Example usage for com.badlogic.gdx.graphics.glutils ShapeRenderer setColor

List of usage examples for com.badlogic.gdx.graphics.glutils ShapeRenderer setColor

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.glutils ShapeRenderer setColor.

Prototype

public void setColor(Color color) 

Source Link

Document

Sets the color to be used by the next shapes drawn.

Usage

From source file:com.mygdx.game.TruckDrawer.java

@Override
public void draw(ShapeRenderer sr, Vehicle vehicle) {
    sr.setColor(Color.BLUE);
    float x = vehicle.getXOnScreen();
    float y = vehicle.getYOnScreen();

    int widthRect, heightRect;

    if (!vehicle.isTurned()) {
        if (vehicle.getStartMotionDirection() == Constants.leftToRight
                || vehicle.getStartMotionDirection() == Constants.rightToLeft) {
            widthRect = vehicle.getWidth();
            heightRect = vehicle.getHeight();
        } else {/*  www.ja v a2s  .co m*/
            widthRect = vehicle.getHeight();
            heightRect = vehicle.getWidth();
        }
    } else {
        if (vehicle.getFinishMotionDirection() == Constants.leftToRight
                || vehicle.getFinishMotionDirection() == Constants.rightToLeft) {
            widthRect = vehicle.getWidth();
            heightRect = vehicle.getHeight();
        } else {
            widthRect = vehicle.getHeight();
            heightRect = vehicle.getWidth();
        }
    }

    sr.rect(x, y, widthRect, heightRect);
}

From source file:com.mygdx.game.world.World.java

public void renderBounds(ShapeRenderer renderer) { //For rendering the collision surfaces.
    renderer.setColor(Color.RED);
    for (GameObject obj : object) {
        renderer.rect(obj.x + obj.x_anchor, obj.y + obj.y_anchor, obj.bounds.width, obj.bounds.height);
    }// w  w  w .j  a  va2s  .c  o  m
    renderer.rect(player.getPositionX(), player.getPositionY(), 32, 32);
    renderer.setColor(Color.WHITE);
}

From source file:com.nebula2d.editor.framework.components.BoundingBox.java

License:Open Source License

@Override
public void render(GameObject selectedObject, SpriteBatch batcher, Camera cam) {
    if (gameObject != null && w > 0 && h > 0) {
        batcher.end();/*  w  w  w.j a  v a 2  s .  c om*/

        ShapeRenderer shape = new ShapeRenderer();
        shape.setProjectionMatrix(cam.combined);
        shape.setColor(Color.RED);
        shape.begin(ShapeRenderer.ShapeType.Line);
        float halfw = w / 2.0f;
        float halfh = h / 2.0f;

        float x = gameObject.getPosition().x - halfw;
        float y = gameObject.getPosition().y - halfh;

        shape.rect(x, y, w, h);
        shape.end();
        batcher.begin();
    }
}

From source file:com.nebula2d.editor.framework.components.Circle.java

License:Open Source License

@Override
public void render(GameObject selectedObject, SpriteBatch batcher, Camera cam) {
    if (gameObject != null && r % 360 != 0) {
        batcher.end();/*from   w  ww  . j av  a  2 s. co  m*/
        ShapeRenderer shape = new ShapeRenderer();
        shape.setProjectionMatrix(cam.combined);
        shape.setColor(Color.RED);
        shape.begin(ShapeRenderer.ShapeType.Line);

        float x = gameObject.getPosition().x;
        float y = gameObject.getPosition().y;

        shape.circle(x, y, r);

        shape.end();
        batcher.begin();
    }
}

From source file:com.nebula2d.editor.framework.GameObject.java

License:Open Source License

public void render(GameObject selectedObject, SpriteBatch batcher, Camera cam) {
    if (renderer != null && renderer.isEnabled()) {
        renderer.render(selectedObject, batcher, cam);
    } else {//  w  ww.  j  a v  a  2  s .c o  m
        batcher.end();
        Gdx.gl.glEnable(GL20.GL_BLEND);
        ShapeRenderer shape = new ShapeRenderer();
        shape.setProjectionMatrix(cam.combined);
        OrthographicCamera ortho = (OrthographicCamera) cam;
        shape.begin(ShapeRenderer.ShapeType.Filled);
        shape.setColor(new Color(0f, 1f, 0f, 0.5f));
        shape.circle(getPosition().x, getPosition().y, 4 * ortho.zoom);
        shape.end();
        Gdx.gl.glDisable(GL20.GL_BLEND);
        batcher.begin();
    }
    for (IRenderable renderable : renderables) {
        if (((Component) renderable).isEnabled()) {
            renderable.render(selectedObject, batcher, cam);
        }
    }
}

