List of usage examples for com.badlogic.gdx.graphics.glutils ShapeRenderer ShapeRenderer
public ShapeRenderer()
From source file:net.dermetfan.same.systems.shapes.ShapeRendererSystem.java
License:Apache License
/** @return a new {@link ShapeRenderer} */ @Override public ShapeRenderer newResource() { return new ShapeRenderer(); }
From source file:net.noviden.towerdefense.MapCreator.MapCreatorScreen.java
License:Open Source License
public MapCreatorScreen(final TowerDefense towerDefense) { this.towerDefense = towerDefense; camera = new OrthographicCamera(); camera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.update();/*from w ww. ja v a 2s. c o m*/ stage = new Stage(); final Skin skin = new Skin(Gdx.files.internal("assets/uiskin.json")); table = new Table(); table.setFillParent(true); name = UUID.randomUUID().toString().substring(0, 5); Label nameLabel = new Label("Name:", skin); final TextField nameField = new TextField(name, skin); TextButton addPathButton = new TextButton("Add New Path", skin); TextButton undoButton = new TextButton("Remove Last Point", skin); TextButton finishButton = new TextButton("Save Map", skin); TextButton exitButton = new TextButton("Exit", skin); final TextButton displayOptionsButton = new TextButton("Options", skin); // set up options table final Table optionsTable = new Table(); optionsTable.setVisible(false); Label initialPlayerHealthLabel = new Label("Initial Player Health:", skin); final TextField initialPlayerHealthText = new TextField("" + MapSettings.DEFAULT_INITIAL_PLAYER_HEALTH, skin); Label initialPlayerResourcesLabel = new Label("Initial Player Resources:", skin); final TextField initialPlayerResourcesText = new TextField( "" + MapSettings.DEFAULT_INITIAL_PLAYER_RESOURCES, skin); Label initialUnitHealthLabel = new Label("Initial Unit Health:", skin); final TextField initialUnitHealthText = new TextField("" + MapSettings.DEFAULT_INITIAL_UNIT_HEALTH, skin); Label initialUnitMovementSpeedLabel = new Label("Initial Unit Movement Speed:", skin); final TextField initialUnitMovementSpeedText = new TextField("" + MapSettings.DEFAULT_INITIAL_UNIT_SPEED, skin); Label initialUnitDamageLabel = new Label("Initial Unit Damage:", skin); final TextField initialUnitDamageText = new TextField("" + MapSettings.DEFAULT_INITIAL_UNIT_DAMAGE, skin); Label defaultUnitSpawnRateLabel = new Label("Unit Spawn Rate:", skin); final TextField defaultUnitSpawnRateText = new TextField("" + MapSettings.DEFAULT_UNIT_SPAWN_RATE, skin); TextButton displayWavesCreatorButton = new TextButton("Waves Creator", skin); TextButton displayTurretsButton = new TextButton("Disable Turrets", skin); optionsTable.add(initialPlayerHealthLabel, initialPlayerHealthText); optionsTable.row(); optionsTable.add(initialPlayerResourcesLabel, initialPlayerResourcesText); optionsTable.row(); optionsTable.add(initialUnitHealthLabel, initialUnitHealthText); optionsTable.row(); optionsTable.add(initialUnitMovementSpeedLabel, initialUnitMovementSpeedText); optionsTable.row(); optionsTable.add(initialUnitDamageLabel, initialUnitDamageText); optionsTable.row(); optionsTable.add(defaultUnitSpawnRateLabel, defaultUnitSpawnRateText); optionsTable.row(); optionsTable.add(displayTurretsButton); final Table disableTurretsTable = new Table(); disableTurretsTable.setVisible(false); final CheckBox disableChaingunTurretCheckbox = new CheckBox("Disable Chaingun", skin); final CheckBox disableBasicTurretCheckbox = new CheckBox("Disable Basic", skin); final CheckBox disableBuffTurretCheckbox = new CheckBox("Disable Buff", skin); final CheckBox disableHomingTurretCheckbox = new CheckBox("Disable Homing", skin); final CheckBox disableRocketTurretCheckbox = new CheckBox("Disable Rocket", skin); final CheckBox disableShotgunTurretCheckbox = new CheckBox("Disable Shotgun", skin); disableTurretsTable.add(disableChaingunTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBasicTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBuffTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableHomingTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableRocketTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableShotgunTurretCheckbox); optionsTable.row(); optionsTable.add(disableTurretsTable); table.add(addPathButton); table.add(undoButton); table.add(finishButton); table.add(exitButton); table.row(); table.add(nameLabel, nameField); table.add(displayOptionsButton); table.row(); table.add(optionsTable); table.top(); table.right(); stage.addActor(table); inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(stage); inputMultiplexer.addProcessor(new GestureDetector(new MyGestureListener())); Gdx.input.setInputProcessor(inputMultiplexer); addPathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { // remove last point in set if (pointSet.size() > 1) { // valid to create a new path paths.push(new Path(pointSet, 