List of usage examples for com.badlogic.gdx.graphics GL20 glClearColor
public void glClearColor(float red, float green, float blue, float alpha);
From source file:com.mygdx.game.superjumper.screen.MainMenuScreen.java
License:Apache License
public void draw() { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update();/*from w w w . j a v a 2s .c om*/ game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending();//?? game.batcher.begin(); game.batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142); game.batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110); game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); game.batcher.end(); }
From source file:com.mygdx.janelas.Janela.java
@Override public void render(float f) { GL20 gl = Gdx.gl; gl.glClearColor(0, 0, 0, 0); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update();/*w ww . ja va 2s . com*/ estagio.act(Gdx.graphics.getDeltaTime()); estagio.draw(); cliques(); for (Botao botoe : botoes) { botoe.foiClicado(clicado); } processa(); }
From source file:com.o2d.pkayjava.editor.view.Overlap2DScreen.java
License:Apache License
@Override public void render(float deltaTime) { if (paused) { return;/* ww w . j ava 2 s . c o m*/ } GL20 gl = Gdx.gl; gl.glClearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (isDrawingBgLogo) { batch.begin(); batch.setColor(1, 1, 1, 0.12f); batch.draw(bgLogo, screenSize.x / 2 - bgLogo.getWidth() / 2, screenSize.y / 2 - bgLogo.getHeight() / 2); batch.end(); } else { if (sandboxBackUI != null) sandboxBackUI.render(deltaTime); if (engine != null) { engine.update(deltaTime); } } if (uiStage != null) { uiStage.act(deltaTime); } if (uiStage != null) { uiStage.draw(); } }
From source file:com.siondream.superjumper.MainMenuScreen.java
License:Apache License
public void draw() { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update();// w w w . j a v a 2s .co m game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142); game.batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110); game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); game.batcher.end(); }
From source file:com.siondream.superjumper.SuperJumper.java
License:Apache License
@Override public void render() { GL20 gl = Gdx.gl; gl.glClearColor(0.0f, 1.0f, 0.0f, 0.0f); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); super.render(); }
From source file:com.steelkiwi.patheditor.gdx.GdxApp.java
License:Apache License
@Override public void render() { if (uiHandler != null) { uiHandler.updateMemoryInfo(getMemoryConsumption()); }/*from w ww. j a va2s .c o m*/ if (screen != null) { screen.update(Gdx.graphics.getDeltaTime()); screen.present(Gdx.graphics.getDeltaTime()); } else { GL20 gl = Gdx.graphics.getGL20(); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glClearColor(0.698f, 0.698f, 0.698f, 1f); } }
From source file:com.steelkiwi.patheditor.gdx.GdxScreen.java
License:Apache License
@Override public void present(float deltaTime) { GL20 gl = Gdx.graphics.getGL20(); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glClearColor(0.698f, 0.698f, 0.698f, 1f); camera.update();// w ww . j av a 2 s . c o m bgDrawer.presentFakeBG(screenW, screenH, camera.combined); stage.act(deltaTime); stage.draw(); bgDrawer.presentOverlayBG(screenW, screenH, (int) camera.position.x, (int) camera.position.y, (int) camera.viewportWidth, (int) camera.viewportHeight, stage.getSpriteBatch()); if (splineBuilder != null) { splineBuilder.present(camera.combined); } }
From source file:com.uwsoft.editor.gdx.screen.Overlap2DScreen.java
License:Apache License
@Override public void render(float deltaTime) { if (paused) { return;//from www . j a v a 2s .c o m } GL20 gl = Gdx.gl; gl.glClearColor(0.129f, 0.129f, 0.129f, 1.0f); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); sandboxStage.act(deltaTime); sandboxStage.draw(); uiStage.act(deltaTime); uiStage.draw(); }
From source file:com.uwsoft.editor.view.Overlap2DScreen.java
License:Apache License
@Override public void render(float deltaTime) { if (paused) { return;/*from w w w . j av a2 s .c o m*/ } GL20 gl = Gdx.gl; gl.glClearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (isDrawingBgLogo) { batch.begin(); batch.setColor(1, 1, 1, 0.12f); batch.draw(bgLogo, screenSize.x / 2 - bgLogo.getWidth() / 2, screenSize.y / 2 - bgLogo.getHeight() / 2); batch.end(); } else { if (sandboxBackUI != null) sandboxBackUI.render(deltaTime); engine.update(deltaTime); } uiStage.act(deltaTime); uiStage.draw(); }
From source file:com.wilson.game.Screen.MainMenuScreen.java
License:Apache License
public void draw() { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update();// w w w . j ava 2s . com game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(Assets.menuBackground, 0, 0, 320, 480); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.mainMenu, 67, 230 - 90 / 2, 192, 160); game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); game.batcher.end(); }