List of usage examples for com.badlogic.gdx.graphics GL20 GL_POINTS
int GL_POINTS
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From source file:com.cyphercove.doublehelix.points.BillboardDecalBatch.java
License:Apache License
/** Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0 * * @param verticesPosition Amount of elements from the vertices array to flush */ protected void flush(ShaderProgram shader, int verticesPosition) { mesh.setVertices(vertices, 0, verticesPosition); mesh.render(shader, GL20.GL_POINTS, 0, verticesPosition / BillboardDecal.VERTEX_SIZE); }
From source file:com.mbrlabs.mundus.commons.g3d.MG3dModelLoader.java
License:Apache License
private int parseType(String type) { if (type.equals("TRIANGLES")) { return GL20.GL_TRIANGLES; } else if (type.equals("LINES")) { return GL20.GL_LINES; } else if (type.equals("POINTS")) { return GL20.GL_POINTS; } else if (type.equals("TRIANGLE_STRIP")) { return GL20.GL_TRIANGLE_STRIP; } else if (type.equals("LINE_STRIP")) { return GL20.GL_LINE_STRIP; } else {//ww w . j av a 2s . c o m throw new GdxRuntimeException("Unknown primitive type '" + type + "', should be one of triangle, trianglestrip, line, linestrip, lineloop or point"); } }
From source file:gaia.cu9.ari.gaiaorbit.util.g3d.MeshBuilder2.java
License:Apache License
/** Increases the size of the backing indices array to accommodate the specified number of additional rectangles. Useful before * adding many rectangles to avoid multiple backing array resizes. * @param numRectangles The number of rectangles you are about to add */ public void ensureRectangleIndices(int numRectangles) { if (primitiveType == GL20.GL_POINTS) ensureIndices(4 * numRectangles); else if (primitiveType == GL20.GL_LINES) ensureIndices(8 * numRectangles); else/* w ww .ja v a 2 s. co m*/ // GL_TRIANGLES ensureIndices(6 * numRectangles); }
From source file:gaia.cu9.ari.gaiaorbit.util.g3d.MeshBuilder2.java
License:Apache License
@Override public void triangle(short index1, short index2, short index3) { if (primitiveType == GL20.GL_TRIANGLES || primitiveType == GL20.GL_POINTS) { index(index1, index2, index3);//from ww w . j a va 2s. co m } else if (primitiveType == GL20.GL_LINES) { index(index1, index2, index2, index3, index3, index1); } else throw new GdxRuntimeException("Incorrect primitive type"); }
From source file:gaia.cu9.ari.gaiaorbit.util.g3d.MeshBuilder2.java
License:Apache License
@Override public void rect(short corner00, short corner10, short corner11, short corner01) { if (primitiveType == GL20.GL_TRIANGLES) { index(corner00, corner10, corner11, corner11, corner01, corner00); } else if (primitiveType == GL20.GL_LINES) { index(corner00, corner10, corner10, corner11, corner11, corner01, corner01, corner00); } else if (primitiveType == GL20.GL_POINTS) { index(corner00, corner10, corner11, corner01); } else/*from w w w . j a v a2s .c o m*/ throw new GdxRuntimeException("Incorrect primitive type"); }
From source file:gaia.cu9.ari.gaiaorbit.util.g3d.MeshBuilder2.java
License:Apache License
