List of usage examples for com.badlogic.gdx.graphics GL20 GL_DST_ALPHA
int GL_DST_ALPHA
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From source file:at.therefactory.jewelthief.ui.Particles.java
License:Open Source License
/** * if particle effect includes additive or pre-multiplied particle emitters * you can turn off blend function clean-up to save a lot of draw calls * but remember to switch the Batch back to GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA * before drawing "regular" sprites or your Stage. * * @param batch// ww w . j a v a 2s . c o m */ private void resetBlendFunction(SpriteBatch batch) { batch.setBlendFunction(-1, -1); Gdx.gl20.glBlendFuncSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_DST_ALPHA); }
From source file:net.bplaced.therefactory.nomoore.utils.Particles.java
License:Open Source License
private void resetBlendFunction(SpriteBatch batch) { batch.setBlendFunction(-1, -1);/*from w ww . j av a2 s. co m*/ Gdx.gl20.glBlendFuncSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_DST_ALPHA); }