Java com.badlogic.gdx.graphics GL20 fields, constructors, methods, implement or subclass

Example usage for Java com.badlogic.gdx.graphics GL20 fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for com.badlogic.gdx.graphics GL20.

The text is from its open source code.

Implementation

com.badlogic.gdx.graphics.GL20 has the following implementations.
Click this link to see all its implementation.

Field

intGL_DEPTH_BUFFER_BIT
intGL_COLOR_BUFFER_BIT
intGL_FALSE
intGL_TRUE
intGL_POINTS
intGL_LINES
intGL_LINE_STRIP
intGL_TRIANGLES
intGL_TRIANGLE_STRIP
intGL_TRIANGLE_FAN
intGL_ZERO
intGL_ONE
intGL_SRC_COLOR
intGL_ONE_MINUS_SRC_COLOR
intGL_SRC_ALPHA
intGL_ONE_MINUS_SRC_ALPHA
intGL_DST_ALPHA
intGL_DST_COLOR
intGL_FUNC_ADD
intGL_BLEND_EQUATION_RGB
intGL_BLEND_EQUATION_ALPHA
intGL_FUNC_SUBTRACT
intGL_BLEND_DST_RGB
intGL_BLEND_SRC_RGB
intGL_BLEND_DST_ALPHA
intGL_BLEND_SRC_ALPHA
intGL_ARRAY_BUFFER
intGL_ARRAY_BUFFER_BINDING
intGL_DYNAMIC_DRAW
intGL_FRONT
intGL_BACK
intGL_TEXTURE_2D
intGL_CULL_FACE
intGL_BLEND
intGL_DITHER
intGL_DEPTH_TEST
intGL_SCISSOR_TEST
intGL_NO_ERROR
intGL_INVALID_ENUM
intGL_INVALID_VALUE
intGL_INVALID_OPERATION
intGL_OUT_OF_MEMORY
intGL_CCW
intGL_LINE_WIDTH
intGL_CULL_FACE_MODE
intGL_FRONT_FACE
intGL_DEPTH_CLEAR_VALUE
intGL_DEPTH_FUNC
intGL_STENCIL_CLEAR_VALUE
intGL_STENCIL_FUNC
intGL_STENCIL_FAIL
intGL_STENCIL_PASS_DEPTH_FAIL
intGL_STENCIL_PASS_DEPTH_PASS
intGL_STENCIL_REF
intGL_STENCIL_VALUE_MASK
intGL_STENCIL_WRITEMASK
intGL_STENCIL_BACK_FUNC
intGL_STENCIL_BACK_FAIL
intGL_STENCIL_BACK_PASS_DEPTH_FAIL
intGL_STENCIL_BACK_PASS_DEPTH_PASS
intGL_STENCIL_BACK_REF
intGL_STENCIL_BACK_VALUE_MASK
intGL_STENCIL_BACK_WRITEMASK
intGL_VIEWPORT
intGL_COLOR_CLEAR_VALUE
intGL_UNPACK_ALIGNMENT
intGL_PACK_ALIGNMENT
intGL_MAX_TEXTURE_SIZE
intGL_SUBPIXEL_BITS
intGL_RED_BITS
intGL_GREEN_BITS
intGL_BLUE_BITS
intGL_ALPHA_BITS
intGL_DEPTH_BITS
intGL_STENCIL_BITS
intGL_POLYGON_OFFSET_UNITS
intGL_POLYGON_OFFSET_FACTOR
intGL_TEXTURE_BINDING_2D
intGL_SAMPLE_BUFFERS
intGL_SAMPLES
intGL_SAMPLE_COVERAGE_VALUE
intGL_NUM_COMPRESSED_TEXTURE_FORMATS
intGL_GENERATE_MIPMAP_HINT
intGL_UNSIGNED_BYTE
intGL_UNSIGNED_SHORT
intGL_FLOAT
intGL_ALPHA
intGL_RGB
intGL_RGBA
intGL_FRAGMENT_SHADER
intGL_VERTEX_SHADER
intGL_MAX_VERTEX_ATTRIBS
intGL_MAX_VERTEX_UNIFORM_VECTORS
intGL_MAX_VARYING_VECTORS
intGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
intGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
intGL_MAX_TEXTURE_IMAGE_UNITS
intGL_MAX_FRAGMENT_UNIFORM_VECTORS
intGL_DELETE_STATUS
intGL_LINK_STATUS
intGL_VALIDATE_STATUS
intGL_ACTIVE_UNIFORMS
intGL_ACTIVE_ATTRIBUTES
intGL_SHADING_LANGUAGE_VERSION
intGL_LESS
intGL_LEQUAL
intGL_VENDOR
intGL_RENDERER
intGL_VERSION
intGL_EXTENSIONS
intGL_NEAREST
intGL_LINEAR
intGL_LINEAR_MIPMAP_LINEAR
intGL_TEXTURE_MAG_FILTER
intGL_TEXTURE_MIN_FILTER
intGL_TEXTURE_WRAP_S
intGL_TEXTURE_WRAP_T
intGL_TEXTURE
intGL_TEXTURE_CUBE_MAP
intGL_TEXTURE_CUBE_MAP_POSITIVE_X
intGL_TEXTURE_CUBE_MAP_NEGATIVE_X
intGL_TEXTURE_CUBE_MAP_POSITIVE_Y
intGL_TEXTURE_CUBE_MAP_NEGATIVE_Y
intGL_TEXTURE_CUBE_MAP_POSITIVE_Z
intGL_TEXTURE_CUBE_MAP_NEGATIVE_Z
intGL_MAX_CUBE_MAP_TEXTURE_SIZE
intGL_TEXTURE0
intGL_TEXTURE1
intGL_ACTIVE_TEXTURE
intGL_CLAMP_TO_EDGE
intGL_IMPLEMENTATION_COLOR_READ_TYPE
intGL_IMPLEMENTATION_COLOR_READ_FORMAT
intGL_COMPILE_STATUS
intGL_FRAMEBUFFER
intGL_RENDERBUFFER
intGL_DEPTH_COMPONENT16
intGL_STENCIL_INDEX8
intGL_COLOR_ATTACHMENT0
intGL_DEPTH_ATTACHMENT
intGL_STENCIL_ATTACHMENT
intGL_NONE
intGL_FRAMEBUFFER_COMPLETE
intGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
intGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
intGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
intGL_FRAMEBUFFER_UNSUPPORTED
intGL_FRAMEBUFFER_BINDING
intGL_MAX_RENDERBUFFER_SIZE
intGL_INVALID_FRAMEBUFFER_OPERATION
intGL_VERTEX_PROGRAM_POINT_SIZE
intGL_COVERAGE_BUFFER_BIT_NV

