Example usage for com.badlogic.gdx.scenes.scene2d.ui Table removeActor

List of usage examples for com.badlogic.gdx.scenes.scene2d.ui Table removeActor

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d.ui Table removeActor.

Prototype

public boolean removeActor(Actor actor) 

Source Link

Usage

From source file:com.wotf.gui.view.SessionLocal.java

/**
 * {@inheritDoc}/*from www  .j a v  a2 s . co m*/
 */
@Override
public void show() {
    stage = new Stage();
    Gdx.input.setInputProcessor(stage);// Make the stage consume events
    //System.out.println(Gdx.files.internal("maps"));
    skin = new Skin(Gdx.files.internal("uiskin.json"));
    teams = new List(skin);

    // Alle teams en labels hiervoor.
    Table teamstable = new Table();
    Table mapstable = new Table();
    Table settingstable = new Table();
    Table teamselecttable = new Table();
    teamstable.setBackground(new NinePatchDrawable(getNinePatch(("GUI/tblbg.png"), 150, 150, 160, 160)));
    mapstable.setBackground(new NinePatchDrawable(getNinePatch(("GUI/tblbg.png"), 220, 220, 160, 160)));
    teamselecttable.setBackground(new NinePatchDrawable(getNinePatch(("GUI/tblbg.png"), 100, 100, 160, 160)));

    Label selectteamlabel = new Label("Team selection", skin);
    teamselecttable.add(selectteamlabel).padBottom(15);
    teamselecttable.row();
    TextButton btnteamalpha = new TextButton("Alpha", skin); // Use the initialized skin
    btnteamalpha.setColor(Color.BLUE);
    btnteamalpha.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            Team teamalpha = new Team("Alpha", Color.BLUE);
            teamalpha.setPlayer(defaultPlayer);
            teamalpha.setColorname(teamalpha.getColor().toString());

            int selectedunitcount = Integer.parseInt(unitbox.getSelected().toString());
            addUnitsSingleTeam(selectedunitcount, teamalpha);

            btnteamalpha.setTouchable(Touchable.disabled);
            btnteamalpha.setColor(Color.LIGHT_GRAY);
        }
    });

    teamselecttable.add(btnteamalpha).padBottom(10).width(150).height(50);
    teamselecttable.row();
    TextButton btnteambeta = new TextButton("Beta", skin); // Use the initialized skin
    btnteambeta.setColor(Color.CORAL);
    btnteambeta.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            Team teambeta = new Team("Beta", Color.CORAL);
            teambeta.setPlayer(defaultPlayer);
            teambeta.setColorname(teambeta.getColor().toString());

            int selectedunitcount = Integer.parseInt(unitbox.getSelected().toString());
            addUnitsSingleTeam(selectedunitcount, teambeta);

            btnteambeta.setTouchable(Touchable.disabled);
            btnteambeta.setColor(Color.LIGHT_GRAY);
        }
    });
    teamselecttable.add(btnteambeta).padBottom(10).width(150).height(50);
    teamselecttable.row();
    TextButton btnteamgamma = new TextButton("Gamma", skin); // Use the initialized skin
    btnteamgamma.setColor(Color.GREEN);
    btnteamgamma.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            Team teamgamma = new Team("Gamma", Color.GREEN);
            teamgamma.setPlayer(defaultPlayer);
            teamgamma.setColorname(teamgamma.getColor().toString());

            int selectedunitcount = Integer.parseInt(unitbox.getSelected().toString());
            addUnitsSingleTeam(selectedunitcount, teamgamma);

            btnteamgamma.setTouchable(Touchable.disabled);
            btnteamgamma.setColor(Color.LIGHT_GRAY);
        }
    });
    teamselecttable.add(btnteamgamma).width(150).height(50);
    teamselecttable.setWidth(200);
    teamselecttable.setHeight(320);
    teamselecttable.setPosition(500, 360);
    stage.addActor(teamselecttable);

    Label wotflabel = new Label("War of the Figures", skin);
    wotflabel.setPosition(Gdx.graphics.getWidth() / 2 - wotflabel.getWidth() / 2, 740);
    stage.addActor(wotflabel);

    Label iplabel = new Label("IP :", skin);
    settingstable.add(iplabel).width(120);
    Label ipvallabel = new Label("127.0.0.1", skin);
    settingstable.add(ipvallabel).width(180);
    settingstable.row();

    Object[] turntimevals = new Object[6];
    turntimevals[0] = "10";
    turntimevals[1] = "20";
    turntimevals[2] = "30";
    turntimevals[3] = "40";
    turntimevals[4] = "50";
    turntimevals[5] = "60";
    Label turntimelabel = new Label("Turn Time :", skin);
    settingstable.add(turntimelabel).width(120);
    SelectBox turntimebox = new SelectBox(skin);
    turntimebox.setItems(turntimevals);
    turntimebox.setSelectedIndex(3);
    turntimebox.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            gameSettings.setTurnTime(Integer.parseInt(turntimebox.getSelected().toString()));
        }
    });
    settingstable.add(turntimebox).width(180);
    settingstable.row();

    Object[] physicsvals = new Object[2];
    physicsvals[0] = "True";
    physicsvals[1] = "False";
    Label physicslabel = new Label("Physics :", skin);
    settingstable.add(physicslabel).width(120);
    SelectBox physicsbox = new SelectBox(skin);
    physicsbox.setItems(physicsvals);
    physicsbox.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeEvent event, Actor actor) {
            gameSettings.setPhysics(Boolean.parseBoolean(physicsbox.getSelected().toString()));
        }
    });
    settingstable.add(physicsbox).width(180);
    settingstable.row();

