Example usage for com.badlogic.gdx.graphics GL20 glUniform2i

List of usage examples for com.badlogic.gdx.graphics GL20 glUniform2i

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL20 glUniform2i.

Prototype

public void glUniform2i(int location, int x, int y);

Source Link

Usage

From source file:net.mgsx.game.examples.gpu.utils.ShaderProgramEx.java

License:Apache License

/** Sets the uniform with the given name. The {@link ShaderProgram} must be bound for this to work.
 * /* w  w  w  .ja  v  a2  s  . c  om*/
 * @param name the name of the uniform
 * @param value1 the first value
 * @param value2 the second value */
public void setUniformi(String name, int value1, int value2) {
    GL20 gl = Gdx.gl20;
    checkManaged();
    int location = fetchUniformLocation(name);
    gl.glUniform2i(location, value1, value2);
}

From source file:net.mgsx.game.examples.gpu.utils.ShaderProgramEx.java

License:Apache License

public void setUniformi(int location, int value1, int value2) {
    GL20 gl = Gdx.gl20;
    checkManaged();/*from   w  ww.jav  a 2  s  . c o m*/
    gl.glUniform2i(location, value1, value2);
}