Method

voidglAttachShader(int program, int shader)
voidglBindFramebuffer(int target, int framebuffer)
voidglBindRenderbuffer(int target, int renderbuffer)
voidglBindTexture(int target, int texture)
voidglBlendFunc(int sfactor, int dfactor)
intglCheckFramebufferStatus(int target)
voidglClear(int mask)
voidglClearColor(float red, float green, float blue, float alpha)
voidglCompileShader(int shader)
intglCreateProgram()
intglCreateShader(int type)
voidglDeleteFramebuffers(int n, IntBuffer framebuffers)
voidglDeleteProgram(int program)
voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers)
voidglDeleteShader(int shader)
voidglDepthMask(boolean flag)
voidglDisable(int cap)
voidglDisableVertexAttribArray(int index)
voidglEnable(int cap)
voidglEnableVertexAttribArray(int index)
voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
voidglGenFramebuffers(int n, IntBuffer framebuffers)
voidglGenRenderbuffers(int n, IntBuffer renderbuffers)
intglGetAttribLocation(int program, String name)
voidglGetIntegerv(int pname, IntBuffer params)
voidglGetProgramiv(int program, int pname, IntBuffer params)
StringglGetShaderInfoLog(int shader)
voidglGetShaderiv(int shader, int pname, IntBuffer params)
intglGetUniformLocation(int program, String name)
voidglLinkProgram(int program)
voidglRenderbufferStorage(int target, int internalformat, int width, int height)
voidglShaderSource(int shader, String string)
voidglUniform1f(int location, float x)
voidglUniform1i(int location, int x)
voidglUniform2f(int location, float x, float y)
voidglUniform2i(int location, int x, int y)
voidglUniform3f(int location, float x, float y, float z)
voidglUniform3i(int location, int x, int y, int z)
voidglUniform4f(int location, float x, float y, float z, float w)
voidglUniform4i(int location, int x, int y, int z, int w)
voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
voidglUseProgram(int program)
voidglVertexAttrib4f(int indx, float x, float y, float z, float w)
voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)
voidglViewport(int x, int y, int width, int height)