Example usage for com.badlogic.gdx.graphics GL20 GL_NONE

List of usage examples for com.badlogic.gdx.graphics GL20 GL_NONE

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL20 GL_NONE.

Prototype

int GL_NONE

To view the source code for com.badlogic.gdx.graphics GL20 GL_NONE.

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Usage

From source file:com.cyphercove.doublehelix.BackgroundShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    context.setDepthTest(GL20.GL_NONE);

    program.begin();/* ww  w  .j a v  a 2s  .  c om*/
    viewProjTrans.set(camera.combined);

    context.setCullFace(GL20.GL_BACK);
    context.setBlending(false, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    texture.bind(0);
    program.setUniformi(u_texture, 0);

    program.setUniformf(u_color, color.r, color.g, color.b);
    program.setUniformf(u_ambient, MainRenderer.AMBIENT_BRIGHTNESS);
}

From source file:com.cyphercove.doublehelix.BlackShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    context.setDepthTest(GL20.GL_NONE);

    program.begin();/*from  ww  w  . j  av a  2  s  .co m*/
    viewProjTrans.set(camera.combined);

    context.setCullFace(GL20.GL_BACK);
    context.setBlending(false, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

}

From source file:com.cyphercove.doublehelix.UnlitShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    context.setDepthTest(GL20.GL_NONE);

    program.begin();/* w  ww  .ja va  2s  .c  o m*/
    viewProjTrans.set(camera.combined);

    context.setDepthTest(GL20.GL_LEQUAL);
    context.setCullFace(GL20.GL_BACK);
    context.setBlending(false, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    texture.bind(0);
    program.setUniformi(u_texture, 0);
}

From source file:com.zombie.game.actors.SteeringActor.java

License:Apache License

public void setModelInstance(ModelInstance modelInstance) {
    this.modelInstance = modelInstance;
    this.transform = modelInstance.transform.val;
    for (Material m : modelInstance.materials) {
        m.set(new IntAttribute(IntAttribute.CullFace, GL20.GL_NONE));
        m.set(new FloatAttribute(FloatAttribute.AlphaTest, 0.5f));
        m.set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA));
    }/*from w w  w . j a  va  2 s  . c om*/
    //Get animations if any
    if (modelInstance.animations.size > 0) {
        animationController = new AnimationController(modelInstance);
        animationController.allowSameAnimation = true;
        animationController.animate(modelInstance.animations.get(0).id, -1, 1f, this, 1f);
    }
}