Example usage for Java com.badlogic.gdx.graphics.g3d.utils MeshBuilder fields, constructors, methods, implement or subclass
The text is from its open source code.
void | begin(final long attributes, int primitiveType) Begin building a mesh. |
void | begin(final VertexAttributes attributes, int primitiveType) Begin building a mesh |
Mesh | end() End building the mesh and returns the mesh |
void | rect(float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ) |
void | setUVRange(TextureRegion region) |