List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Table getPrefHeight
public float getPrefHeight()
From source file:com.agateau.pixelwheels.screens.SelectTrackScreen.java
License:Open Source License
private void updateRecordLabel(Table table, ArrayList<TrackResult> results) { table.clearChildren();/*from w w w. j av a 2 s. co m*/ mTableRowCreator.setTable(table); for (int idx = 0, n = results.size(); idx < n; ++idx) { TrackResult result = results.get(idx); mTableRowCreator.addRow(String.format(Locale.US, "%d", idx + 1), result.vehicle, StringUtils.formatRaceTime(result.value)); } table.setHeight(table.getPrefHeight()); }
From source file:com.kotcrab.vis.ui.util.value.PrefHeightIfVisibleValue.java
License:Apache License
@Override public float get(Actor actor) { if (actor instanceof Widget) { Widget widget = (Widget) actor;/*w w w . j a va2s . c o m*/ return widget.isVisible() ? widget.getPrefHeight() : 0; } if (actor instanceof Table) { Table table = (Table) actor; return table.isVisible() ? table.getPrefHeight() : 0; } throw new IllegalStateException("Unsupported actor type for PrefHeightIfVisibleValue: " + actor.getClass()); }
From source file:com.vlaaad.dice.ui.windows.DiceWindow.java
License:Open Source License
@Override protected void doShow(final UserData userData) { final Table items = new Table(); final ScrollPane pane = new ScrollPane(items, new ScrollPane.ScrollPaneStyle()) { @Override//from w w w. j a va2s. co m public void layout() { float w = items.getPrefWidth(); float h = Math.min(getParent().getHeight(), items.getPrefHeight()); if (w != getWidth() || h != getHeight()) { setSize(w, h); invalidateHierarchy(); } super.layout(); } }; pane.setTouchable(Touchable.childrenOnly); pane.setOverscroll(false, false); pane.setCancelTouchFocus(false); pane.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { pane.layout(); pane.layout(); items.layout(); if (actor instanceof Layout) ((Layout) actor).layout(); pane.layout(); pane.layout(); pane.scrollTo(actor.getX(), actor.getY(), actor.getWidth(), actor.getHeight() + 100); } }); Iterable<Die> dice = userData.dice(); int i = 1; int count = userData.diceCount(); for (Die die : dice) { DiePane diePane = new DiePane(die, userData, diceWindowGroup); table.add(diePane); diePane.setWidth(0); diePane.pack(); diePane.setWidth(ViewController.CELL_SIZE * 6.6f); Cell cell = items.add(diePane).fillX().maxWidth(ViewController.CELL_SIZE * 6.6f); if (i != count) { cell.padBottom(-1); } cell.row(); map.put(die, diePane); diePane.info.addListener(createMinimizeListener(die, dice)); i++; } items.pack(); table.add(pane).width(items.getPrefWidth());//.size(items.getPrefWidth(), 200); }
From source file:com.vlaaad.dice.ui.windows.SelectAbilityWindow.java
License:Open Source License
@Override protected void doShow(Params params) { this.params = params; Table content = new Table(Config.skin); content.defaults().pad(2);/*www.j a v a 2s . c o m*/ content.setBackground("ui-inventory-ability-window-background"); table.add(content); TextButton button = new LocTextButton("ui-select"); Image itemSelection = new Image(Config.skin.getDrawable("ui-creature-info-ability-selection")); LocLabel itemDescriptionLabel = new LocLabel("ui-creature-info-window-ability-description", Thesaurus.params().with("name", params.abilities.first().locNameKey()).with("desc", params.abilities.first().locDescKey()), DESCRIPTION); itemDescriptionLabel.setWrap(true); itemDescriptionLabel.setAlignment(Align.center); Label label = new LocLabel("ui-select-ability-for-" + params.ability.name, Thesaurus.params().with("die", params.creature.description.nameLocKey())); label.setWrap(true); label.setAlignment(Align.center); content.add(label).width(110).row(); content.add(new Image(Config.skin, "ui-creature-info-line")).width(80).row(); int i = 0; Table row = new Table(); content.add(row).row(); for (Ability ability : params.abilities) { Group group = new Group(); AbilityIcon icon = new AbilityIcon(ability); group.addActor(icon); group.setSize(icon.getPrefWidth(), icon.getPrefHeight()); row.add(group); ClickListener clickListener = createListener(ability, button, itemSelection, group, itemDescriptionLabel); icon.addListener(clickListener); if (i == 0) { clickListener.clicked(null, 0, 0); } if (i % 3 == 2 && i != params.abilities.size - 1) { row = new Table(); content.add(row).row(); } i++; } content.add(new Image(Config.skin, "ui-creature-info-line")).width(80).row(); content.add(itemDescriptionLabel).width(ViewController.CELL_SIZE * 4 + 32).height(50).row(); content.add(button).padTop(6).padBottom(6).width(70); button.setDisabled(true); button.