Example usage for javax.media.j3d Appearance setTransparencyAttributes

List of usage examples for javax.media.j3d Appearance setTransparencyAttributes

Introduction

In this page you can find the example usage for javax.media.j3d Appearance setTransparencyAttributes.

Prototype

public void setTransparencyAttributes(TransparencyAttributes transparencyAttributes) 

Source Link

Document

Sets the transparencyAttributes object to the specified object.

Usage

From source file:RedGreenGriffin.java

public BranchGroup createSceneGraph(int i) {
    System.out.println("Creating scene for: " + URLString);
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    try {//w  w w .j  a v a  2  s .c o  m
        Transform3D myTransform3D = new Transform3D();
        myTransform3D.setTranslation(new Vector3f(+0.0f, -0.15f, -3.6f));
        TransformGroup objTrans = new TransformGroup(myTransform3D);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        Transform3D t = new Transform3D();
        TransformGroup tg = new TransformGroup(t);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.addChild(tg);
        URL url = new URL(URLString);
        ObjectFile f = new ObjectFile();
        f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY);
        System.out.println("About to load");

        Scene s = f.load(url);
        Transform3D myTrans = new Transform3D();
        myTrans.setTranslation(new Vector3f(eyeOffset, -eyeOffset, 0F));
        TransformGroup mytg = new TransformGroup(myTrans);
        //mytg.addChild(s.getSceneGroup());
        tg.addChild(mytg);
        Transform3D myTrans2 = new Transform3D();
        myTrans2.setTranslation(new Vector3f(-eyeOffset, +eyeOffset, 0F));
        TransformGroup mytg2 = new TransformGroup(myTrans2);
        //mytg2.addChild(s.getSceneGroup());
        Hashtable table = s.getNamedObjects();
        for (Enumeration e = table.keys(); e.hasMoreElements();) {
            Object key = e.nextElement();
            System.out.println(key);
            Object obj = table.get(key);
            System.out.println(obj.getClass().getName());
            Shape3D shape = (Shape3D) obj;
            //shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
            Appearance ap = new Appearance();
            Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
            Color3f red = new Color3f(0.7f, .0f, .15f);
            Color3f green = new Color3f(0f, .7f, .15f);
            ap.setMaterial(new Material(green, black, green, black, 1.0f));
            Appearance ap2 = new Appearance();
            ap2.setMaterial(new Material(red, black, red, black, 1.0f));
            float transparencyValue = 0.5f;
            TransparencyAttributes t_attr = new TransparencyAttributes(TransparencyAttributes.BLENDED,
                    transparencyValue, TransparencyAttributes.BLEND_SRC_ALPHA,
                    TransparencyAttributes.BLEND_ONE);
            ap2.setTransparencyAttributes(t_attr);
            ap2.setRenderingAttributes(new RenderingAttributes());
            ap.setTransparencyAttributes(t_attr);
            ap.setRenderingAttributes(new RenderingAttributes());
            // bg.addChild(ap);
            shape.setAppearance(ap);
            mytg2.addChild(new Shape3D(shape.getGeometry(), ap2));
            mytg.addChild(new Shape3D(shape.getGeometry(), ap));
        }
        tg.addChild(mytg2);
        System.out.println("Finished Loading");
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        Color3f light1Color = new Color3f(.9f, 0.9f, 0.9f);
        Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objTrans.addChild(light1);
        // Set up the ambient light
        Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objTrans.addChild(ambientLightNode);

        MouseRotate behavior = new MouseRotate();
        behavior.setTransformGroup(tg);
        objTrans.addChild(behavior);
        // Create the translate behavior node
        MouseTranslate behavior3 = new MouseTranslate();
        behavior3.setTransformGroup(tg);
        objTrans.addChild(behavior3);
        behavior3.setSchedulingBounds(bounds);

        KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
        keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
        objTrans.addChild(keyNavBeh);

        behavior.setSchedulingBounds(bounds);
        objRoot.addChild(objTrans);
    } catch (Throwable t) {
        System.out.println("Error: " + t);
    }
    return objRoot;
}

From source file:InterpolatorTest.java

protected BranchGroup createSceneBranchGroup() {
    BranchGroup objRoot = super.createSceneBranchGroup();

    // create a root TG in case we need to scale the scene
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    // create the Appearance for the Shape3D
    Appearance app = new Appearance();

    // create a Material, modified by the ColorInterpolator
    Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Material mat = new Material(objColor, black, objColor, black, 80.0f);
    mat.setCapability(Material.ALLOW_COMPONENT_WRITE);
    app.setMaterial(mat);//w  w  w  .  j  a va  2 s . c o  m

    // create a TransparencyAttributes, modified by the
    // TransparencyInterpolator
    TransparencyAttributes transparency = new TransparencyAttributes();
    transparency.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE);
    transparency.setTransparencyMode(TransparencyAttributes.NICEST);
    app.setTransparencyAttributes(transparency);

    // create a Switch Node and set capabilities
    Switch switchNode = new Switch();
    switchNode.setCapability(Switch.ALLOW_SWITCH_WRITE);

    // create a Alpha object for the Interpolators
    Alpha alpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 500, 100, 5000, 2000, 1000,
            5000, 2000, 500);

    // add each BG and Interpolator as a child of the Switch Node
    TransformGroup tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new ColorInterpolator(alpha, app.getMaterial())));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new PositionInterpolator(alpha, tg)));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new RotationInterpolator(alpha, tg)));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg, new ScaleInterpolator(alpha, tg)));

    tg = createSharedGroup(app);
    switchNode.addChild(createBranchGroup(tg,
            new TransparencyInterpolator(alpha, app.getTransparencyAttributes(), 0, 0.8f)));

    // define the data for the RotPosScalePathInterpolator
    float[] knots = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.9f, 1.0f };
    float[] scales = { 0.2f, 0.5f, 0.8f, 2.3f, 5.4f, 0.6f, 0.4f, 0.2f, 0.1f };
    Quat4f[] quats = new Quat4f[9];
    Point3f[] positions = new Point3f[9];

    quats[0] = new Quat4f(0.3f, 1.0f, 1.0f, 0.0f);
    quats[1] = new Quat4f(1.0f, 0.0f, 0.0f, 0.3f);
    quats[2] = new Quat4f(0.2f, 1.0f, 0.0f, 0.0f);
    quats[3] = new Quat4f(0.0f, 0.2f, 1.0f, 0.0f);
    quats[4] = new Quat4f(1.0f, 0.0f, 0.4f, 0.0f);
    quats[5] = new Quat4f(0.0f, 1.0f, 1.0f, 0.2f);
    quats[6] = new Quat4f(0.3f, 0.3f, 0.0f, 0.0f);
    quats[7] = new Quat4f(1.0f, 0.0f, 1.0f, 1.0f);
    quats[8] = quats[0];

    positions[0] = new Point3f(0.0f, 0.0f, -1.0f);
    positions[1] = new Point3f(1.0f, -2.0f, -2.0f);
    positions[2] = new Point3f(-2.0f, 2.0f, -3.0f);
    positions[3] = new Point3f(1.0f, 1.0f, -4.0f);
    positions[4] = new Point3f(-4.0f, -2.0f, -5.0f);
    positions[5] = new Point3f(2.0f, 0.3f, -6.0f);
    positions[6] = new Point3f(-4.0f, 0.5f, -7.0f);
    positions[7] = new Point3f(0.0f, -1.5f, -4.0f);
    positions[8] = positions[0];

    tg = createSharedGroup(app);

    // create the Interpolator
    RotPosScalePathInterpolator rotPosScalePathInterplator = new RotPosScalePathInterpolator(alpha, tg,
            new Transform3D(), knots, quats, positions, scales);

