Example usage for com.badlogic.gdx.graphics.glutils ShapeRenderer ShapeRenderer

List of usage examples for com.badlogic.gdx.graphics.glutils ShapeRenderer ShapeRenderer

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.glutils ShapeRenderer ShapeRenderer.

Prototype

public ShapeRenderer() 

Source Link

Usage

From source file:com.bladecoder.engine.ui.defaults.DefaultSceneScreen.java

License:Apache License

private void retrieveAssets(TextureAtlas atlas) {
    renderer = new ShapeRenderer();
    inventoryUI.retrieveAssets(atlas);
}

From source file:com.bladecoder.engine.ui.retro.RetroSceneScreen.java

License:Apache License

private void retrieveAssets(TextureAtlas atlas) {
    renderer = new ShapeRenderer();
}

From source file:com.blindtigergames.werescrewed.debug.SBox2DDebugRenderer.java

License:Apache License

public SBox2DDebugRenderer(float _box_to_world_scale, boolean drawBodies, boolean drawJoints, boolean drawAABBs,
        boolean drawInactiveBodies, boolean drawVelocities) {

    box_to_world_scale = _box_to_world_scale;

    // next we setup the immediate mode renderer
    renderer = new ShapeRenderer();
    renderer.scale(box_to_world_scale, box_to_world_scale, 1);

    lower = new Vector2();
    upper = new Vector2();

    // initialize vertices array
    for (int i = 0; i < vertices.length; i++)
        vertices[i] = new Vector2();

    this.drawBodies = drawBodies;
    this.drawJoints = drawJoints;
    this.drawAABBs = drawAABBs;
    this.drawInactiveBodies = drawInactiveBodies;
    this.drawVelocities = drawVelocities;
}

From source file:com.codefiddler.libgdx.tetris.WorldRenderer.java

License:Apache License

private void init() {
    shapeRenderer = new ShapeRenderer();
    camera = new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
    camera.position.set(VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2, 0);
    camera.update();/*from  w  w  w  . j  a  v  a  2 s .  com*/

    spriteBatch = new SpriteBatch();
    font = new BitmapFont();
    logger = new FPSLogger();

}

From source file:com.company.minery.utils.spine.SkeletonRendererDebug.java

License:Open Source License

public SkeletonRendererDebug() {
    shapes = new ShapeRenderer();
}

From source file:com.disc.jammers.boxsprite.players.Player.java

public Player(World world, EventQueue queue, AssetManager manager, int player) {
    super(queue, manager);

    destination = new Vector2();
    slidingDest = new Vector2();
    playerObject = new EventObject();

    upperBound = new Table.DebugRect();
    lowerBound = new Table.DebugRect();
    midBound = new Table.DebugRect();
    playerRec = new Table.DebugRect();

    bound = new ShapeRenderer();

    isPlayerA = player == 0;/*w  w w  .  j ava  2s  .  c o  m*/

    this.world = world;
}

From source file:com.dongbat.game.system.localSystem.BorderRenderSystem.java

public BorderRenderSystem() {
    batch = RenderUtil.getBatch();
    render = new ShapeRenderer();
    camera = PhysicsCameraUtil.getCamera();
}

From source file:com.dongbat.game.system.localSystem.GridRendererSystem.java

@Override
protected void initialize() {
    renderer = new ShapeRenderer();
}

From source file:com.dongbat.invasion.system.HealthBarDebugRenderSystem.java

public HealthBarDebugRenderSystem() {
    super(Aspect.getAspectForAll(Health.class));
    camera = PhysicsCameraUtil.getCamera();
    shapeRenderer = new ShapeRenderer();
}

From source file:com.dongbat.invasion.system.HUDRenderSystem.java

public HUDRenderSystem() {
    this.camera = PhysicsCameraUtil.getCamera();
    this.shapeRenderer = new ShapeRenderer();
}