Example usage for java.awt Frame subclass-usage

List of usage examples for java.awt Frame subclass-usage

Introduction

In this page you can find the example usage for java.awt Frame subclass-usage.

Usage

From source file PopupDemo.java

public class PopupDemo extends Frame implements ActionListener, MouseListener {

    public static void main(String argv[]) {
        new PopupDemo().setVisible(true);
    }

From source file ClipMe.java

public class ClipMe extends Frame {
    TextField tf;
    TextArea ta;
    Button copy, paste;
    Clipboard clipboard = null;

From source file GUIManagerQuery.java

public class GUIManagerQuery extends Frame implements ActionListener {

    /** The version of the JMF. */
    protected Label versionLabel;

    /** Button to print JMF's hints. */

From source file GUIMediaStatistics.java

public class GUIMediaStatistics extends Frame implements ActionListener {

    /** Object to determine the format ofthe media. Performs all the real work. */
    protected MediaStatistics stats;

    /** User wants to search for a file. */

From source file SimpleCylinder.java

/**
 * This creates a simple cylinder by using the Cylinder utility class.
 * 
 * @author I.J.Palmer
 * @version 1.0
 */

From source file SimpleCone.java

/**
 * Creates a cone using the utility class Cone.
 * 
 * @author I.J.Palmer
 * @version 1.0
 */

From source file SimpleWire.java

/**
 * This uses the Box utility class to build a simple cube. The cube is then
 * displayed in as a wireframe by setting the polygon attributes accordingly.
 * 
 * @author I.J.Palmer
 * @version 1.0

From source file PlayerOfMedia.java

/*******************************************************************************
 * A Graphical application allowing the user to choose the media they wish to
 * play. PlayerOfMedia presents a Dialog in which the user may enter the URL of
 * the media to play, or select a file from the local system.
 * 
 * @author Spike Barlow

From source file SimpleRotator.java

/**
 * This creates a rotation interpolator and applies it to a shape.
 * 
 * @author I.J.Palmer
 * @version 1.0
 */

From source file SimpleWorld.java

/**
 * This is our first simple program that creates a cube. We have no lighting
 * defined so the object appears a bright white colour. The cube is tilted
 * slightly so that we can see its shape by creating a transform group.
 * 
 * @author I.J.Palmer