*  www  .j  a  va2 s  .c o  m*/

    serverName = new TextField("", Assets.R2_UI_SKIN);
    serverName.setMessageText("Server Name");

    serverURL = new TextField("", Assets.R2_UI_SKIN);
    serverURL.setMessageText("Server URL");

    serverPortA = new TextField("", Assets.R2_UI_SKIN);
    serverPortA.setMessageText("TCP Port");

    serverPortB = new TextField("", Assets.R2_UI_SKIN);
    serverPortB.setMessageText("UDP Port");

    addServer = new TextButton("+", Assets.R2_UI_SKIN);
    addServer.setColor(Color.GREEN);

    resetServers = new TextButton("Revert Settings", Assets.R2_UI_SKIN);
    resetServers.setColor(Color.YELLOW);

    removeServers = new TextButton("Remove selected", Assets.R2_UI_SKIN);
    save = new TextButton("Apply", Assets.R2_UI_SKIN);
    cancel = new TextButton("Cancel", Assets.R2_UI_SKIN);

    header = new Label("Manage Servers", Assets.R2_UI_SKIN);
    header.setFontScale(2f);

    main = new Table();
    main.setFillParent(true);
    main.center();

    main.add(header).colspan(5).padBottom(Values.R2_UI_PIXEL_PAD_SMALL);
    main.row();
    main.add(serverName).padBottom(Values.R2_UI_PIXEL_PAD_SMALL);
    main.add(serverURL).padBottom(Values.R2_UI_PIXEL_PAD_SMALL);
    main.add(serverPortA).width(100f).padBottom(Values.R2_UI_PIXEL_PAD_SMALL);
    main.add(serverPortB).width(100f).padBottom(Values.R2_UI_PIXEL_PAD_SMALL);
    main.add(addServer).width(25f).padBottom(Values.R2_UI_PIXEL_PAD_SMALL);
    main.row();

    if (!servers.isEmpty())
        for (ServerCombo sc : servers.values()) {
            // main.add(sc.getLabel()).colspan(4).left();
            // main.add(sc.getBox()).colspan(1).right();
            main.row();
        }
    else {
        main.add(new Label("> No servers registered. Check 'empires.2rsoftworks.de/servers' for help",
                Assets.R2_UI_SKIN)).colspan(5).left();
        main.row();
    }

    Table subrow = new Table();
    float bottomrow = 175f;
    subrow.add(cancel).minWidth(bottomrow);
    subrow.add(save).minWidth(bottomrow);
    subrow.add(removeServers).minWidth(bottomrow);
    subrow.row();
    subrow.add();
    subrow.add();
    subrow.add(resetServers).minWidth(bottomrow);

    main.add(subrow).colspan(5).fillX().padTop(Values.R2_UI_PIXEL_PAD_MEDIUM);
    main.add();

    stage.addActor(main);
    setupListeners();
}

From source file:io.piotrjastrzebski.dungen.DungeonGenerator.java

License:Apache License

public void render(ShapeRenderer renderer, OrthographicCamera camera) {
    if (drawSettings.drawBodies) {
        b2dd.render(b2d, camera.combined);
    }/* w w w .j  av  a  2 s .c  o m*/

    if (mainRooms.size == 0) {
        renderer.setColor(0.4f, 0.2f, 0.1f, 1);
        for (Room room : rooms) {
            room.draw(renderer);
        }
    }

    float size = settings.getGridSize();
    if (drawSettings.drawUnused) {
        renderer.setColor(0.3f, 0.3f, 0.3f, 1);
        for (Room room : rooms) {
            if (room.isUnused()) {
                room.draw(renderer);
            }
        }
    }