5.0f)); System.out.println("Added a path to paths Stack"); pointSet = new ArrayList<Point>(); } else { Dialog errorDialog = new Dialog("Error!", skin); errorDialog.text("Error! Must finish one path before starting another!"); errorDialog.button("Ok"); errorDialog.show(stage); } } }); undoButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { // remove last point in set if (pointSet.size() > 0) { pointSet.remove(pointSet.size() - 1); } else { if (paths.size() > 0) { Path path = paths.pop(); pointSet = (ArrayList<Point>) path.set.clone(); System.out.println("Popped from paths"); } } } }); exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { towerDefense.setScreen(new MapEditorSelectorScreen(towerDefense)); dispose(); } }); finishButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (paths.size() == 0 && pointSet.size() < 2) { displayErrorMessage("Error! Each path must have at least an entrance and exit", skin); return; } // create settings for map int playerHealth = Integer.parseInt(initialPlayerHealthText.getText()), playerResources = Integer.parseInt(initialPlayerResourcesText.getText()), unitDamage = Integer.parseInt(initialUnitDamageText.getText()); float unitHealth = Float.parseFloat(initialUnitHealthText.getText()), unitSpeed = Float.parseFloat(initialUnitMovementSpeedText.getText()), unitSpawnRate = Float.parseFloat(defaultUnitSpawnRateText.getText()); // validation if (playerHealth <= 0.0f) { displayErrorMessage("Error! Player cannot start with 0.0 health", skin); return; } else if (unitHealth <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 health", skin); return; } else if (unitDamage <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 damage", skin); return; } else if (unitSpeed <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 speed", skin); return; } else if (unitSpawnRate <= 0.0f) { displayErrorMessage("Error! Spawn rate cannot be 0.0", skin); return; } ArrayList<BaseTurret.Type> disabledTypes = new ArrayList<BaseTurret.Type>(); if (disableBasicTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.NORMAL); } if (disableBuffTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.BUFF); } if (disableChaingunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.CHAINGUN); } if (disableHomingTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.HOMING); } if (disableRocketTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.ROCKET); } if (disableShotgunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.SHOTGUN); } if (disabledTypes.size() == BaseTurret.Type.values().length) { displayErrorMessage("Error! Cannot disable all turrets", skin); return; } MapSettings mapSettings = new MapSettings(); BaseTurret.Type[] disabledTypesArr = new BaseTurret.Type[disabledTypes.size()]; disabledTypesArr = disabledTypes.toArray(disabledTypesArr); mapSettings.setDisabledTurretTypes(disabledTypesArr); String[] keys = { MapSettings.PLAYER_INITIAL_HEALTH_KEY, MapSettings.PLAYER_INITIAL_RESOURCES_KEY, MapSettings.UNIT_INITIAL_DAMAGE_KEY, MapSettings.UNIT_INITIAL_HEALTH_KEY, MapSettings.UNIT_INITIAL_SPEED_KEY, MapSettings.UNIT_SPAWN_RATE_KEY }; float[] values = { playerHealth, playerResources, unitDamage, unitHealth, unitSpeed, unitSpawnRate }; mapSettings.putValues(keys, values); // make sure current pointSet is included in new map if (pointSet.size() > 1) { paths.push(new Path(pointSet, 5.0f)); } // convert stack to array Path[] pathsForMap = new Path[paths.size()]; int i = 0; while (!paths.empty()) { pathsForMap[i++] = paths.pop(); } // finally create the map Map map = new Map(new Map.Dimensions(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()), pathsForMap, nameField.getText(), mapSettings); towerDefense.maps.add(map); // return to main menu towerDefense.setScreen(new MapEditorSelectorScreen(towerDefense)); dispose(); } }); displayOptionsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (optionsTable.isVisible()) { optionsTable.setVisible(false); // disableTurretsTable.setVisible(false); } else { optionsTable.setVisible(true); } } }); displayTurretsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (disableTurretsTable.isVisible()) { disableTurretsTable.setVisible(false); } else { disableTurretsTable.setVisible(true); } } }); pointSet = new ArrayList<Point>(); paths = new Stack<Path>(); batch = new SpriteBatch(); shapeRenderer = new ShapeRenderer(); }
From source file:net.noviden.towerdefense.MapEditor.MapEditorScreen.java
License:Open Source License
