List of usage examples for com.badlogic.gdx.graphics GL10 GL_CULL_FACE
int GL_CULL_FACE
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From source file:org.interreg.docexplore.reader.shelf.ShelfEngine.java
License:Open Source License
public synchronized void render() { if (alpha < .01) return;/*from w ww . j a v a 2 s . co m*/ GL10 gl = Gdx.gl10; gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_STENCIL_TEST); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1); gl.glEnable(GL10.GL_TEXTURE_2D); if (textures == null) cursor = -1; else if (cursor > textures.length) cursor = textures.length - 1; if (cursor >= 0) { for (int i = 0; i < textures.length; i++) { int j = (textures.length / 2 + (i + 1) / 2 * (i % 2 == 0 ? 1 : -1)) % textures.length; int index = (cursor + j) % textures.length; Texture tex = textures[index]; if (tex != null) { double x = getEntryX(j); double y = getEntryY(j); float k = (float) (.75 + .125 * (y + 1)); k *= k; //float colk = (float)(.5*(y+1)); gl.glColor4f(1, 1, 1, alpha * k); float x0 = (float) (.5 * (Gdx.graphics.getWidth() - k * tex.width()) + x * Gdx.graphics.getWidth() / 4); float y0 = (float) (.5 * (Gdx.graphics.getHeight() - k * tex.height()) + y * Gdx.graphics.getHeight() / 5); tex.bind(); GfxUtils.fillQuad(x0, y0, 0, 0, x0 + k * tex.width(), y0 + k * tex.height(), 1, 1); } } } gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_TEXTURE_2D); }
From source file:se.claremont.android.wallpaper.ClaremontWallpaper.java
License:Apache License
@Override public void render() { ///*from w ww. j a v a 2 s. c o m*/ // Set GL state // GL10 gl = Gdx.graphics.getGL10(); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); gl.glDisable(GL10.GL_DITHER); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_COLOR_MATERIAL); gl.glHint(GL10.GL_POLYGON_SMOOTH_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_LIGHT0); // // Update light position // lightPosition.put(0, perspectiveCamera.position.x); lightPosition.put(1, perspectiveCamera.position.y); lightPosition.put(2, perspectiveCamera.position.z); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosition); // // Update camera position/direction // perspectiveCamera.position.set(perspectiveCameraCurrentPosition); perspectiveCamera.direction.set(perspectiveCameraCurrentDirection); perspectiveCamera.position.rotate(Gdx.graphics.getDeltaTime(), 0f, 1f, 0f); perspectiveCamera.direction.rotate(Gdx.graphics.getDeltaTime(), 0f, 1f, 0f); perspectiveCameraCurrentPosition = perspectiveCamera.position; perspectiveCameraCurrentDirection = perspectiveCamera.direction; perspectiveCamera.update(); perspectiveCamera.apply(gl); // // Render Claremont text model // gl.glPushMatrix(); gl.glColor4f(1f, 1f, 1f, 1f); gl.glRotatef(0.25f, 1f, 0f, 0f); claremontText.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); // // Render Claremont orb model // gl.glPushMatrix(); gl.glColor4f(0.36862745f, 0.63921569f, 0.82352941f, 1f); gl.glRotatef(0.25f, 1f, 0f, 0f); claremontOrb.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); }