    if (drawSettings.drawExtra) {
        renderer.setColor(0.8f, 0.8f, 0.8f, 1);
        for (Room room : rooms) {
            if (room.isExtra) {
                room.draw(renderer);
            }
        }
    }
    if (drawSettings.drawHallWays) {
        renderer.setColor(0.2f, 0.4f, 1, 1);
        for (Room room : rooms) {
            if (room.isHallway) {
                room.draw(renderer);
            }
        }
    }
    if (drawSettings.drawMain) {
        for (Room room : rooms) {
            if (room.isMain) {
                renderer.setColor(1, 0.2f, 0.1f, 1);
                room.draw(renderer);
            }
        }
    }
    if (settled && mainRooms.size == 0) {
        float mw = settings.getRoomWidth() * settings.getMainRoomScale();
        float mh = settings.getRoomHeight() * settings.getMainRoomScale();
        for (Room room : rooms) {
            map.merge(room.bounds);
            if (room.bounds.width >= mw && room.bounds.height >= mh) {
                room.isMain = true;
                mainRooms.add(room);
            }
        }
        // extend map bounds by 1 tile in all directions
        map.x -= size;
        map.y -= size;
        map.width += size * 2;
        map.height += size * 2;
        // sort so main rooms are drawn lsat
        rooms.sort(new Comparator<Room>() {
            @Override
            public int compare(Room o1, Room o2) {
                int main = Boolean.compare(o1.isMain, o2.isMain);
                if (main != 0) {
                    return main;
                }
                return Boolean.compare(o1.isHallway, o2.isHallway);
            }
        });
        triangulate();
    }
    graph.render(renderer, drawSettings.drawEdges, drawSettings.drawMinSpanTree, size);
    if (drawSettings.drawHallWayPaths) {
        renderer.setColor(Color.YELLOW);
        for (HallwayPath path : paths) {
            path.draw(renderer);
        }
    }
    if (drawSettings.drawSpawnArea) {
        Gdx.gl.glEnable(GL20.GL_BLEND);
        renderer.setColor(1, 1, 1, 0.5f);
        renderer.ellipse(-settings.getSpawnWidth() / 2, -settings.getSpawnHeight() / 2,
                settings.getSpawnWidth(), settings.getSpawnHeight());
    }
}

From source file:jordanlw.gdxGame.Game.java

License:Open Source License

public void render() {
    Vector2 bulletVector = new Vector2();
    Vector2 relativeMousePosition = new Vector2();
    Vector2 distanceToMouse = new Vector2();
    Boolean gunFiredThisFrame = false;
    float delta = Gdx.graphics.getDeltaTime();
    movementThisFrame = false;//from  w ww  .j a  va 2s  .c  o m

    Gdx.gl.glClearColor(0, 0, 0, 0);
    Gdx.gl.glClear(0);
    handleEnemyWaves();

    //Handle player wanting to pause
    if (Gdx.input.isKeyJustPressed(Input.Keys.P)) {
        if (gamePaused) {
            if (!isGameCreated) {
                setupGame();
            }
            gamePaused = false;
            aMusicLibrary.backgroundMusic.play();
        } else {
            gamePaused = true;
            aMusicLibrary.backgroundMusic.pause();
        }
    }

    //Does the user want multiplayer?
    if (Gdx.input.isKeyJustPressed(Input.Keys.M)) {
        NetworkSetup.getTextInput("Multiplayer Network Address");
    }

    if (Gdx.input.isKeyJustPressed(Input.Keys.H)) {
        NetworkSetup.getAnswer("Host Multiplayer?");
    }

    if (!gamePaused) {
        totalTime += delta;
        for (Player player : players) {
            player.secondsDamaged -= delta;
        }
        //Update player rotation wrt mouse position
        getLocalPlayer().rotation = (float) Mouse
                .angleBetween(getLocalPlayer().position.getPosition(new Vector2()));

        Zombie.zombeGroanSoundTimer += delta;
        if (Zombie.zombeGroanSoundTimer > 6f) {
            int index = (int) (Math.random() * (aMusicLibrary.zombieSounds.length - 1));
            aMusicLibrary.zombieSounds[index].setVolume(aMusicLibrary.zombieSounds[index].play(),
                    0.5f * volume);
            Zombie.zombeGroanSoundTimer = 0;
        }

        handleInput(relativeMousePosition, mousePressedPosition, distanceToMouse, bulletVector);

        //Anything serverside eg. enemy movement, medkit respawning.
        if (isServer) {
            if (!aMusicLibrary.backgroundMusic.isPlaying()) {
                for (Player player : players) {
                    player.health = 0;
                }
            }
            for (Player player : players) {
                medkit.time += delta;
                if (medkit.time > Medkit.SECS_TILL_DISAPPEAR && medkit.health <= 0) {
                    medkit.health = Medkit.healthGiven;
                    medkit.position.setPosition((float) (camera.viewportWidth * Math.random()),
                            (float) (camera.viewportHeight * Math.random()));
                } else if (medkit.time >= Medkit.SECS_TILL_DISAPPEAR
                        && player.position.overlaps(medkit.position)) {
                    player.health += medkit.health;
                    medkit.health = 0;
                    medkit.time = 0;
                    aMusicLibrary.medkitSound.play(0.3f * volume);
                    if (player.health > 100) {
                        player.health = 100;
                    }
                }

                for (Zombie enemy : enemies) {
                    if (enemy.health <= 0) {
                        continue;
                    }
                    enemy.secondsDamaged -= delta;