public MapEditorScreen(final TowerDefense towerDefense, Map pMap) { _towerDefense = towerDefense;//from w w w . ja v a 2 s. co m _originalMapReference = pMap; _map = pMap.clone(); _orthoCamera = new OrthographicCamera(); _orthoCamera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); _orthoCamera.update(); _spriteBatch = new SpriteBatch(); _shapeRenderer = new ShapeRenderer(); _shapeRenderer.setAutoShapeType(true); // make use of map settings to have units travel slightly faster, for display niceties _mapSettings = new MapSettings(); _mapSettings.putValue(MapSettings.UNIT_INITIAL_SPEED_KEY, 150.0f); // set units display to true initially _displayUnits = true; // instantiate/create unit managers for paths resetUnitManagers(); // there must exist at least one path if we are EDITING an existing map _selectedPathIndex = 0; final Skin skin = new Skin(Gdx.files.internal("assets/uiskin.json")); stage = new Stage(); rootTable = new Table(); rootTable.setFillParent(true); Table pathAddDeleteTable = new Table(); TextButton saveButton = new TextButton("Save", skin); TextButton exitButton = new TextButton("Exit Without Saving", skin); TextButton addPathButton = new TextButton("Add Path", skin); TextButton deletePathButton = new TextButton("Delete Current Path", skin); TextButton deleteLastNodeOnPathButton = new TextButton("Delete End Node", skin); TextButton displayOptionsButton = new TextButton("Options", skin); TextButton toggleUnitsDisplayButton = new TextButton("Toggle Units Display", skin); pathAddDeleteTable.add(deletePathButton); pathAddDeleteTable.add(addPathButton); pathAddDeleteTable.add(saveButton); pathAddDeleteTable.add(exitButton); pathAddDeleteTable.row(); pathAddDeleteTable.add(deleteLastNodeOnPathButton).expandX().left(); pathAddDeleteTable.add(displayOptionsButton); pathAddDeleteTable.add(toggleUnitsDisplayButton); Table pathSelectorTable = new Table(); Texture leftArrowTexture = new Texture(Gdx.files.internal("leftArrow.png")); Image leftArrowImage = new Image(leftArrowTexture); Texture rightArrowTexture = new Texture(Gdx.files.internal("rightArrow.png")); Image rightArrowImage = new Image(rightArrowTexture); final Label selectedPathLabel = new Label("0", skin); pathSelectorTable.add(leftArrowImage).pad(8.0f); pathSelectorTable.add(selectedPathLabel).pad(8.0f); pathSelectorTable.add(rightArrowImage).pad(8.0f); // options table // set up options table final Table optionsTable = new Table(); optionsTable.setVisible(false); MapSettings currentSettings = _map.getSettings(); Label initialPlayerHealthLabel = new Label("Initial Player Health:", skin); final TextField initialPlayerHealthText = new TextField( "" + (int) currentSettings.getValue(MapSettings.PLAYER_INITIAL_HEALTH_KEY), skin); Label initialPlayerResourcesLabel = new Label("Initial Player Resources:", skin); final TextField initialPlayerResourcesText = new TextField( "" + (int) currentSettings.getValue(MapSettings.PLAYER_INITIAL_RESOURCES_KEY), skin); Label initialUnitHealthLabel = new Label("Initial Unit Health:", skin); final TextField initialUnitHealthText = new TextField( "" + currentSettings.getValue(MapSettings.UNIT_INITIAL_HEALTH_KEY), skin); Label initialUnitMovementSpeedLabel = new Label("Initial Unit Movement Speed:", skin); final TextField initialUnitMovementSpeedText = new TextField( "" + currentSettings.getValue(MapSettings.UNIT_INITIAL_SPEED_KEY), skin); Label initialUnitDamageLabel = new Label("Initial Unit Damage:", skin); final TextField initialUnitDamageText = new TextField( "" + (int) currentSettings.getValue(MapSettings.UNIT_INITIAL_DAMAGE_KEY), skin); Label defaultUnitSpawnRateLabel = new Label("Unit Spawn Rate:", skin); final TextField defaultUnitSpawnRateText = new TextField( "" + currentSettings.getValue(MapSettings.UNIT_SPAWN_RATE_KEY), skin); // TODO Implement this button TextButton displayWavesCreatorButton = new TextButton("Waves Creator", skin); TextButton displayTurretsButton = new TextButton("Disable Turrets", skin); optionsTable.add(initialPlayerHealthLabel, initialPlayerHealthText); optionsTable.row(); optionsTable.add(initialPlayerResourcesLabel, initialPlayerResourcesText); optionsTable.row(); optionsTable.add(initialUnitHealthLabel, initialUnitHealthText); optionsTable.row(); optionsTable.add(initialUnitMovementSpeedLabel, initialUnitMovementSpeedText); optionsTable.row(); optionsTable.add(initialUnitDamageLabel, initialUnitDamageText); optionsTable.row(); optionsTable.add(defaultUnitSpawnRateLabel, defaultUnitSpawnRateText); optionsTable.row(); optionsTable.add(displayTurretsButton); final Table disableTurretsTable = new Table(); disableTurretsTable.setVisible(false); final CheckBox disableChaingunTurretCheckbox = new CheckBox("Disable Chaingun", skin); disableChaingunTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.CHAINGUN)); final CheckBox disableBasicTurretCheckbox = new CheckBox("Disable Basic", skin); disableBasicTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.NORMAL)); final CheckBox disableBuffTurretCheckbox = new CheckBox("Disable Buff", skin); disableBuffTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.BUFF)); final CheckBox disableHomingTurretCheckbox = new CheckBox("Disable Homing", skin); disableHomingTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.HOMING)); final