List of usage examples for com.badlogic.gdx.graphics GL20 GL_SRC_ALPHA
int GL_SRC_ALPHA
To view the source code for com.badlogic.gdx.graphics GL20 GL_SRC_ALPHA.
Click Source Link
From source file:org.ams.testapps.paintandphysics.physicspuzzle.PhysicsPuzzleGameMenu.java
License:Open Source License
@Override public void create() { timer = new Timer(); Gdx.app.setLogLevel(Application.LOG_ERROR); Gdx.app.log("PhysicsPuzzleGameMenu", "Creating application PhysicsPuzzleGameMenu"); preferences = Gdx.app.getPreferences("PhysicsPuzzle"); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // ui stuff/*from w w w . j av a 2 s . co m*/ ScreenViewport sv = new ScreenViewport(); float ui_scale = (float) Math.abs(Math.log(Gdx.graphics.getDensity())) * 2f; sv.setUnitsPerPixel(1f / ui_scale); this.stage = new Stage(sv); skin = new Skin(Gdx.files.internal("ui/custom/custom.json")); // backgrounds and thumbnails are here textureAtlas = new TextureAtlas("images/packed/packed.atlas"); availableRegions = findLinesThatContain("images/packed/packed.atlas", "thumbnails"); // input inputMultiplexer = new InputMultiplexer(); Gdx.input.setInputProcessor(inputMultiplexer); inputMultiplexer.addProcessor(stage); // background stuff polygonBatch = new PrettyPolygonBatch(); backgroundCamera = new OrthographicCamera(); showMainMenu(); }
From source file:org.ams.testapps.prettypaint.CircleAndBackground.java
License:Open Source License
@Override public void create() { Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.input.setInputProcessor(this); float w = Gdx.graphics.getWidth() * 0.5f; float h = Gdx.graphics.getHeight() * 0.5f; camera = new OrthographicCamera(10, 10 * (h / w)); batch = new PrettyPolygonBatch(); // create the vertices used for the circle float radius = 2f; Vector2 v = new Vector2(radius, 0); float angle = MathUtils.PI2 / 300; for (float rad = 0; rad <= MathUtils.PI2; rad += angle) { v.rotateRad(angle);// w w w.jav a 2 s.co m circleVertices.add(new Vector2(v)); } // prepare circle outlinePolygon = new OutlinePolygon(); outlinePolygon.setColor(Color.BLACK); outlinePolygon.setClosedPolygon(false); // prepare shadow around circle shadowPolygon = new OutlinePolygon(); shadowPolygon.setColor(new Color(0, 0, 0, 0.4f)); shadowPolygon.setHalfWidth(outlinePolygon.getHalfWidth() * 3); shadowPolygon.setClosedPolygon(false); // prepare the vertices for background and frame float hw = camera.viewportWidth * 0.5f; float hh = camera.viewportHeight * 0.5f; Array<Vector2> cameraBounds = new Array<Vector2>(); cameraBounds.add(new Vector2(-hw, -hh)); cameraBounds.add(new Vector2(hw, -hh)); cameraBounds.add(new Vector2(hw, hh)); cameraBounds.add(new Vector2(-hw, hh)); // prepare background texture = new Texture("images/for packing/backgrounds-dark/escheresque_ste.png"); texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); background = new TexturePolygon(); background.setTextureRegion(new TextureRegion(texture)); background.setScale(0.96f); background.setVertices(cameraBounds); }
From source file:org.ams.testapps.prettypaint.SaveThingAsPng.java
License:Open Source License
@Override public void create() { Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.input.setInputProcessor(this); float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new OrthographicCamera(10, 10 * (h / w)); polygonBatch = new PrettyPolygonBatch(); world = new PPWorld(); texture = new Texture("skulls.png"); texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); square = addSquare(texture);// w w w .j a v a 2 s. c o m circle = addCircle(texture); polygon = addPolygon(texture); }
From source file:org.ams.testapps.prettypaint.TextureAlignmentTest2.java
License:Open Source License