@Override public void box(VertexInfo corner000, VertexInfo corner010, VertexInfo corner100, VertexInfo corner110, VertexInfo corner001, VertexInfo corner011, VertexInfo corner101, VertexInfo corner111) { ensureVertices(8);//from w w w . j ava 2s . co m final short i000 = vertex(corner000); final short i100 = vertex(corner100); final short i110 = vertex(corner110); final short i010 = vertex(corner010); final short i001 = vertex(corner001); final short i101 = vertex(corner101); final short i111 = vertex(corner111); final short i011 = vertex(corner011); if (primitiveType == GL20.GL_LINES) { ensureIndices(24); rect(i000, i100, i110, i010); rect(i101, i001, i011, i111); index(i000, i001, i010, i011, i110, i111, i100, i101); } else if (primitiveType == GL20.GL_POINTS) { ensureRectangleIndices(2); rect(i000, i100, i110, i010); rect(i101, i001, i011, i111); } else { // GL10.GL_TRIANGLES ensureRectangleIndices(6); rect(i000, i100, i110, i010); rect(i101, i001, i011, i111); rect(i000, i010, i011, i001); rect(i101, i111, i110, i100); rect(i101, i100, i000, i001); rect(i110, i111, i011, i010); } }
From source file:mobi.shad.s3lib.gfx.node.filter.FxObject3D.java
License:Apache License
/** * *//*from ww w. j a v a 2s . c om*/ @Override protected void processLocal() { data.type = Data.Type.EFFECT_3D; if (formGui != null) { objectType = formGui.getInt("objectType"); objectId = formGui.getInt("objectName"); } switch (objectType) { default: data.primitiveType = GL20.GL_POINTS; break; case 1: data.primitiveType = GL20.GL_LINES; break; case 2: data.primitiveType = GL20.GL_TRIANGLES; break; } switch (objectId) { default: data.objectMesh = Cube.cube(2.0f, 2.0f, 2.0f); break; case 1: data.objectMesh = Sphere.sphere(2.0f, 2.0f, 2.0f, 10f, 10f); break; case 2: data.objectMesh = Cylinder.cylinder(2.0f, 2.0f, 10f, 10f); break; case 3: data.objectMesh = Plane.plane(2.0f, 2.0f); break; } }
From source file:mobi.shad.s3lib.gfx.node.filter.FxPoint3D.java
License:Apache License
/** * *//* w ww . j av a2s .c o m*/ @Override protected void processLocal() { data.type = Data.Type.EFFECT_3D; if (formGui != null) { objectType = formGui.getInt("objectType"); countX = formGui.getInt("countX"); countY = formGui.getInt("countY"); countStepX = formGui.getFloat("countStepX") / 10; countStepY = formGui.getFloat("countStepY") / 10; speedX1 = formGui.getFloat("speedX1"); speedY1 = formGui.getFloat("speedY1"); stepX1 = formGui.getFloat("stepX1"); stepY1 = formGui.getFloat("stepY1"); amplitudeX1 = formGui.getFloat("amplitudeX1") / 10; amplitudeY1 = formGui.getFloat("amplitudeY1") / 10; speedX2 = formGui.getFloat("speedX2"); speedY2 = formGui.getFloat("speedY2"); stepX2 = formGui.getFloat("stepX2"); stepY2 = formGui.getFloat("stepY2"); amplitudeX2 = formGui.getFloat("amplitudeX2") / 10; amplitudeY2 = formGui.getFloat("amplitudeY2") / 10; speedX3 = formGui.getFloat("speedX3"); speedY3 = formGui.getFloat("speedY3"); stepX3 = formGui.getFloat("stepX3"); stepY3 = formGui.getFloat("stepY3"); amplitudeX3 = formGui.getFloat("amplitudeX3") / 10; amplitudeY3 = formGui.getFloat("amplitudeY3") / 10; } switch (objectType) { default: data.primitiveType = GL20.GL_POINTS; break; case 1: data.primitiveType = GL20.GL_LINES; break; case 2: data.primitiveType = GL20.GL_TRIANGLES; break; } data.objectMesh = new ObjectMesh(false, true, false); data.objectMesh.useIndicesIndex = false; int tmpC = countX * countY; for (int i = 0; i < tmpC; i++) { data.objectMesh.addVertex((float) Math.round(data.startX + S3Math.randomize(data.width, data.centerX)), (float) Math.round(data.startY + S3Math.randomize(data.height, data.centerY)), (float) Math.round(data.startY + S3Math.randomize(data.height, data.centerX))); } }