CheckBox disableRocketTurretCheckbox = new CheckBox("Disable Rocket", skin); disableRocketTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.ROCKET)); final CheckBox disableShotgunTurretCheckbox = new CheckBox("Disable Shotgun", skin); disableShotgunTurretCheckbox.setChecked(currentSettings.isTurretTypeDisabled(BaseTurret.Type.SHOTGUN)); disableTurretsTable.add(disableChaingunTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBasicTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableBuffTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableHomingTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableRocketTurretCheckbox); disableTurretsTable.row(); disableTurretsTable.add(disableShotgunTurretCheckbox); // transformations table TextButton displayTransformationsTableButton = new TextButton("Enable Transformations", skin); CheckBox enableRandomTransformationCheckbox = new CheckBox("Random", skin); CheckBox enableTurretTransformationCheckbox = new CheckBox("Turret", skin); CheckBox enableUnitTransformationCheckbox = new CheckBox("Unit", skin); final Table transformationsTable = new Table(); transformationsTable.setVisible(false); transformationsTable.add(enableRandomTransformationCheckbox).row(); transformationsTable.add(enableTurretTransformationCheckbox).row(); transformationsTable.add(enableUnitTransformationCheckbox).row(); optionsTable.row(); optionsTable.add(disableTurretsTable); optionsTable.row(); optionsTable.add(displayTransformationsTableButton); optionsTable.row(); optionsTable.add(transformationsTable); // finally, add tables to root table and set input processing rootTable.add(pathSelectorTable).expandX().left().expandY().top(); rootTable.add(pathAddDeleteTable).expandX().right().expandY().top(); rootTable.row(); rootTable.add(optionsTable).expandX().right().expandY().top(); stage.addActor(rootTable); inputMultiplexer = new InputMultiplexer(stage, new GestureDetector(new MyGestureListener())); Gdx.input.setInputProcessor(inputMultiplexer); // listeners saveButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { int index = _towerDefense.maps.indexOf(_originalMapReference); String message = ""; int playerHealth = Integer.parseInt(initialPlayerHealthText.getText()), playerResources = Integer.parseInt(initialPlayerResourcesText.getText()), unitDamage = Integer.parseInt(initialUnitDamageText.getText()); float unitHealth = Float.parseFloat(initialUnitHealthText.getText()), unitSpeed = Float.parseFloat(initialUnitMovementSpeedText.getText()), unitSpawnRate = Float.parseFloat(defaultUnitSpawnRateText.getText()); // validation if (playerHealth <= 0.0f) { displayErrorMessage("Error! Player cannot start with 0.0 health", skin); return; } else if (unitHealth <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 health", skin); return; } else if (unitDamage <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 damage", skin); return; } else if (unitSpeed <= 0.0f) { displayErrorMessage("Error! Units cannot start with 0.0 speed", skin); return; } else if (unitSpawnRate <= 0.0f) { displayErrorMessage("Error! Spawn rate cannot be 0.0", skin); return; } ArrayList<BaseTurret.Type> disabledTypes = new ArrayList<BaseTurret.Type>(); if (disableBasicTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.NORMAL); } if (disableBuffTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.BUFF); } if (disableChaingunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.CHAINGUN); } if (disableHomingTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.HOMING); } if (disableRocketTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.ROCKET); } if (disableShotgunTurretCheckbox.isChecked()) { disabledTypes.add(BaseTurret.Type.SHOTGUN); } if (disabledTypes.size() == BaseTurret.Type.values().length) { displayErrorMessage("Error! Cannot disable all turrets", skin); return; } MapSettings mapSettings = new MapSettings(); BaseTurret.Type[] disabledTypesArr = new BaseTurret.Type[disabledTypes.size()]; disabledTypesArr = disabledTypes.toArray(disabledTypesArr); mapSettings.setDisabledTurretTypes(disabledTypesArr); String[] keys = { MapSettings.PLAYER_INITIAL_HEALTH_KEY, MapSettings.PLAYER_INITIAL_RESOURCES_KEY, MapSettings.UNIT_INITIAL_DAMAGE_KEY, MapSettings.UNIT_INITIAL_HEALTH_KEY, MapSettings.UNIT_INITIAL_SPEED_KEY, MapSettings.UNIT_SPAWN_RATE_KEY }; float[] values = { playerHealth, playerResources, unitDamage, unitHealth, unitSpeed, unitSpawnRate }; mapSettings.putValues(keys, values); // save settings to map _map.setSettings(mapSettings); // finally, save map if (index >= 0) { _towerDefense.maps.set(index, _map); message = "Saved over old map."; } else { _towerDefense.maps.add(_map); message = "Something weird happened, saved new copy of map."; } _originalMapReference = _map; _map = _map.clone(); Dialog saveSucceeded = new