@Override public void create() { Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // prepare camera and camera controls float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new OrthographicCamera(10, 10 * (h / w)); cameraNavigator = new CameraNavigator(camera); Gdx.input.setInputProcessor(cameraNavigator); polygonBatch = new PrettyPolygonBatch(); // load textures texture = new Texture("images/puzzles/stockvault-cow131648.jpg"); textureAtlas = new TextureAtlas("images/packed/packed.atlas"); testTextureRegions = new Array<TextureRegion>(); testTextureRegions.add(new TextureRegion(texture)); for (TextureRegion textureRegion : textureAtlas.getRegions()) { testTextureRegions.add(textureRegion); }/*w ww .java 2 s. c o m*/ // prepare TexturePolygons Array<Vector2> vertices = new Array<Vector2>(); vertices.add(new Vector2(0, 0)); vertices.add(new Vector2(2, 0)); vertices.add(new Vector2(2, 2)); vertices.add(new Vector2(0, 2)); Util.translateSoCentroidIsAtOrigin(vertices); texturePolygon = new TexturePolygon(); texturePolygon.setVertices(vertices); texturePolygon.setTextureRegion(new TextureRegion(texture)); shapeRenderer = new ShapeRenderer(); shapeRenderer.setAutoShapeType(true); }
From source file:org.anism.lotw.LOTW.java
License:Open Source License
@Override public void create() { dpi = Gdx.graphics.getDensity();/*from w w w . j a v a2 s . co m*/ if (actionResolver.getSignedInGPGS()) { } else { actionResolver.loginGPGS(); } G = new Glob(this); G.clear(); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); buttonWidth = Math.min(G.width / 4 - 8 * dpi, 196 * dpi); settingsButtonHeight = Math.min((G.height - 96 * dpi) / 4 - 8 * dpi, 88 * dpi); /* Texture upTexture = new Texture(Gdx.files.internal("images/sphere-lightgrey-24.png")); Texture downTexture = new Texture(Gdx.files.internal("images/sphere-greylight-24.png")); NinePatch buttonPatchUp = new NinePatch(upTexture, 11, 11, 11, 11); NinePatch buttonPatchDown = new NinePatch(downTexture, 11, 11, 11, 11); */ //intro = new Stage(); settings = new Stage(); colorSettings = new Stage(); controlSettings = new Stage(); modeSettings = new Stage(); loginSettings = new Stage(); bottomSettings = new Stage(); about = new TouchStage(); instructions = new TouchStage(); statistics = new TouchStage(); game = new TouchStage() { @Override public void draw() { G.tick(true, true); G.input(true); G.clear(); G.draw(); super.act(); super.draw(); Gdx.gl.glEnable(GL20.GL_BLEND); } }; over = new TouchStage(); initEverything(); setStage(instructions); }
From source file:org.bladecoder.bladeengine.model.Scene.java
License:Apache License
public void draw(SpriteBatch spriteBatch) { if (background != null) { spriteBatch.disableBlending();/*from ww w.j a va2s . co m*/ float x = 0; for (Texture tile : background) { spriteBatch.draw(tile, x, 0f); x += tile.getWidth(); } spriteBatch.enableBlending(); } for (Actor a : orderedActors) { if (a instanceof SpriteActor) ((SpriteActor) a).draw(spriteBatch); } for (SpriteActor a : fgActors) { a.draw(spriteBatch); } // Draw the light map if (lightMap != null) { // Multiplicative blending for light maps spriteBatch.setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ZERO); float x = 0; for (Texture tile : lightMap) { spriteBatch.draw(tile, x, 0f); x += tile.getWidth(); } spriteBatch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); } if (overlay != null) { overlay.draw(spriteBatch); } if (EngineLogger.debugMode() && EngineLogger.getDebugLevel() == EngineLogger.DEBUG1) { StringBuilder sb = new StringBuilder(); for (Actor a : orderedActors) { Rectangle r = a.getBBox().getBoundingRectangle(); sb.setLength(0); sb.append(a.getId()); if (a.getState() != null) sb.append(".").append(a.getState()); // sb.append(" (").append((int) r.getX()).append(", "); // sb.append((int) r.getY()).append(", ").append((int) // r.getWidth()); // sb.append(", ").append((int) r.getHeight()).append(") "); EngineLogger.getDebugFont().draw(spriteBatch, sb.toString(), r.getX(), r.getY()); } } }