                    Vector2 vecPlayer = new Vector2();
                    Vector2 vecEnemy = new Vector2();
                    enemy.position.getPosition(vecEnemy);
                    player.position.getPosition(vecPlayer);

                    Vector2 tmpEnemy = new Vector2(
                            vecPlayer.sub(vecEnemy).nor().scl(delta * enemy.walkingSpeed));
                    if (player.position.getPosition(new Vector2())
                            .dst(enemy.position.getPosition(new Vector2())) < 300) {
                        tmpEnemy.rotate(enemy.swarmAngle);
                    }

                    enemy.rotation = tmpEnemy.angle();
                    tmpEnemy.add(enemy.position.x, enemy.position.y);
                    enemy.position.setPosition(tmpEnemy);
                }
            }
        }
        //Respond to player pressing mouse button
        if (mousePressedPosition.x != -1 && mousePressedPosition.y != -1 && getLocalPlayer().health > 0) {
            //Gun sound for player
            if (totalTime > timeGunSound) {
                timeGunSound = totalTime + 0.5f;
                aMusicLibrary.gunSound.play(0.25f * volume);
                //aMusicLibrary.gunSound.setPitch(soundId, 1 + (long) (0.3f * Math.random()));
                gunFiredThisFrame = true;
                shootingTime = torsoAnimLength;
                Collections.sort(enemies, new ZombieDistance());
                for (Zombie enemy : enemies) {
                    if (enemy.health <= 0) {
                        continue;
                    }

                    Vector2 vecPlayer = new Vector2();
                    getLocalPlayer().position.getCenter(vecPlayer);

                    float angle = (float) Mouse.angleBetween(vecPlayer);
                    Vector2 vecAngle = new Vector2(vecPlayer);
                    Vector2 tmp = new Vector2(1, 1);
                    tmp.setAngle(angle).nor().scl(98765);
                    vecAngle.add(tmp);

                    if (Intersector.intersectSegmentCircle(vecPlayer, vecAngle,
                            enemy.position.getCenter(new Vector2()),
                            (enemy.position.width / 2) * (enemy.position.width / 2))) {
                        enemy.secondsDamaged = 0.5f;
                        enemy.health -= 35;
                        if (enemy.health <= 0) {
                            gold.saveEnemy(currentWave, enemies.indexOf(enemy));
                        }
                        break;
                    }
                }
            }
        }
    }
    camera.update();
    batch.setProjectionMatrix(camera.combined);
    batch.begin();
    batch.setColor(Color.WHITE);
    for (int width = 0; width < windowSize.x; width += backgroundTexture.getWidth()) {
        for (int height = 0; height < windowSize.y; height += backgroundTexture.getHeight()) {
            batch.draw(backgroundTexture, width, height);
        }
    }
    medkit.draw(batch);
    gold.draw(batch);

    //Draw enemies
    for (Zombie enemy : enemies) {
        enemy.draw(batch, totalTime);
    }
    batch.setColor(Color.WHITE);

    for (Player player : players) {
        player.draw(batch, totalTime, delta);
    }

    if (getLocalPlayer().health <= 0) {
        batch.draw(gameOverTexture, camera.viewportWidth / 2 - gameOverTexture.getWidth() / 2,
                camera.viewportHeight / 2 - gameOverTexture.getHeight() / 2);
    } else if (gamePaused) {
        batch.draw(gameStartTexture, camera.viewportWidth / 2 - gameStartTexture.getWidth() / 2,
                camera.viewportHeight / 2 - gameStartTexture.getHeight() / 2);
    }

    batch.setColor(Color.YELLOW);
    if (gunFiredThisFrame) {
        //noinspection SuspiciousNameCombination
        batch.draw(singlePixel, getLocalPlayer().position.x, getLocalPlayer().position.y, 0, 0, 1, 1, 1,
                distanceToMouse.x, 180 + (float) Math.toDegrees(
                        Math.atan2((double) relativeMousePosition.x, (double) relativeMousePosition.y)));