Dialog("Success!", skin); saveSucceeded.text(message); saveSucceeded.button("Continue"); saveSucceeded.show(stage); } }); exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { _towerDefense.setScreen(new MapEditorSelectorScreen(_towerDefense)); dispose(); } }); addPathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Path[] paths = _map.getPaths(); // make a copy of old paths array, and add a new path to the end Path[] updatedPaths = new Path[paths.length + 1]; for (int i = 0; i < paths.length; i++) { updatedPaths[i] = paths[i]; } updatedPaths[updatedPaths.length - 1] = new Path(new ArrayList<Point>(), 5.0f); // TODO remove magic number _map.setPaths(updatedPaths); _selectedPathIndex = updatedPaths.length - 1; resetUnitManagers(); selectedPathLabel.setText("" + _selectedPathIndex); } }); deletePathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Path[] paths = _map.getPaths(); if (paths.length < 1) { return; } // make a new array and set it to the map Path[] updatedPaths = new Path[paths.length - 1]; int offset = 0; for (int i = 0; i < paths.length; i++) { if (i == _selectedPathIndex) { offset = -1; continue; } updatedPaths[i + offset] = paths[i]; } _map.setPaths(updatedPaths); resetUnitManagers(); if (_selectedPathIndex > 0) { _selectedPathIndex--; } selectedPathLabel.setText("" + _selectedPathIndex); } }); deleteLastNodeOnPathButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Path[] paths = _map.getGenericPaths(); if (_selectedPathIndex >= paths.length) { return; } Path selectedPath = paths[_selectedPathIndex]; if (selectedPath.set.size() > 0) { selectedPath.set.remove(selectedPath.set.size() - 1); resetUnitManagers(); } } }); leftArrowImage.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (_selectedPathIndex > 0) { _selectedPathIndex--; selectedPathLabel.setText("" + _selectedPathIndex); } } }); rightArrowImage.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (_selectedPathIndex < (_map.getPaths().length - 1)) { _selectedPathIndex++; selectedPathLabel.setText("" + _selectedPathIndex); } } }); displayOptionsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { optionsTable.setVisible(!optionsTable.isVisible()); } }); displayTurretsButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { disableTurretsTable.setVisible(!disableTurretsTable.isVisible()); } }); displayTransformationsTableButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { transformationsTable.setVisible(!transformationsTable.isVisible()); } }); toggleUnitsDisplayButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { _displayUnits = !_displayUnits; } }); }
From source file:net.noviden.towerdefense.Screens.GameScreen.java
License:Open Source License
public GameScreen(final TowerDefense towerDefense, Map gameMap) { // store our callback to the Game class this.towerDefense = towerDefense; // initialize our input vector here, to save the precious gc vector3 = new Vector3(); // get the initial mouse location, where we draw the next turret to be created mouseLocation = new Point(Gdx.input.getX(), Gdx.input.getY()); // get the map from the arguments map = gameMap;// ww w . j ava 2s. co m // create a unit manager for each path on this map Path[] paths = map.getPaths(); unitManagers = new UnitManager[paths.length]; for (int i = 0; i < paths.length; i++) { unitManagers[i] = new UnitManager(paths[i], map.getSettings()); } turretManager = new TurretManager(); player = new Player(gameMap.getSettings()); MissileManager.initialize(); // set up the camera // FIXME there's something fishy with this and the screen size orthoCamera = new OrthographicCamera(); // orthoCamera.setToOrtho(true, TowerDefense.SCREEN_WIDTH, TowerDefense.SCREEN_HEIGHT); // orthoCamera.position.set(TowerDefense.SCREEN_WIDTH / 2, TowerDefense.SCREEN_HEIGHT / 2, 0); orthoCamera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); orthoCamera.update(); // set up the ui by creating the base Stage, where the resources table, upgrade table, // information table and other fun takes place stage = new Stage(); Skin skin = new Skin(Gdx.files.internal("assets/uiskin.json")); rootTable = new Table(); rootTable.setFillParent(true); stage.addActor(rootTable); TextButton exitButton = new TextButton("Main Menu", skin); exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { towerDefense.setScreen(new MainMenuScreen(towerDefense)); } }); pauseButton = new TextButton("Pause", skin); pauseButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { pauseGame(); } }); Table selectTypeTable = new Table(); final TextButton buttonSelectBasicTurret = new TextButton("Basic (R50)", skin, "default"); final TextButton buttonSelectChaingunTurret = new TextButton("Chaingun (R50)", skin); final TextButton buttonSelectShotgunTurret = new TextButton("Shotgun (R50)", skin); final TextButton buttonSelectRocketTurret = new TextButton("Rocket (R50)", skin); final TextButton buttonSelectHomingTurret = new