From source file:org.bladecoder.bladeengine.util.Utils3D.java
License:Apache License
public static void createFloor() { ModelBuilder modelBuilder = new ModelBuilder(); modelBuilder.begin();//from ww w . j a v a 2 s.c o m MeshPartBuilder mpb = modelBuilder.part("parts", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.Color, new Material(ColorAttribute.createDiffuse(Color.WHITE))); mpb.setColor(1f, 1f, 1f, 1f); // mpb.box(0, -0.1f, 0, 10, .2f, 10); mpb.rect(-10, 0, -10, -10, 0, 10, 10, 0, 10, 10, 0, -10, 0, 1, 0); floorModel = modelBuilder.end(); floorInstance = new ModelInstance(floorModel); // TODO Set only when FBO is active floorInstance.materials.get(0).set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)); }
From source file:patch.libgdx.ParticleEmitter.java
License:Apache License
public void draw(Batch batch) { if (premultipliedAlpha) { batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA); } else if (additive) { batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE); } else {//from w w w . jav a 2s . c om batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); } Particle[] particles = this.particles; boolean[] active = this.active; if (culling) { for (int i = 0, n = active.length; i < n; i++) { if (!active[i]) { continue; } final Particle particle = particles[i]; final float x = particle.getX(); if (x + particle.getWidth() < cullMin || x > cullMax) { continue; } particle.draw(batch); } } else { for (int i = 0, n = active.length; i < n; i++) { if (active[i]) particles[i].draw(batch); } } if (cleansUpBlendFunction && (additive || premultipliedAlpha)) batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); }
From source file:seventh.client.gfx.effects.particle_system.BlendingSpriteParticleRenderer.java
License:Open Source License
@Override public void render(Canvas canvas, Camera camera, float alpha, ParticleData particles) { int src = canvas.getSrcBlendFunction(); int dst = canvas.getDstBlendFunction(); //canvas.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_FUNC_ADD); canvas.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE); Gdx.gl20.glBlendEquation(GL20.GL_FUNC_ADD); Vector2f cameraPos = camera.getRenderPosition(alpha); for (int i = 0; i < particles.numberOfAliveParticles; i++) { Sprite sprite = particles.sprite[i]; Vector2f pos = particles.pos[i]; sprite.setPosition(pos.x - cameraPos.x, pos.y - cameraPos.y); sprite.setScale(particles.scale[i]); sprite.setColor(particles.color[i]); sprite.setRotation(particles.rotation[i]); canvas.drawRawSprite(sprite);/*from w ww .j av a 2 s .c o m*/ } canvas.setBlendFunction(src, dst); }
From source file:seventh.client.gfx.effects.particle_system.FireParticleRenderer.java
License:Open Source License
@Override public void render(Canvas canvas, Camera camera, float alpha, ParticleData particles) { int src = canvas.getSrcBlendFunction(); int dst = canvas.getDstBlendFunction(); //canvas.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_FUNC_ADD); canvas.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE); Gdx.gl20.glBlendEquation(GL20.GL_FUNC_ADD); Vector2f cameraPos = camera.getRenderPosition(alpha); for (int i = 0; i < particles.numberOfAliveParticles; i++) { Sprite sprite = particles.sprite[i]; Vector2f pos = particles.pos[i]; sprite.setPosition(pos.x - cameraPos.x, pos.y - cameraPos.y); sprite.setScale(particles.scale[i]); sprite.setColor(particles.color[i]); canvas.drawRawSprite(sprite);//from w w w .ja v a 2s . c o m } canvas.setBlendFunction(src, dst); }