    }
    batch.end();

    isLeftMousePressedThisFrame = false;
    mousePressedPosition.set(-1, -1);
}

From source file:kyle.game.besiege.panels.BottomPanel.java

License:Open Source License

public static void log(String text, String color) {
    Color fontColor;//from ww w  . j a  v  a2 s .  co m
    if (color == "red")
        fontColor = new Color(230 / 255f, 0, 15 / 255f, 1);
    else if (color == "orange")
        fontColor = new Color(1, 60 / 255f, 0, 1);
    else if (color == "yellow")
        fontColor = Color.YELLOW;
    else if (color == "cyan")
        fontColor = Color.CYAN;
    else if (color == "magenta")
        fontColor = Color.MAGENTA;
    else if (color == "white")
        fontColor = Color.WHITE;
    else if (color == "green")
        fontColor = Color.GREEN;
    else if (color == "blue")
        fontColor = new Color(0, 70 / 255f, 1, 1);
    else if (color == "purple")
        fontColor = new Color(168 / 255f, 0, 1, 1);
    else
        fontColor = Color.WHITE;

    LabelStyle lsNew = new LabelStyle(ls);
    lsNew.fontColor = fontColor;
    Label temp = new Label(text, lsNew); // Memory leak, should change to have 4 or 5 fixed colors so new one is not created everytime.
    logTable.row();
    logTable.add(temp);
    logging = 0;
    ls.fontColor = Color.WHITE;
}

From source file:kyle.game.besiege.panels.PanelBattle.java

License:Open Source License

public PanelBattle(SidePanel panel, Battle battle) {
    this.panel = panel;
    this.battle = battle;
    this.addParentPanel(panel);

    LabelStyle lsBig = new LabelStyle();
    lsBig.font = Assets.pixel24;/*from  w  w w . j  a va  2s  .co m*/

    LabelStyle lsFaction = new LabelStyle();
    lsFaction.font = Assets.pixel16neg;

    ls = new LabelStyle();
    ls.font = Assets.pixel16neg;

    lsRetreat = new LabelStyle();
    lsRetreat.font = Assets.pixel13neg;
    lsRetreat.fontColor = Color.YELLOW;

    lsSmall = new LabelStyle();
    lsSmall.font = Assets.pixel13neg;

    lsSmallG = new LabelStyle();
    lsSmallG.font = Assets.pixel13neg;
    lsSmallG.fontColor = Color.GRAY;

    title = new Label("Battle!", lsBig);
    //      Label vsC = new Label("vs", ls);
    Label trpsAC = new Label("Trps:", ls);
    Label trpsDC = new Label("Trps:", ls);
    Label atkAC = new Label("Atk:", ls);
    Label atkDC = new Label("Atk:", ls);
    Label defAC = new Label("Def:", ls);
    Label defDC = new Label("Def:", ls);
    Label advAC = new Label("Adv:", ls);
    Label advDC = new Label("Adv:", ls);

    title.setAlignment(0, 0);
    title.setWrap(true);
    title.setWidth(SidePanel.WIDTH - PAD * 2 - MINI_PAD * 2);
    initA = new Label("", lsFaction);
    initD = new Label("", lsFaction);
    initA.setAlignment(Align.center);
    initD.setAlignment(Align.center);
    initA.setWrap(true);
    initD.setWrap(true);

    if (battle.aArmies.size > 0 && battle.aArmies.first() != null)
        initA.setText(battle.aArmies.first().getName());
    if (battle.dArmies.size > 0 && battle.dArmies.first() != null)
        initD.setText(battle.dArmies.first().getName());

    attackers = new Label("", ls);
    defenders = new Label("", ls);
    trpsA = new Label("", ls);
    trpsD = new Label("", ls);
    trpsA.setWrap(true);
    trpsD.setWrap(true);
    atkA = new Label("", ls);
    atkD = new Label("", ls);
    defA = new Label("", ls);
    defD = new Label("", ls);
    //      advA = new Label("", ls);
    //      advD = new Label("" ,ls);

    balance = new Table();
    red = new Table();
    red.setBackground(new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(redPatch), r, r, r, r)));
    green = new Table();
    green.setBackground(new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(greenPatch), r, r, r, r)));
    //      def = new Label("", ls);
    //      spd = new Label("", ls);