TextButton("Homing (R50)", skin); final TextButton buttonSelectBuffTurret = new TextButton("Buff (R50)", skin); selectTurretButtons = new TextButton[] { buttonSelectBasicTurret, buttonSelectChaingunTurret, buttonSelectShotgunTurret, buttonSelectRocketTurret, buttonSelectHomingTurret, buttonSelectBuffTurret }; if (!map.getSettings().isTurretTypeDisabled(BaseTurret.Type.NORMAL)) selectTypeTable.add(buttonSelectBasicTurret); if (!map.getSettings().isTurretTypeDisabled(BaseTurret.Type.CHAINGUN)) selectTypeTable.add(buttonSelectChaingunTurret); if (!map.getSettings().isTurretTypeDisabled(BaseTurret.Type.ROCKET)) selectTypeTable.add(buttonSelectRocketTurret); if (!map.getSettings().isTurretTypeDisabled(BaseTurret.Type.SHOTGUN)) selectTypeTable.add(buttonSelectShotgunTurret); if (!map.getSettings().isTurretTypeDisabled(BaseTurret.Type.HOMING)) selectTypeTable.add(buttonSelectHomingTurret); if (!map.getSettings().isTurretTypeDisabled(BaseTurret.Type.BUFF)) selectTypeTable.add(buttonSelectBuffTurret); buttonSelectBasicTurret.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { player.setTurretSelectedForPurchase(new BasicTurret(mouseLocation.clone())); resetVisualTurretSelection(); buttonSelectBasicTurret.setColor(Color.NAVY); } }); buttonSelectChaingunTurret.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { player.setTurretSelectedForPurchase(new ChaingunTurret(mouseLocation.clone())); resetVisualTurretSelection(); buttonSelectChaingunTurret.setColor(Color.NAVY); } }); buttonSelectRocketTurret.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { player.setTurretSelectedForPurchase(new RocketTurret(mouseLocation.clone())); resetVisualTurretSelection(); buttonSelectRocketTurret.setColor(Color.NAVY); } }); buttonSelectShotgunTurret.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { player.setTurretSelectedForPurchase(new ShotgunTurret(mouseLocation.clone())); resetVisualTurretSelection(); buttonSelectShotgunTurret.setColor(Color.NAVY); } }); buttonSelectHomingTurret.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { player.setTurretSelectedForPurchase(new HomingTurret(mouseLocation.clone())); resetVisualTurretSelection(); buttonSelectHomingTurret.setColor(Color.NAVY); } }); buttonSelectBuffTurret.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { player.setTurretSelectedForPurchase(new BuffTurret(mouseLocation.clone(), turretManager)); resetVisualTurretSelection(); buttonSelectBuffTurret.setColor(Color.NAVY); } }); resetVisualTurretSelection(); // add in information view Table infoTable = new Table(); resourcesLabel = new Label("Resources: R" + player.getResources(), skin); scoreLabel = new Label("Score: " + player.getScore(), skin); healthLabel = new Label("Health: " + player.getHealth(), skin); numTurretsLabel = new Label("Turrets Created: " + player.getNumTurretsCreated(), skin); numUnitsKilledLabel = new Label("Units killed: " + player.getNumUnitsKilled(), skin); startDate = new Date(); timeLabel = new Label("Elapsed: ", skin); infoTable.add(healthLabel).pad(5.0f); infoTable.add(scoreLabel).pad(5.0f); infoTable.add(resourcesLabel).pad(5.0f); infoTable.add(numTurretsLabel).pad(5.0f); infoTable.add(numUnitsKilledLabel).pad(5.0f); infoTable.add(timeLabel).pad(10.0f); // turret upgrade user interface upgradeTable = new Table(); selectedTurretLabel = new Label("Upgrade Turret", skin); damageLabel = new Label("Damage (Current)", skin); upgradeDamageButton = new TextButton("+10 (R40)", skin); rangeLabel = new Label("Range (Current)", skin); upgradeRangeButton = new TextButton("+10 (R40)", skin); uniqueModifierLabel = new Label("Unique (Current)", skin); upgradeUniqueModifierButton = new TextButton("+1 (R40)", skin); sellButton = new TextButton("Sell (Value)", skin); upgradeTable.add(selectedTurretLabel); upgradeTable.add(sellButton); upgradeTable.row(); upgradeTable.add(damageLabel); upgradeTable.add(upgradeDamageButton); upgradeTable.row(); upgradeTable.add(rangeLabel); upgradeTable.add(upgradeRangeButton); upgradeTable.row(); upgradeTable.add(uniqueModifierLabel); upgradeTable.add(upgradeUniqueModifierButton); upgradeTable.setVisible(false); Table menuTable = new Table(); menuTable.add(pauseButton, exitButton); fpsLabel = new Label("0fps", skin); Table topHalfTable = new Table(), botHalfTable = new Table(); // topHalfTable.setDebug(true); botHalfTable.setDebug(true); topHalfTable.add(infoTable); topHalfTable.row(); topHalfTable.add(selectTypeTable); topHalfTable.row(); topHalfTable.add(upgradeTable).expandX().right(); botHalfTable.add(fpsLabel).expandX().left().expandY().bottom(); botHalfTable.add(menuTable).expandX().right().expandY().bottom(); rootTable.add(topHalfTable).fill().top(); rootTable.row(); rootTable.add(botHalfTable).fill().expand(); /*** END OF TABLES AND ALIGNMENT ***/ upgradeDamageButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { BaseTurret turret = player.getTurretSelectedForUpgrade(); if (player.getResources() >= turret.getUpgradeCost() && turret.canUpgradeDamage()) { player.decreaseResources(turret.getUpgradeCost()); turret.upgradeDamage(); } } }); upgradeRangeButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { BaseTurret turret = player.getTurretSelectedForUpgrade(); if (player.getResources() >= turret.getUpgradeCost()) { player.decreaseResources(turret.getUpgradeCost()); player.getTurretSelectedForUpgrade().upgradeRange(); } } }); upgradeUniqueModifierButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { BaseTurret turret = player.getTurretSelectedForUpgrade(); if (player.getResources() >= turret.getUpgradeCost() && turret.canUpgradeUniqueModifier()) { player.decreaseResources(turret.getUpgradeCost()); turret.upgradeUniqueModifier(); } } }); sellButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { player.addResources(player.getTurretSelectedForUpgrade().getWorth()); turretManager.removeTurret(player.getTurretSelectedForUpgrade()); player.setState(Player.State.TURRET_PLACE); upgradeTable.setVisible(false); } }); // set up gameOver menu, which includes its own stage for alignment purposes gameOverTable = new Table(); gameOverTable.setFillParent(true); gameOverTable.setVisible(false); highScoreLabel = new Label("High Score: ", skin); lastScoreLabel = new Label("Last Score: ", skin); continueButton = new TextButton("Continue", skin); gameOverTable.add(highScoreLabel); gameOverTable.row(); gameOverTable.add(lastScoreLabel); gameOverTable.row(); gameOverTable.add(continueButton); gameOverTable.center(); gameOverStage = new Stage(); gameOverStage.addActor(gameOverTable); continueButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { towerDefense.setScreen(new MainMenuScreen(towerDefense)); dispose(); } }); // now set input processing, by adding all input sources to the inputMultiplexer inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(gameOverStage); inputMultiplexer.addProcessor(stage); inputMultiplexer.addProcessor(new GestureDetector(new MyGestureListener())); inputMultiplexer.addProcessor(new MyInputProcessor()); Gdx.input.setInputProcessor(inputMultiplexer); // instantiate the spritebatch, where all drawing takes place, and shapeRenderer likewise batch = new SpriteBatch(); shapeRenderer = new ShapeRenderer(); // game starts off going fast! isPaused = false; // instantiate transformation _transformation = new TurretTransformation(turretManager); // instantiate the fpsLogger fpsLogger = new FPSLogger(); }
From source file:net.noviden.towerdefense.Screens.MainMenuScreen.java
License:Open Source License
public MainMenuScreen(final TowerDefense towerDefense) { this.towerDefense = towerDefense; // initialize singletons GameSettings.initialize();//from w ww . j ava2s. c o m // set up ui _skin = new Skin(Gdx.files.internal("assets/uiskin.json")); stage = new Stage(); menuTable = new Table(); menuTable.setFillParent(true); stage.addActor(menuTable); Gdx.input.setInputProcessor(stage); setupUi(); // set up dynamic background _spriteBatch = new SpriteBatch(); _shapeRenderer = new ShapeRenderer(); _shapeRenderer.setAutoShapeType(true); _orthoCamera = new OrthographicCamera(); _orthoCamera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // _orthoCamera.position.set(TowerDefense.SCREEN_WIDTH / 2, TowerDefense.SCREEN_HEIGHT / 2, 0); _orthoCamera.update(); int randomMapNo = (int) (Math.random() * (towerDefense.maps.size())); _map = towerDefense.maps.get(randomMapNo); Path[] paths = _map.getPaths(); _unitManagers = new UnitManager[paths.length]; for (int i = 0; i < paths.length; i++) { _unitManagers[i] = new UnitManager(paths[i], _map.getSettings()); } }
From source file:net.onedaybeard.keyflection.demo.DemoUI.java
License:Apache License
@Override public void create() { background = new Color(0.2f, 0.2f, 0.2f, 1f); texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); font = new BitmapFont(Gdx.files.internal("data/font.fnt"), false); stageActions = new StageKeys(); stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); float loc = (NUM_SPRITES * (32 + SPACING) - SPACING) / 2; for (int i = 0; i < NUM_GROUPS; i++) { Group group = new Group(); group.setX((float) Math.random() * (stage.getWidth() - NUM_SPRITES * (32 + SPACING))); group.setY((float) Math.random() * (stage.getHeight() - NUM_SPRITES * (32 + SPACING))); group.setOrigin(loc, loc);// w w w. jav a2 s . co m fillGroup(group, texture); stage.addActor(group); } uiTexture = new Texture(Gdx.files.internal("data/ui.png")); uiTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear); ui = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); ui.addListener(new KeyflectionInputListener(stageActions)); Image blend = new Image(new TextureRegion(uiTexture, 0, 0, 64, 32)); blend.setAlign(Align.center); blend.setScaling(Scaling.none); blend.