Example usage for com.badlogic.gdx.graphics.glutils ShapeRenderer setProjectionMatrix

List of usage examples for com.badlogic.gdx.graphics.glutils ShapeRenderer setProjectionMatrix

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.glutils ShapeRenderer setProjectionMatrix.

Prototype

public void setProjectionMatrix(Matrix4 matrix) 

Source Link

Document

Sets the projection matrix to be used for rendering.

Usage

From source file:com.mygdx.g3il.screens.MainMenuScreen.java

License:Apache License

@Override
public void draw(float delta) {
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    camera.update();/*from  w w  w.  j  a  va2  s .c o  m*/

    ShapeRenderer shapeRenderer = new ShapeRenderer();
    shapeRenderer.setProjectionMatrix(camera.combined);
    shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
    shapeRenderer.setColor(1, 1, 0, 1);
    shapeRenderer.rect(playBounds.x, playBounds.y, playBounds.getWidth(), playBounds.getHeight());
    shapeRenderer.rect(highscoresBounds.x, highscoresBounds.y, highscoresBounds.getWidth(),
            highscoresBounds.getHeight());
    shapeRenderer.end();

    game.batch.setProjectionMatrix(camera.combined);
    game.batch.setColor(Color.WHITE);
    game.batch.begin();
    game.batch.disableBlending();
    game.batch.draw(background, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    game.batch.end();

    game.batch.enableBlending();
    game.batch.begin();
    final Vector2 position = new Vector2();
    drawText("Play", playBounds.getCenter(position));
    drawText("High Scores", highscoresBounds.getCenter(position));
    //drawText("Help", helpBounds.getCenter(position));
    game.batch.end();
}

From source file:com.nebula2d.editor.framework.components.BoundingBox.java

License:Open Source License

@Override
public void render(GameObject selectedObject, SpriteBatch batcher, Camera cam) {
    if (gameObject != null && w > 0 && h > 0) {
        batcher.end();//from   www  .j a  va  2s . c  o  m

        ShapeRenderer shape = new ShapeRenderer();
        shape.setProjectionMatrix(cam.combined);
        shape.setColor(Color.RED);
        shape.begin(ShapeRenderer.ShapeType.Line);
        float halfw = w / 2.0f;
        float halfh = h / 2.0f;

        float x = gameObject.getPosition().x - halfw;
        float y = gameObject.getPosition().y - halfh;

        shape.rect(x, y, w, h);
        shape.end();
        batcher.begin();
    }
}

From source file:com.nebula2d.editor.framework.components.Circle.java

License:Open Source License

@Override
public void render(GameObject selectedObject, SpriteBatch batcher, Camera cam) {
    if (gameObject != null && r % 360 != 0) {
        batcher.end();/*from w  w  w . j a va 2s  .  com*/
        ShapeRenderer shape = new ShapeRenderer();
        shape.setProjectionMatrix(cam.combined);
        shape.setColor(Color.RED);
        shape.begin(ShapeRenderer.ShapeType.Line);

        float x = gameObject.getPosition().x;
        float y = gameObject.getPosition().y;

        shape.circle(x, y, r);

        shape.end();
        batcher.begin();
    }
}

From source file:com.nebula2d.editor.framework.GameObject.java

License:Open Source License

public void render(GameObject selectedObject, SpriteBatch batcher, Camera cam) {
    if (renderer != null && renderer.isEnabled()) {
        renderer.render(selectedObject, batcher, cam);
    } else {//from w w w  .  ja  v  a 2 s  .c o  m
        batcher.end();
        Gdx.gl.glEnable(GL20.GL_BLEND);
        ShapeRenderer shape = new ShapeRenderer();
        shape.setProjectionMatrix(cam.combined);
        OrthographicCamera ortho = (OrthographicCamera) cam;
        shape.begin(ShapeRenderer.ShapeType.Filled);
        shape.setColor(new Color(0f, 1f, 0f, 0.5f));
        shape.circle(getPosition().x, getPosition().y, 4 * ortho.zoom);
        shape.end();
        Gdx.gl.glDisable(GL20.GL_BLEND);
        batcher.begin();
    }
    for (IRenderable renderable : renderables) {
        if (((Component) renderable).isEnabled()) {
            renderable.render(selectedObject, batcher, cam);
        }
    }
}