    Object[] weaponsvals = new Object[3];
    weaponsvals[0] = "All Weapons";
    weaponsvals[1] = "Non-Explosive";
    weaponsvals[2] = "Grenades Only";
    Label weaponslabel = new Label("Weapons :", skin);
    settingstable.add(weaponslabel).width(120);
    SelectBox weaponsbox = new SelectBox(skin);
    weaponsbox.setItems(weaponsvals);
    settingstable.add(weaponsbox).width(180);
    settingstable.row();

    Object[] timervals = new Object[3];
    timervals[0] = "60";
    timervals[1] = "30";
    timervals[2] = "10";
    Label timerlabel = new Label("Timer :", skin);
    settingstable.add(timerlabel).width(120);
    SelectBox timerbox = new SelectBox(skin);
    timerbox.setItems(timervals);
    timerbox.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeEvent event, Actor actor) {
            gameSettings.setMaxTime(Integer.parseInt(timerbox.getSelected().toString()));
        }
    });
    settingstable.add(timerbox).width(180);
    settingstable.row();

    Object[] unitvals = new Object[4];
    unitvals[0] = "1";
    unitvals[1] = "2";
    unitvals[2] = "3";
    unitvals[3] = "4";
    Label unitlabel = new Label("Units :", skin);
    settingstable.add(unitlabel).width(120);
    unitbox = new SelectBox(skin);
    unitbox.setItems(unitvals);
    unitbox.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeEvent event, Actor actor) {
            int selectedunitcount = Integer.parseInt(unitbox.getSelected().toString());
            gameSettings.setMaxUnitCount(selectedunitcount);
            refreshUnitsForTeam(selectedunitcount);

        }
    });
    settingstable.add(unitbox).width(180);

    settingstable.setWidth(300);
    settingstable.setHeight(200);
    settingstable.setPosition(30, 110);
    stage.addActor(settingstable);

    ArrayList<String> mapslist = new ArrayList<>();
    FileHandle dirHandle = Gdx.files.internal("maps");
    for (FileHandle entry : dirHandle.list()) {
        mapslist.add(entry.toString());
    }

    map1 = new Image(new Texture(mapslist.get(0)));
    map1.setPosition(20, 70);
    map1.setWidth(400);
    map1.setHeight(230);
    mapstable.addActor(map1);
    SelectBox chooseMap = new SelectBox(skin);
    chooseMap.setItems(mapslist.toArray());
    chooseMap.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeEvent event, Actor actor) {
            mapstable.removeActor(map1);
            map1 = new Image(new Texture(mapslist.get(chooseMap.getSelectedIndex())));
            map1.setPosition(20, 70);
            map1.setWidth(400);
            map1.setHeight(230);
            map1.invalidate();
            mapstable.addActor(map1);
            // Table image is not updating for some reason. Does it need to be redrawn? Or the Stage?
        }
    });
    chooseMap.setWidth(400);
    chooseMap.setPosition(20, 20);
    mapstable.addActor(chooseMap);
    mapstable.setPosition(30, 360);
    mapstable.setHeight(320);
    mapstable.setWidth(440);
    stage.addActor(mapstable);

    Label teamslabel = new Label("Teams", skin);
    teamstable.setPosition(730, 360);
    teamstable.add(teamslabel);
    teamstable.row();
    teamstable.add(teams).width(200);
    teamstable.setWidth(300);
    teamstable.setHeight(320);
    stage.addActor(teamstable);

    TextButton start = new TextButton("Start", skin); // Use the initialized skin
    start.setColor(Color.BLACK);
    start.setWidth(300);
    start.setHeight(60);
    start.setPosition(590, 180);
    stage.addActor(start);
    start.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            if (teamList.size() < 2) {
                return;
            }

            // Selected MaxTime to an integer.
            gameSettings.setMaxTime(Integer.parseInt(timerbox.getSelected().toString()));

            // Selected TurnTime to an integer.
            gameSettings.setTurnTime(Integer.parseInt(turntimebox.getSelected().toString()));

            gameSettings.setIsLocal(true);
            // Create the map
            Map map = new Map(chooseMap.getSelected().toString().substring(5));

            try {
                sessionLocal = new Session(defaultPlayer, "localHost", gameSettings);
                sessionLocal.addPlayer(defaultPlayer);
            } catch (RemoteException ex) {
                Gdx.app.log("SessionLocal", ex.getMessage());
            }

            game.setScreen(new GameEngine(game, gameSettings, map, sessionLocal, defaultPlayer));
        }
    });

    TextButton exit = new TextButton("Exit", skin); // Use the initialized skin
    exit.setColor(Color.BLACK);
    exit.setWidth(300);
    exit.setHeight(60);
    exit.setPosition(590, 110);
    stage.addActor(exit);
    exit.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new MainMenu(game));
        }
    });

}

From source file:io.piotrjastrzebski.sfg.ui.GameOverDialog.java

License:Open Source License

private void handleMaxScore(long score, long max) {
    final Table content = getContentTable();
    if (lastMax < max && max == score) {
        content.add(newRecordGroup);/*from   w ww  .j  av a2  s.co m*/
        newRecordGroup.addAction(Actions
                .forever(Actions.sequence(Actions.scaleTo(1.1f, 1.1f, 0.5f), Actions.scaleTo(1f, 1f, 0.5f))));
        lastMax = max;
    } else {
        content.removeActor(newRecordGroup);
    }
}

From source file:io.piotrjastrzebski.sfg.ui.GameOverDialog.java

License:Open Source License

public void premiumStatus(boolean enabled) {
    final Table buttonTable = getButtonTable();
    buttonTable.removeActor(getPremiumTable);

    if (!enabled) {
        buttonTable.add(getPremiumTable);
    }/*  w w w . ja  v  a 2 s. co m*/
    pack();
    invalidate();
}