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { stageActions.toggleBlending(); return true; } }); blend.setY(ui.getHeight() - 64); Image rotate = new Image(new TextureRegion(uiTexture, 64, 0, 64, 32)); rotate.setAlign(Align.center); rotate.setScaling(Scaling.none); rotate.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { stageActions.toggleRotation(); return true; } }); rotate.setPosition(64, blend.getY()); Image scale = new Image(new TextureRegion(uiTexture, 64, 32, 64, 32)); scale.setAlign(Align.center); scale.setScaling(Scaling.none); scale.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { stageActions.toggleScaling(); return true; } }); scale.setPosition(128, blend.getY()); ui.addActor(blend); ui.addActor(rotate); ui.addActor(scale); hint = new Label("Press F1 to see keyboard shortcuts.", new Label.LabelStyle(font, Color.WHITE)); hint.setPosition(10, 45); hint.setColor(0, 1, 0, 1); ui.addActor(hint); fps = new Label("fps: 0", new Label.LabelStyle(font, Color.WHITE)); fps.setPosition(10, 30); fps.setColor(0, 1, 0, 1); ui.addActor(fps); renderer = new ShapeRenderer(); InputMultiplexer multiplexer = new InputMultiplexer(); multiplexer.addProcessor(new KeyflectionInputProcessor(new GlobalKeys())); multiplexer.addProcessor(stage); multiplexer.addProcessor(ui); Gdx.input.setInputProcessor(multiplexer); }
From source file:net.team2xh.environment.widgets.graphs.Graph.java
public Graph() { renderer = new ShapeRenderer(); // ShaderProgram.pedantic = false; // vertexShader = Gdx.files.internal("shaders/vertex/spherize.glsl").readString(); // fragmentShader = Gdx.files.internal("shaders/fragment/greyscale.glsl").readString(); // shader = new ShaderProgram(vertexShader, fragmentShader); // System.out.println(shader.isCompiled() ? "Shader compiled" : shader.getLog()); // ImmediateModeRenderer20 imr = (ImmediateModeRenderer20) renderer.getRenderer(); // imr.setShader(shader); }
From source file:nl.basroding.explorer.scenes.gamescene.RocketActor.java
public RocketActor(Rocket rocket) { if (shapeRenderer == null) shapeRenderer = new ShapeRenderer(); this.rocket = rocket; this.setSize(200, 200); }
From source file:non.plugins.graphics.java
public void plugin_load() { batch = new SpriteBatch(); shapes = new ShapeRenderer(); shapes.setAutoShapeType(true);/*from ww w . ja v a 2 s . co m*/ curFont = new BitmapFont(); camera = new OrthographicCamera(); }
From source file:org.ah.gcc.rover.AndroidGCCRoverController.java
License:Open Source License
@Override public void create() { // platformSpecific.init(); font = new BitmapFont(Gdx.files.internal("fonts/din-alternate-bold-64.fnt"), true); glyphLayout = new GlyphLayout(); font.setColor(Color.BLACK);/*from w w w . j av a 2 s . c o m*/ batch = new SpriteBatch(); img = new Texture("badlogic.jpg"); camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cellSize = Gdx.graphics.getWidth() / 20; shapeRenderer = new ShapeRenderer(); leftjoystick = new JoyStick((int) cellSize * 8, (int) cellSize * 4, (int) cellSize * 4); rightjoystick = new JoyStick((int) cellSize * 8, (int) cellSize * 16, (int) cellSize * 4); leftExpo = new ExpoGraph((int) cellSize * 5, (int) cellSize * 2, (int) cellSize * 2, (int) cellSize * 2); rightExpo = new ExpoGraph((int) cellSize * 13, (int) cellSize * 2, (int) cellSize * 2, (int) cellSize * 2); leftExpo.setPercentage(0.75f); rightExpo.setPercentage(0.90f); roverSelectButton = new Button((int) cellSize * 6, 0, (int) cellSize * 8, (int) (cellSize * 1.5), new Button.ButtonCallback() { @Override public void invoke(boolean state) { if (state) { newSelectedRover = selectedRover + 1; if (newSelectedRover >= ROVERS.length) { newSelectedRover = 0; } } } }); pov = new POV((int) cellSize * 9, (int) cellSize * 4, (int) cellSize * 2); button1 = new RoundButton((int) cellSize * 6, (int) cellSize * 11, (int) cellSize / 2); switchLT = new SquareButton((int) cellSize * 0, (int) (cellSize * 0), (int) cellSize * 4, (int) cellSize * 2); switchLT.setState(false); switchLB = new Switch((int) cellSize * 0, (int) (cellSize * 2), (int) cellSize * 2, Orientation.HORIZONTAL); switchLB.setState(false); switchRT = new SquareButton((int) cellSize * 16, (int) (cellSize * 0), (int) cellSize * 4, (int) cellSize * 2); switchRT.setState(false); switchRB = new Switch((int) cellSize * 16, (int) (cellSize * 2), (int) cellSize * 2, Orientation.HORIZONTAL); switchRB.setState(false); inputMultiplexer = new InputMultiplexer(); inputMultiplexer.addProcessor(this); inputMultiplexer.addProcessor(new GestureDetector(this)); Gdx.input.setInputProcessor(inputMultiplexer); screenController = new ScreenController(); screenController.setLeftJotstick(leftjoystick); screenController.setRightJotstick(rightjoystick); screenController.setButton(switchLB, ControllerState.ButtonType.ORBIT_BUTTON); roverDriver = new RoverDriver(roverControl, screenController); logoDrawer = new LogoDrawer(batch, camera); }