    // Create text
    text = new Table();
    //text.debug();
    text.defaults().padTop(NEG).left();

    text.add(title).colspan(4).fillX().expandX().padBottom(MINI_PAD);
    text.row();
    text.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    text.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    //      text.row();
    //      text.add(vsC).colspan(4).center();
    text.row();
    text.add(initA).center().colspan(2).expandX().width((SidePanel.WIDTH - PAD * 2 - MINI_PAD) / 2);
    text.add(initD).center().colspan(2).expandX().width((SidePanel.WIDTH - PAD * 2 - MINI_PAD) / 2);
    text.row();
    text.add(attackers).center().colspan(2);
    text.add(defenders).center().colspan(2);
    text.row();
    text.add(trpsAC).padLeft(MINI_PAD);
    text.add(trpsA).left();
    text.add(trpsDC);
    text.add(trpsD).left();
    text.row();
    text.add(atkAC).padLeft(MINI_PAD);
    text.add(atkA).left();
    text.add(atkDC);
    text.add(atkD).left();
    text.row();
    text.add(defAC).padLeft(MINI_PAD);
    text.add(defA).left();
    text.add(defDC);
    text.add(defD).left();
    text.row();
    //      text.add(advAC).padLeft(MINI_PAD);
    //      text.add(advA).left();
    //      text.add(advDC);
    //      text.add(advD).left();
    text.add(balance).colspan(4).padTop(MINI_PAD);
    text.row();

    Table leftTable = new Table();
    Table rightTable = new Table();
    aTable = new Table();
    dTable = new Table();
    aTable.defaults().left().padTop(NEG).top().left();
    dTable.defaults().right().padTop(NEG).top().right();
    aTable.top();
    dTable.top();
    aRetTable = new Table();
    dRetTable = new Table();
    aRetTable.defaults().left().padTop(NEG).top().left();
    dRetTable.defaults().right().padTop(NEG).top().right();
    leftTable.add(aTable);
    leftTable.row();
    leftTable.add(aRetTable);
    leftTable.top();
    rightTable.add(dTable);
    rightTable.row();
    rightTable.add(dRetTable);
    rightTable.top();

    //aTable.debug();
    //dTable.debug();

    soldierTable = new Table();

    //soldierTable.debug();

    soldierTable.top();
    soldierTable.setBackground(
            new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(tablePatch), r, r, r, r)));
    soldierTable.add().width(SidePanel.WIDTH - 2 * PAD).colspan(2);
    soldierTable.row();
    soldierTable.add(leftTable).top();
    soldierTable.add(rightTable).top();
    text.add().colspan(4).padBottom(PAD);
    text.row();

    soldierPane = new ScrollPane(soldierTable);
    soldierPane.setScrollbarsOnTop(true);
    soldierPane.setFadeScrollBars(false);
    text.add(soldierPane).colspan(4).top().padTop(0).expand().fill();

    text.row();

    // Soldier's stats
    stats = new Table();
    stats.setVisible(false);

    Label levelSC = new Label("Level:", ls);
    Label expSC = new Label("Exp:", ls);
    Label nextSC = new Label("Next:", ls);
    Label atkSC = new Label("Atk:", ls);
    Label defSC = new Label("Def:", ls);
    Label spdSC = new Label("Spd:", ls);
    Label weaponSC = new Label("Weapon: ", ls);
    Label equipmentSC = new Label("Armor: ", ls);

    nameS = new Label("", ls);
    nameS.setAlignment(0, 0);
    levelS = new Label("", ls);
    expS = new Label("", ls);
    nextS = new Label("", ls);
    atkS = new Label("", ls);
    defS = new Label("", ls);
    spdS = new Label("", ls);
    weaponS = new Label("", ls);
    equipmentS = new Label("", ls);

    stats.defaults().left().padTop(NEG);
    stats.add(nameS).colspan(4).width(SidePanel.WIDTH - PAD * 2).fillX().expandX().padBottom(MINI_PAD);
    stats.row();
    stats.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    stats.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    stats.row();
    stats.add(levelSC);
    stats.add(levelS);
    stats.add(atkSC).padLeft(PAD);
    stats.add(atkS);
    stats.row();
    stats.add(expSC);
    stats.add(expS);
    stats.add(defSC).padLeft(PAD);
    stats.add(defS);
    stats.row();
    stats.add(nextSC);
    stats.add(nextS);
    stats.add(spdSC).padLeft(PAD);
    stats.add(spdS);
    stats.row();
    stats.add(weaponSC).colspan(2).padLeft(MINI_PAD).padTop(0);
    stats.add(weaponS).colspan(2).padTop(0);
    stats.row();
    stats.add(equipmentSC).colspan(2).padLeft(MINI_PAD).padTop(0).top();
    stats.add(equipmentS).colspan(2).padTop(0);