From source file:com.redthirddivision.astilade.utils.Debugger.java

License:Apache License

public static void drawBounds(ShapeRenderer sr, Rectangle bounds, Color color, OrthographicCamera camera) {
    if (Astilade.MAJOR_DEBUG) {
        sr.setProjectionMatrix(camera.combined);
        sr.begin(ShapeType.Line);
        sr.setColor(color);/*from   www .ja va 2 s  .  c o  m*/
        sr.rect(bounds.x, bounds.y, bounds.width, bounds.height);
        sr.end();
    }
}

From source file:com.vlaaad.dice.ui.components.Rain.java

License:Open Source License

@Override
public void draw(Batch batch, float parentAlpha) {
    validate();//  w w  w .  j a  v  a  2 s  . c o m
    batch.end();
    Gdx.gl.glClearColor(0, 0, 0, 0);
    Gdx.gl.glEnable(GL20.GL_BLEND);
    Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    ShapeRenderer renderer = Config.shapeRenderer;
    renderer.setProjectionMatrix(batch.getProjectionMatrix());
    renderer.setTransformMatrix(batch.getTransformMatrix());

    renderer.begin(ShapeRenderer.ShapeType.Filled);
    renderer.setColor(style.color.r, style.color.g, style.color.b, style.color.a * parentAlpha);
    float usedWidth = getWidth() - style.pad;
    int count = (int) (usedWidth / (style.dropWidth + style.pad));
    if (count == 0)
        return;
    float step = usedWidth / ((float) count);
    float x = style.pad;
    for (int i = 0, n = rows.size; i < n; i++) {
        Row row = rows.get(i);
        drawRow(x, row);
        x += step;
    }
    renderer.end();
    Gdx.gl.glDisable(GL20.GL_BLEND);
    batch.begin();
}

From source file:core.september.pushathon.workers.BatchRenderer.java

License:Apache License

protected void renderMask(ShapeRenderer shape) {
    shape.setProjectionMatrix(camera.combined);
    shape.begin(ShapeType.Line);/*w w  w .ja va  2 s. co m*/
    shape.setColor(Color.DARK_GRAY);
    Rectangle boundsD = gameController.resources.counterD.getScaled(scale);
    shape.rect(boundsD.x, boundsD.y, boundsD.width * 2, boundsD.height);
    boundsD = gameController.resources.scoreU.getScaled(scale);
    shape.rect(boundsD.x, boundsD.y, boundsD.width * 4, boundsD.height);

    Gdx.gl.glLineWidth(5);
    shape.end();
}

From source file:ludowars.core.gui.LayerManager.java

public void render(SpriteBatch batch, ShapeRenderer sr, float delta) {
    for (Layer l : layers) {
        OrthographicCamera camera = l.getCamera();

        camera.update();/*  w w w .  j  a v a 2 s. c o m*/
        batch.setProjectionMatrix(camera.combined);
        sr.setProjectionMatrix(camera.combined);

        batch.begin();
        l.render(batch, sr, delta);
        batch.end();
    }
}

From source file:managers.HealthBarManager.java

public void drawHealthBar(ShapeRenderer sr, World world, Camera camera) {
    for (Entity e : world.getEntities(PLAYER, ENEMY)) {
        float x = e.get(Position.class).getX();
        float y = e.get(Position.class).getY();
        int eHeight = e.get(Body.class).getHeight();

        sr.setColor(Color.BLACK);
        sr.begin(ShapeRenderer.ShapeType.Filled);
        sr.rect(x, y + eHeight + 9, (float) (e.get(Health.class).getMaxHp() / 2), 12);
        sr.setProjectionMatrix(camera.combined);
        sr.end();//w  w w .j  a v a  2s  . com

        sr.setColor(Color.RED);
        sr.begin(ShapeRenderer.ShapeType.Filled);
        sr.rect(x, y + eHeight + 10, (float) (e.get(Health.class).getMaxHp() / 2), 10);
        sr.setProjectionMatrix(camera.combined);
        sr.end();

        sr.setColor(Color.GREEN);
        sr.begin(ShapeRenderer.ShapeType.Filled);
        sr.rect(x, y + eHeight + 10, e.get(Health.class).getHp() / 2, 10);
        sr.setProjectionMatrix(camera.combined);
        sr.end();
    }
}

From source file:org.tntstudio.core.Screen.java

License:Apache License

@Override
public void vpApply(ShapeRenderer shape) {
    if (shape == null)
        return;/*from w  ww.ja  va  2 s  .c  o m*/

    shape.setProjectionMatrix(projection);
    shape.setTransformMatrix(transform);
}