List of usage examples for com.badlogic.gdx.graphics GL20 GL_RENDERER
int GL_RENDERER
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From source file:mobi.shad.s3lib.main.S3Screen.java
License:Apache License
public static void init() { graphics = Gdx.app.getGraphics();// w w w. j a v a2 s . c o m gl20 = graphics.getGL20(); type = graphics.getType(); density = graphics.getDensity(); virtualScreen = S3.cfg.virtualScreen; S3Log.info(TAG, "GL_VENDOR=" + gl20.glGetString(GL20.GL_VENDOR)); S3Log.info(TAG, "GL_VENDOR=" + gl20.glGetString(GL20.GL_VENDOR)); S3Log.info(TAG, "GL_RENDERER=" + gl20.glGetString(GL20.GL_RENDERER)); S3Log.info(TAG, "GL_VERSION=" + gl20.glGetString(GL20.GL_VERSION)); S3Log.info(TAG, "GL_EXTENSIONS :\n" + gl20.glGetString(GL20.GL_EXTENSIONS).trim().replace(" ", " ")); String[] screenSize = S3.cfg.screenSize.split("x"); if (Integer.parseInt(screenSize[0]) > 0 && Integer.parseInt(screenSize[1]) > 0) { VIRTUAL_WIDTH = Integer.parseInt(screenSize[0]); VIRTUAL_HEIGHT = Integer.parseInt(screenSize[1]); } if (virtualScreen) { width = VIRTUAL_WIDTH; height = VIRTUAL_HEIGHT; } else { width = graphics.getWidth(); height = graphics.getHeight(); } // // Detect screen type // if (S3.cfg.multiResolution) { if ((width > height && width <= 481) || (height > width && height <= 481)) { resolution = ResolutionType.ldpi; } else if ((width > height && width < 721) || (height > width && height < 721)) { resolution = ResolutionType.mdpi; } else if (((width > height && width < 1301) || (height > width && height < 1301)) && density < 1.75f) { resolution = ResolutionType.hdpi; } else { resolution = ResolutionType.xhdpi; } } else { resolution = ResolutionType.hdpi; } resize(graphics.getWidth(), graphics.getHeight()); }
From source file:start.PlayLoop.java
License:Open Source License
/** New GDX method overrides- *///from w w w. ja v a2 s.c o m public void create() { // // NOTE: We perform some extra diagnostic printouts here, since the // GL context wasn't obtainable earlier: I.say("Please send me this info" + "\n--- GL INFO -----------" + "\n GL_VENDOR: " + Gdx.gl.glGetString(GL20.GL_VENDOR) + "\n GL_RENDERER: " + Gdx.gl.glGetString(GL20.GL_RENDERER) + "\n GL_VERSION: " + Gdx.gl.glGetString(GL20.GL_VERSION) + "\nGLSL_VERSION: " + Gdx.gl.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION) + "\n-----------------------\n"); shouldLoop = true; for (String assetPackage : initPackages) { Assets.compileAssetList(assetPackage); } rendering = new Rendering(); }