    //stats.debug();

    text.add(stats).colspan(4).padTop(PAD);

    this.addTopTable(text);

    this.setButton(1, "Retreat!");
}

From source file:kyle.game.besiege.panels.PanelFaction.java

License:Open Source License

public PanelFaction(SidePanel panel, Faction faction) {
    this.panel = panel;
    this.faction = faction;
    this.addParentPanel(panel);

    LabelStyle lsBig = new LabelStyle();
    lsBig.font = Assets.pixel24;/*w  w w . j  ava  2  s.c  om*/

    ls = new LabelStyle();
    ls.font = Assets.pixel16;

    lsG = new LabelStyle();
    lsG.font = Assets.pixel16;
    lsG.fontColor = Color.GRAY;

    lsY = new LabelStyle();
    lsY.font = Assets.pixel16;
    lsY.fontColor = Color.YELLOW;

    Label castlesC = new Label("Castles:", ls);
    Label wealthC = new Label("Wealth:", ls); // maybe give this a mouseover for description.

    title = new Label("", lsBig);
    title.setAlignment(0, 0);
    title.setWrap(true);
    title.setWidth(SidePanel.WIDTH - PAD * 2 - MINI_PAD * 2);
    title.setText(faction.name);

    wealth = new Label("", ls);
    cities = new Table();

    // Create text
    text = new Table();
    //      text.debug();
    text.defaults().padTop(NEG).left();

    //      title.addListener(new InputListener() {
    //         public boolean touchDown(InputEvent event, float x,
    //               float y, int pointer, int button) {
    //            return true;
    //         }
    //         public void touchUp(InputEvent event, float x, float y,
    //               int pointer, int button) {
    //            centerCamera();
    //         }
    //      });

    text.add(title).colspan(2).fillX().expandX().padBottom(MINI_PAD);
    text.row();
    text.add().width((SidePanel.WIDTH - PAD * 2) / 2);
    text.add().width((SidePanel.WIDTH - PAD * 2) / 2);
    text.row();
    text.add(wealthC).padLeft(MINI_PAD).center();
    text.add(wealth).center();
    text.row();
    text.add().colspan(2).padTop(MINI_PAD);
    text.row();

    cities = new Table();
    //      cities.debug();
    //cities.defaults().padTop(NEG);
    cities.top();
    cities.defaults().left().padTop(NEG).expandX();

    castles = new Table();
    //      castles.debug();
    castles.top();
    castles.defaults().left().padTop(NEG).expandX();

    locations = new Table();
    //      locations.debug();
    locations.top();
    locations.defaults().left().top();
    locations.setBackground(
            new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(tablePatch), r, r, r, r)));
    locations.add().width((SidePanel.WIDTH - PAD * 2) / 2);
    locations.add().width((SidePanel.WIDTH - PAD * 2) / 2);
    locations.row();
    locations.add(cities).width((SidePanel.WIDTH - PAD * 2) / 2);
    locations.add(castles).width((SidePanel.WIDTH - PAD * 2) / 2);
    locationPane = new ScrollPane(locations);
    locationPane.setScrollbarsOnTop(true);
    locationPane.setFadeScrollBars(false);

    text.add(locationPane).colspan(2).top().padTop(0);
    text.row();
    text.add().colspan(2).padTop(PAD);
    text.row();

    nobles = new Table();
    //      nobles.debug();
    nobles.top();
    nobles.defaults().padTop(NEG).left();
    noblesPane = new ScrollPane(nobles);
    noblesPane.setScrollbarsOnTop(true);
    noblesPane.setFadeScrollBars(false);
    nobles.setBackground(new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(tablePatch), r, r, r, r)));
    nobles.add().width((SidePanel.WIDTH - PAD * 2) / 2);
    nobles.add().width((SidePanel.WIDTH - PAD * 2) / 2);
    nobles.row();

    text.add(noblesPane).colspan(2);
    text.row();
    text.add().colspan(2).padTop(PAD);
    text.row();

    relations = new Table();
    relations.top();
    relations.defaults().padTop(NEG).left();
    relationsPane = new ScrollPane(relations);
    relationsPane.setScrollbarsOnTop(true);
    relationsPane.setFadeScrollBars(false);
    relations.setBackground(
            new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(tablePatch), r, r, r, r)));

    text.add(relationsPane).colspan(2);
    text.row();

