List of usage examples for com.badlogic.gdx.graphics.glutils ShapeRenderer ShapeRenderer
public ShapeRenderer()
From source file:com.bladecoder.engine.ui.defaults.DefaultSceneScreen.java
License:Apache License
private void retrieveAssets(TextureAtlas atlas) { renderer = new ShapeRenderer(); inventoryUI.retrieveAssets(atlas); }
From source file:com.bladecoder.engine.ui.retro.RetroSceneScreen.java
License:Apache License
private void retrieveAssets(TextureAtlas atlas) { renderer = new ShapeRenderer(); }
From source file:com.blindtigergames.werescrewed.debug.SBox2DDebugRenderer.java
License:Apache License
public SBox2DDebugRenderer(float _box_to_world_scale, boolean drawBodies, boolean drawJoints, boolean drawAABBs, boolean drawInactiveBodies, boolean drawVelocities) { box_to_world_scale = _box_to_world_scale; // next we setup the immediate mode renderer renderer = new ShapeRenderer(); renderer.scale(box_to_world_scale, box_to_world_scale, 1); lower = new Vector2(); upper = new Vector2(); // initialize vertices array for (int i = 0; i < vertices.length; i++) vertices[i] = new Vector2(); this.drawBodies = drawBodies; this.drawJoints = drawJoints; this.drawAABBs = drawAABBs; this.drawInactiveBodies = drawInactiveBodies; this.drawVelocities = drawVelocities; }
From source file:com.codefiddler.libgdx.tetris.WorldRenderer.java
License:Apache License
private void init() { shapeRenderer = new ShapeRenderer(); camera = new OrthographicCamera(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); camera.position.set(VIEWPORT_WIDTH / 2, VIEWPORT_HEIGHT / 2, 0); camera.update();/*from w w w . j a v a 2 s . com*/ spriteBatch = new SpriteBatch(); font = new BitmapFont(); logger = new FPSLogger(); }
From source file:com.company.minery.utils.spine.SkeletonRendererDebug.java
License:Open Source License
public SkeletonRendererDebug() { shapes = new ShapeRenderer(); }
From source file:com.disc.jammers.boxsprite.players.Player.java
public Player(World world, EventQueue queue, AssetManager manager, int player) { super(queue, manager); destination = new Vector2(); slidingDest = new Vector2(); playerObject = new EventObject(); upperBound = new Table.DebugRect(); lowerBound = new Table.DebugRect(); midBound = new Table.DebugRect(); playerRec = new Table.DebugRect(); bound = new ShapeRenderer(); isPlayerA = player == 0;/*w w w . j ava 2s . c o m*/ this.world = world; }
From source file:com.dongbat.game.system.localSystem.BorderRenderSystem.java
public BorderRenderSystem() { batch = RenderUtil.getBatch(); render = new ShapeRenderer(); camera = PhysicsCameraUtil.getCamera(); }
From source file:com.dongbat.game.system.localSystem.GridRendererSystem.java
@Override protected void initialize() { renderer = new ShapeRenderer(); }
From source file:com.dongbat.invasion.system.HealthBarDebugRenderSystem.java
public HealthBarDebugRenderSystem() { super(Aspect.getAspectForAll(Health.class)); camera = PhysicsCameraUtil.getCamera(); shapeRenderer = new ShapeRenderer(); }
From source file:com.dongbat.invasion.system.HUDRenderSystem.java
public HUDRenderSystem() { this.camera = PhysicsCameraUtil.getCamera(); this.shapeRenderer = new ShapeRenderer(); }