List of usage examples for com.badlogic.gdx.graphics GL20 GL_SCISSOR_TEST
int GL_SCISSOR_TEST
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From source file:com.sasluca.lcl.utils.LCLUtils.java
License:Apache License
public static void startScrissor(float x, float y, float width, float height) { vector3.x = x;//w w w . j a va 2 s .c o m LCL.getCamera().project(vector3); x = vector3.x; vector3.y = y; LCL.getCamera().project(vector3); y = vector3.y; vector3.x = width; LCL.getCamera().project(vector3); width = vector3.x; vector3.y = height; LCL.getCamera().project(vector3); height = vector3.y; LCL.getSpriteBatch().flush(); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor((int) x, (int) y, (int) width, (int) height); }
From source file:com.sasluca.lcl.utils.LCLUtils.java
License:Apache License
public static void endScrissor() { Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); LCL.getSpriteBatch().flush(); }
From source file:com.thetruthbeyond.gui.utility.gl.GlUtils.java
License:Open Source License
public static void clearAlpha(Area area) { Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor(area.getX(), Consts.SCREEN_H - area.getY() - area.getH(), area.getW(), area.getH()); // Setting alpha channel throughout the image to 1. Gdx.gl20.glColorMask(false, false, false, true); Gdx.gl20.glClearColor(0, 0, 0, 1.0f); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl20.glColorMask(true, true, true, true); Gdx.gl20.glClearColor(0, 0, 0, 0);//from w ww .j a va2 s. com Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); }
From source file:com.thetruthbeyond.gui.utility.gl.GlUtils.java
License:Open Source License
public static void setAlpha(Area area, float alpha) { Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor(area.getX(), Consts.SCREEN_H - area.getY() - area.getH(), area.getW(), area.getH()); // Setting alpha channel throughout the image to alpha. Gdx.gl20.glColorMask(false, false, false, true); Gdx.gl20.glClearColor(0, 0, 0, alpha); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl20.glColorMask(true, true, true, true); Gdx.gl20.glClearColor(0, 0, 0, 0);// w ww .j ava 2 s .c o m Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); }
From source file:com.uwsoft.editor.gdx.ui.components.ItemPhysicsEditor.java
License:Apache License
@Override public void draw(Batch batch, float parentAlpha) { //super.draw(batch, parentAlpha); if (isTransform()) applyTransform(batch, computeTransform()); Rectangle calculatedScissorBounds = Pools.obtain(Rectangle.class); getStage().calculateScissors(new Rectangle(0, 0, getWidth(), getHeight()), calculatedScissorBounds); // Enable scissors. if (ScissorStack.pushScissors(calculatedScissorBounds)) { drawChildren(batch, parentAlpha); ScissorStack.popScissors();/* w w w . j a v a2s. c o m*/ if (isTransform()) resetTransform(batch); } batch.end(); Gdx.gl.glLineWidth(2); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // shapeRenderer.setProjectionMatrix(stage.getCamera().combined); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor((int) calculatedScissorBounds.x, (int) calculatedScissorBounds.y, (int) getWidth(), (int) getHeight()); Pools.free(calculatedScissorBounds); if (currentMode == EditMode.Create) { drawOutlines(); drawPoints(); drawNextLine(); } if (currentMode == EditMode.Edit) { drawPolygon(); drawOutlines(); drawPoints(); } Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); Gdx.gl.glDisable(GL20.GL_BLEND); if (currentMode == EditMode.Test) { box2dRenderer.render(physicsEditorWorld, stage.getCamera().combined.scl(1 / PhysicsBodyLoader.SCALE)); } batch.begin(); }
From source file:com.watabou.noosa.Game.java
License:Open Source License
public void onSurfaceCreated() { Gdx.gl.glEnable(GL20.GL_BLEND);// w w w . j av a2s . c o m // For premultiplied alpha: // Gdx.gl.glBlendFunc( GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA ); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); TextureCache.reload(); }
From source file:lpool.gui.DirectionalShadowLight.java
License:Apache License
public void begin() { final int w = fbo.getWidth(); final int h = fbo.getHeight(); fbo.begin();/*from w ww . j a v a 2 s. co m*/ Gdx.gl.glViewport(0, 0, w, h); Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor(1, 1, w - 2, h - 2); }
From source file:lpool.gui.DirectionalShadowLight.java
License:Apache License
public void end() { Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); fbo.end(); }
From source file:tilo.Tilo.java
License:Open Source License
public void create() { int width = 800; int height = 600; Tilo.width = width;/*from ww w . j a va2 s .com*/ Tilo.height = height; script = new lua(); // LOAD PLUGINS g.plugin_load(); script.put("graphics", g); script.put("timer", t); script.put("window", w); script.put("math", m); script.put("input", i); script.put("audio", a); if (getPlatform().equalsIgnoreCase("desktop")) { width = 800; height = 600; Tilo.width = width; Tilo.height = height; boolean fullscreen = false; Gdx.graphics.setDisplayMode(width, height, fullscreen); } assets = new AssetManager(); Gdx.input.setInputProcessor(this); // LOAD SCRIPT FileHandle main = file("main.lua"); if (main.exists()) { script.eval(main.readString()); } else { error(TAG, E_RESOURCE + main.name()); quit(); } // Enable non power of two textures. FileTextureData.copyToPOT = true; // Set OpenGL features Gdx.gl.glDisable(GL20.GL_CULL_FACE); Gdx.gl.glDisable(GL20.GL_DITHER); Gdx.gl.glDisable(GL20.GL_DEPTH_TEST); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); script.invoke("tilo", "load", assets); ready = true; }