    //      //Soldier's stats
    //      stats = new Table();
    //      stats.setVisible(false);
    //      
    //      Label levelSC = new Label("Level:", ls);
    //      Label expSC = new Label("Exp:",ls);
    //      Label nextSC = new Label("Next:",ls);
    //      Label atkSC = new Label("Atk:", ls);
    //      Label defSC = new Label("Def:", ls);
    //      Label spdSC = new Label("Spd:", ls); 
    //      Label weaponSC = new Label("Weapon: ", ls);
    //      Label equipmentSC = new Label("Armor: ", ls);
    //
    //      nameS = new Label("", ls);
    //      nameS.setAlignment(0,0);
    //      levelS = new Label("", ls);
    //      expS = new Label("", ls);
    //      nextS = new Label("", ls);
    //      atkS = new Label("" ,ls);
    //      defS = new Label("", ls);
    //      spdS = new Label("", ls);
    //      weaponS = new Label("", ls);
    //      equipmentS = new Label("", ls);
    //      
    //      stats.defaults().left().padTop(NEG);
    //      stats.add(nameS).colspan(4).width(SidePanel.WIDTH-PAD*2).fillX().expandX().padBottom(MINI_PAD);
    //      stats.row();
    //      stats.add().colspan(2).width((SidePanel.WIDTH-PAD*2)/2);
    //      stats.add().colspan(2).width((SidePanel.WIDTH-PAD*2)/2);
    //      stats.row();
    //      stats.add(levelSC).padLeft(MINI_PAD);
    //      stats.add(levelS);
    //      stats.add(atkSC).padLeft(PAD);
    //      stats.add(atkS);
    //      stats.row();
    //      stats.add(expSC).padLeft(MINI_PAD);
    //      stats.add(expS);
    //      stats.add(defSC).padLeft(PAD);
    //      stats.add(defS);
    //      stats.row();
    //      stats.add(nextSC).padLeft(MINI_PAD);
    //      stats.add(nextS);
    //      stats.add(spdSC).padLeft(PAD);
    //      stats.add(spdS);
    //      stats.row();
    //      stats.add(weaponSC).colspan(2).padLeft(MINI_PAD).padTop(0);
    //      stats.add(weaponS).colspan(2).padTop(0);
    //      stats.row();
    //      stats.add(equipmentSC).colspan(2).padLeft(MINI_PAD).padTop(0).top();
    //      stats.add(equipmentS).colspan(2).padTop(0);
    //      
    //      //stats.debug();
    //      
    ////      text.add(stats).colspan(4).padTop(PAD);

    this.addTopTable(text);

    this.setButton(4, "Back");
    updateRelations();
}

From source file:kyle.game.besiege.panels.PanelParty.java

License:Open Source License

public PanelParty(SidePanel panel, Army army) {
    this.panel = panel;
    this.army = army;
    this.party = army.getParty();
    this.addParentPanel(panel);

    LabelStyle lsBig = new LabelStyle();
    lsBig.font = Assets.pixel24;//from  w w w. j  av  a 2s  .co  m

    LabelStyle lsFaction = new LabelStyle();
    lsFaction.font = Assets.pixel18;

    ls = new LabelStyle();
    ls.font = Assets.pixel16;

    lsG = new LabelStyle();
    lsG.font = Assets.pixel16;
    lsG.fontColor = Color.GRAY;

    lsY = new LabelStyle();
    lsY.font = Assets.pixel16;
    lsY.fontColor = Color.YELLOW;

    Label sizeC = new Label("Size:", ls);
    Label moraleC = new Label("Morale:", ls);
    Label moneyC = new Label("Money:", ls);
    Label atkC = new Label("Atk:", ls);
    Label defC = new Label("Def:", ls);
    Label spdC = new Label("Spd:", ls);

    title = new Label("", lsBig);
    title.setAlignment(0, 0);
    title.setWrap(true);
    title.setWidth(SidePanel.WIDTH - PAD * 2 - MINI_PAD * 2);
    faction = new Label("", lsFaction);
    faction.setAlignment(0, 0);

    // testing
    title.setText(army.getName());

    faction.setText(army.getFactionName());

    faction.addListener(new InputListener() {
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return true;
        }