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { hide(); } }); particles = new ParticleActor(Config.particles.get("ability-concentration").obtain()); table.addActor(particles); table.layout(); particles.toBack(); particles.setPosition(content.getX() + content.getPrefWidth() / 2, content.getY() + content.getPrefHeight() / 2); for (ParticleEmitter emitter : particles.effect.getEmitters()) { emitter.getSpawnWidth().setHigh(content.getPrefWidth() + PARTICLE_OFFSET * 2); emitter.getSpawnHeight().setHigh(content.getPrefHeight() + PARTICLE_OFFSET * 2); } }
From source file:com.vlaaad.dice.ui.windows.SelectCreatureToResurrectWindow.java
License:Open Source License
@Override protected void doShow(SelectCreatureToResurrectWindow.Params params) { future = params.future;//from w ww . j a v a 2 s . c o m selected = params.creatures.random(); Table content = new Table(Config.skin); content.setBackground("ui-inventory-ability-window-background"); content.defaults().pad(2); table.add(content); Label label = new LocLabel("ui-resurrect-header", Thesaurus.params().with("die", params.creature.description.nameLocKey())); label.setWrap(true); label.setAlignment(Align.center); content.add(label).width(110).row(); content.add(new Image(Config.skin, "ui-creature-info-line")).width(50).row(); Image selection = new Image(Config.skin.getDrawable("selection/turn")); selection.setY(-2); int i = 0; Table row = new Table(); content.add(row).padTop(16).row(); TextButton button = new LocTextButton("ui-select"); for (Creature creature : params.creatures) { WorldObjectView view = ViewController.createView(params.creature.world.viewer, params.creature.world.playerColors, creature); row.add(view).padLeft(2).padRight(2); view.addListener(createListener(creature, button, view, selection)); if (i % 4 == 3 && i != params.creatures.size - 1) { row = new Table(); content.add(row).padTop(16).row(); } i++; } content.add(button).padTop(6).padBottom(6).width(70); button.setDisabled(true); button.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { hide(); } }); particles = new ParticleActor(Config.particles.get("ability-concentration").obtain()); table.addActor(particles); table.layout(); particles.toBack(); particles.setPosition(content.getX() + content.getPrefWidth() / 2, content.getY() + content.getPrefHeight() / 2); for (ParticleEmitter emitter : particles.effect.getEmitters()) { emitter.getSpawnWidth().setHigh(content.getPrefWidth() + PARTICLE_OFFSET * 2); emitter.getSpawnHeight().setHigh(content.getPrefHeight() + PARTICLE_OFFSET * 2); } }
From source file:org.ams.testapps.paintandphysics.cardhouse.CardHouseWithGUI.java
License:Open Source License
/** * Show the gui, the stage is cleared first. * * @param onPause something to do when the men button is clicked. Probably show a menu. */// w ww. ja v a2 s .c o m private void showGUI(final Runnable onPause) { if (debug) debug("Showing GUI."); stage.clear(); // prepare menu button final TextButton menuButton = new TextButton("Menu", skin); menuButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { pauseGame(onPause); } }); final Table mainMenuTable = new Table(); mainMenuTable.add(menuButton).pad(SceneUtil.getPreferredPadding(stage)); stage.addActor(mainMenuTable); // prepare angle buttons final Table angleButtonsTable = createAngleButtons(); stage.addActor(angleButtonsTable); // prepare angle label stage.addActor(createAngleLabel()); // prepare height of house label stage.addActor(createTopLabel()); // sets position of buttons on resize guiResizeTask = new Runnable() { @Override public void run() { mainMenuTable.setPosition(mainMenuTable.getPrefWidth() * 0.5f, stage.getHeight() - mainMenuTable.getPrefHeight() * 0.5f); angleButtonsTable.setPosition(stage.getWidth() - angleButtonsTable.getPrefWidth() * 0.5f, stage.getHeight() - angleButtonsTable.getPrefHeight() * 0.5f); } }; guiResizeTask.run(); }