From source file:com.nebula2d.editor.ui.RenderAdapter.java

License:Open Source License

@Override
public void render() {
    Gdx.graphics.getGL20().glClearColor(.17f, .17f, .17f, 1.0f);
    Gdx.graphics.getGL20().glClear(GL20.GL_COLOR_BUFFER_BIT);
    if (!enabled)
        return;// w  w w  .  ja  v a  2 s  .c om

    if (camera == null)
        return;

    batcher.setProjectionMatrix(camera.projection);
    batcher.begin();
    Project p = MainFrame.getProject();
    if (p != null && p.getCurrentScene() != null) {
        p.getCurrentScene().render(selectedObject, batcher, camera);
    }
    batcher.end();

    if (selectedObject != null && selectedObject.getRenderer() != null
            && selectedObject.getRenderer().isReady()) {
        Rectangle boundingBox = selectedObject.getRenderer().getBoundingBox(camera);

        if (boundingBox != null) {
            Gdx.gl.glEnable(GL20.GL_BLEND);
            //                Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
            ShapeRenderer shape = new ShapeRenderer();
            shape.setColor(new Color(0.0f, 1.0f, 0.0f, 0.5f));
            shape.begin(ShapeRenderer.ShapeType.Filled);

            float x = boundingBox.getX();
            float y = boundingBox.getY();
            shape.rect(x, y, boundingBox.getWidth(), boundingBox.getHeight());

            shape.end();
            Gdx.gl.glDisable(GL20.GL_BLEND);
        }
    }
}

From source file:com.quadbits.gdxhelper.actors.ParticleEffectActor.java

License:Apache License

@Override
public void drawDebug(ShapeRenderer shapes) {
    super.drawDebug(shapes);

    if (!this.getDebug() || effect == null)
        return;//from ww  w . j  a  va 2  s .  c  o m
    shapes.set(ShapeRenderer.ShapeType.Line);
    shapes.setColor(getStage().getDebugColor());
    BoundingBox boundingBox = effect.getBoundingBox();
    float centerX = boundingBox.getCenterX();
    float centerY = boundingBox.getCenterY();
    float width = boundingBox.getWidth();
    float height = boundingBox.getHeight();
    shapes.rect(centerX - width / 2, centerY - height / 2, width, height);
}

From source file:com.redthirddivision.astilade.utils.Debugger.java

License:Apache License

public static void drawBounds(ShapeRenderer sr, Rectangle bounds, Color color, OrthographicCamera camera) {
    if (Astilade.MAJOR_DEBUG) {
        sr.setProjectionMatrix(camera.combined);
        sr.begin(ShapeType.Line);
        sr.setColor(color);
        sr.rect(bounds.x, bounds.y, bounds.width, bounds.height);
        sr.end();//  www. java 2 s.co  m
    }
}

From source file:com.steelkiwi.patheditor.path.PathSpline.java

License:Apache License

public void present(ShapeRenderer renderer, int index, int leftIndex, int rightIndex, renderMode mode,
        Color controlColor, Color segmentColor, Color selectColor) {
    Vector3 v;//from w  w w.j a v  a2  s. co m

    //draw all vertices
    if (totalVertices != null) {
        for (int i = 0; i < getSplineVerticesCount() - 1; i++) {
            v = totalVertices[i];
            renderer.setColor(segmentColor);
            renderer.filledCircle(v.x, v.y, 4);
        }
    }

    //draw control vertices
    if (controlVertices != null) {
        for (int i = 0; i < controlVertices.size(); i++) {
            v = controlVertices.get(i);
            renderer.setColor(controlColor);
            renderer.filledCircle(v.x, v.y, 4);
        }
    }

    //draw currently selected vertex
    if ((index != -1) || ((leftIndex != -1) || (rightIndex != -1))) {
        if ((mode == renderMode.EDIT) || (mode == renderMode.INSERT)) {
            if (controlVertices != null) {
                for (int i = 0; i < controlVertices.size(); i++) {
                    if (mode == renderMode.EDIT) {
                        if (i == index) {
                            v = controlVertices.get(i);
                            renderer.setColor(selectColor);
                            renderer.filledCircle(v.x, v.y, 8);
                        }
                    }
                    if (mode == renderMode.INSERT) {
                        if (i == leftIndex) {
                            v = controlVertices.get(i);
                            renderer.setColor(selectColor);
                            renderer.filledCircle(v.x, v.y, 8);
                        }
                        if (i == rightIndex) {
                            v = controlVertices.get(i);
                            renderer.setColor(selectColor);
                            renderer.filledCircle(v.x, v.y, 8);
                        }
                    }
                }
            }
        }
    }
}

From source file:com.trueMagic.object.creature.Player.java

@Override
public void draw(Batch batch, ShapeRenderer shapeRenderer) {
    //        shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
    //        Vec2 position = this.body.getPosition();
    //        shapeRenderer.setColor(Color.BLUE);
    //        shapeRenderer.rect((position.x * 64) - 16, (position.y * 64) - 48, 32, 96);
    //        shapeRenderer.end();
    shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
    shapeRenderer.setColor(Color.BLACK);
    Fixture fixture = this.body.m_fixtureList;
    while (fixture != null) {
        if (fixture.getType() == ShapeType.POLYGON) {
            PolygonShape shape = (PolygonShape) fixture.getShape();
            Vec2[] verts = shape.getVertices();
            for (int i = 1; i < shape.m_count; i++) {
                shapeRenderer.line((verts[i - 1].x + this.body.getPosition().x) * 64,
                        (verts[i - 1].y + this.body.getPosition().y) * 64,
                        (verts[i].x + this.body.getPosition().x) * 64,
                        (verts[i].y + this.body.getPosition().y) * 64);
            }/*from w ww  .j  av  a  2  s.  c  om*/
        }
        fixture = fixture.getNext();
    }
    shapeRenderer.end();

}