        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            setActiveFaction();
        }
    });
    action = new Label("", ls);
    action.setWrap(true);
    action.setAlignment(Align.center);
    size = new Label("", ls);
    morale = new Label("", ls);
    money = new Label("", ls);
    atk = new Label("", ls);
    def = new Label("", ls);
    spd = new Label("", ls);

    // Create text
    text = new Table();
    //text.debug();
    text.defaults().padTop(NEG).left();

    title.addListener(new InputListener() {
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return true;
        }

        public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            centerCamera();
        }
    });
    text.add(title).colspan(4).fillX().expandX().padBottom(0);
    text.row();
    text.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    text.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    text.row();
    text.add(faction).colspan(4).padBottom(MINI_PAD).fillX().expandX();
    text.row();
    text.add(action).colspan(4).padBottom(MINI_PAD).fillX().expandX();
    text.row();
    text.add(sizeC).padLeft(MINI_PAD);
    text.add(size);
    text.add(atkC).padLeft(PAD);
    text.add(atk);
    text.row();
    text.add(moraleC).padLeft(MINI_PAD);
    text.add(morale);
    text.add(defC).padLeft(PAD);
    text.add(def);
    text.row();
    text.add(moneyC).padLeft(MINI_PAD);
    text.add(money);
    text.add(spdC).padLeft(PAD);
    text.add(spd);

    soldierTable = new Table();
    //soldierTable.debug();
    soldierTable.defaults().padTop(NEG);
    soldierTable.top();
    soldierTable.setBackground(
            new NinePatchDrawable(new NinePatch(Assets.atlas.findRegion(tablePatch), r, r, r, r)));
    text.row();
    text.add().colspan(4).padBottom(PAD);
    text.row();

    soldierPane = new ScrollPane(soldierTable);
    soldierPane.setScrollbarsOnTop(true);
    soldierPane.setFadeScrollBars(false);
    text.add(soldierPane).colspan(4).top().padTop(0);

    text.row();

    // Soldier's stats
    stats = new Table();
    stats.setVisible(false);

    Label levelSC = new Label("Level:", ls);
    Label expSC = new Label("Exp:", ls);
    Label nextSC = new Label("Next:", ls);
    Label atkSC = new Label("Atk:", ls);
    Label defSC = new Label("Def:", ls);
    Label spdSC = new Label("Spd:", ls);
    Label weaponSC = new Label("Weapon: ", ls);
    Label equipmentSC = new Label("Armor: ", ls);

    nameS = new Label("", ls);
    nameS.setAlignment(0, 0);
    levelS = new Label("", ls);
    expS = new Label("", ls);
    nextS = new Label("", ls);
    atkS = new Label("", ls);
    defS = new Label("", ls);
    spdS = new Label("", ls);
    weaponS = new Label("", ls);
    equipmentS = new Label("", ls);

    stats.defaults().left().padTop(NEG);
    stats.add(nameS).colspan(4).width(SidePanel.WIDTH - PAD * 2).fillX().expandX().padBottom(MINI_PAD);
    stats.row();
    stats.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    stats.add().colspan(2).width((SidePanel.WIDTH - PAD * 2) / 2);
    stats.row();
    stats.add(levelSC).padLeft(MINI_PAD);
    stats.add(levelS);
    stats.add(atkSC).padLeft(PAD);
    stats.add(atkS);
    stats.row();
    stats.add(expSC).padLeft(MINI_PAD);
    stats.add(expS);
    stats.add(defSC).padLeft(PAD);
    stats.add(defS);
    stats.row();
    stats.add(nextSC).padLeft(MINI_PAD);
    stats.add(nextS);
    stats.add(spdSC).padLeft(PAD);
    stats.add(spdS);
    stats.row();
    stats.add(weaponSC).colspan(2).padLeft(MINI_PAD).padTop(0);
    stats.add(weaponS).colspan(2).padTop(0);
    stats.row();
    stats.add(equipmentSC).colspan(2).padLeft(MINI_PAD).padTop(0).top();
    stats.add(equipmentS).colspan(2).padTop(0);

    //stats.debug();

    text.add(stats).colspan(4).padTop(PAD);

    this.addTopTable(text);

    if (this.army == panel.getPlayer()) {
        this.setButton(1, "Upgrades");
        this.setButton(2, "Inventory");
        this.setButton(3, "Character");
    }
    playerTouched = false;

    updateSoldierTable();

    if (!this.party.player)
        this.setButton(4, "Back");
}