Java com.badlogic.gdx.graphics.g3d ModelInstance fields, constructors, methods, implement or subclass

Example usage for Java com.badlogic.gdx.graphics.g3d ModelInstance fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for com.badlogic.gdx.graphics.g3d ModelInstance.

The text is from its open source code.

Subclass

com.badlogic.gdx.graphics.g3d.ModelInstance has subclasses.
Click this link to see all its subclasses.

Constructor

ModelInstance(final Model model, final String... rootNodeIds)
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
ModelInstance(final Model model, final Array rootNodeIds)
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
ModelInstance(final Model model, Vector3 position)
Constructs a new ModelInstance at the specified position.
ModelInstance(final Model model, Matrix4 transform)
Constructs a new ModelInstance with the specified transform.
ModelInstance(ModelInstance copyFrom, final Matrix4 transform)
Constructs a new ModelInstance which is an copy of the specified ModelInstance.
ModelInstance(final Model model)
Constructs a new ModelInstance with all nodes and materials of the given model.
ModelInstance(ModelInstance copyFrom)
Constructs a new ModelInstance which is an copy of the specified ModelInstance.

Method

BoundingBoxcalculateBoundingBox(final BoundingBox out)
Calculate the bounding box of this model instance.
voidcalculateTransforms()
Calculates the local and world transform of all Node instances in this model, recursively.
NodegetNode(final String id)