List of usage examples for com.badlogic.gdx.graphics GL20 GL_TEXTURE
int GL_TEXTURE
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From source file:mobi.shad.s3lib.gfx.effect.PostRender.java
License:Apache License
@Override public void postRender() { sourceTexture = captureTexture.getResultTexture(); if (blurSwitch) { processBlurFilter();/*from ww w. j a v a 2 s . c o m*/ } else { captureTexture.end(); sourceTexture = captureTexture.getResultTexture(); destTexture = captureTexture.getResultTexture(); } // // Draw result // S3.gl.glClearColor(0.0f, 0.0f, 0.0f, 1); S3.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (blurSwitch || sepiaSwitch || vignetteSwitch || levelSwitch) { S3.gl.glEnable(GL20.GL_TEXTURE); S3Gfx.drawFlipMeshQuad(sourceTexture, destTexture, mixShader); // // Clear texture unit // S3.gl.glActiveTexture(GL20.GL_TEXTURE0); S3.gl.glDisable(GL20.GL_TEXTURE); } else { S3Gfx.drawFlipBackground(sourceTexture); } // S3Gfx.drawBackground(sourceTexture, 0, 0, 300, 300); // S3Gfx.drawBackground(destTexture, 300, 600, 0, 300); }