    // add a BG for the Interpolator
    switchNode.addChild(createBranchGroup(tg, rotPosScalePathInterplator));

    // create a RandomAlpha object to control a SwitchInterpolator
    // to set the Switches active child node randomly
    RandomAlpha randomAlpha = new RandomAlpha();

    // create the interpolator
    SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(randomAlpha, switchNode);
    switchInterpolator.setSchedulingBounds(getApplicationBounds());

    // connect the scenegraph
    objTrans.addChild(switchNode);
    objTrans.addChild(switchInterpolator);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(getApplicationBounds());
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(getApplicationBounds());

    // add the lights
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // connect
    objRoot.addChild(objTrans);

    return objRoot;
}

From source file:KeyNavigateTest.java

protected Group createGeometryGroup(Appearance app, Vector3d position, Vector3d scale, String szTextureFile,
        String szSoundFile) {/* w  w  w .ja v  a 2 s  . co  m*/
    Group g = new Group();

    app.setPolygonAttributes(
            new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0, false));
    app.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f));

    m_TextureAttributes = new TextureAttributes(TextureAttributes.REPLACE, new Transform3D(),
            new Color4f(0, 0, 0, 1), TextureAttributes.FASTEST);
    app.setTextureAttributes(m_TextureAttributes);

    if ((m_nFlags & ComplexObject.TEXTURE) == ComplexObject.TEXTURE)
        setTexture(app, szTextureFile);

    Cone cone = new Cone(1, 1, Primitive.GENERATE_TEXTURE_COORDS, app);

    g.addChild(cone);

    attachBehavior(new TextureAnimationBehavior(m_TextureAttributes));

    return g;
}

From source file:AppearanceTest.java

private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    switch (idx) {
    // Unlit solid
    case 0: {//from w  w w. j  a va2  s .c o m
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);
        break;
    }

    // Unlit wire frame
    case 1: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_LINE);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);
        break;
    }

    // Unlit points
    case 2: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_POINT);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up point attributes
        PointAttributes pta = new PointAttributes();
        pta.setPointSize(5.0f);
        app.setPointAttributes(pta);
        break;
    }

    // Lit solid
    case 3: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    // Texture mapped, lit solid
    case 4: {
        // Set up the texture map
        TextureLoader tex = new TextureLoader(texImage, this);
        app.setTexture(tex.getTexture());

        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        app.setTextureAttributes(texAttr);

        // Set up the material properties
        app.setMaterial(new Material(white, black, white, black, 1.0f));
        break;
    }

    // Transparent, lit solid
    case 5: {
        // Set up the transparency properties
        TransparencyAttributes ta = new TransparencyAttributes();
        ta.setTransparencyMode(ta.BLENDED);
        ta.setTransparency(0.6f);
        app.setTransparencyAttributes(ta);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up the material properties
        Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 1.0f));
        break;
    }

    // Lit solid, no specular
    case 6: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
        break;
    }

    // Lit solid, specular only
    case 7: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(black, black, black, white, 80.0f));
        break;
    }

    // Another lit solid with a different color
    case 8: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    default: {
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
        app.setColoringAttributes(ca);
    }
    }

    return app;
}

From source file:TickTockPicking.java

private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    switch (idx) {
    // Unlit solid
    case 0: {/* w  w  w. j ava2 s .c  om*/
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);
        break;
    }

    // Unlit wire frame
    case 1: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.4f, 0.0f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_LINE);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);
        break;
    }

    // Unlit points
    case 2: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_POINT);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up point attributes
        PointAttributes pta = new PointAttributes();
        pta.setPointSize(5.0f);
        app.setPointAttributes(pta);
        break;
    }

    // Lit solid
    case 3: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    // Texture mapped, lit solid
    case 4: {
        // Set up the texture map
        TextureLoader tex = new TextureLoader(texImage, this);
        app.setTexture(tex.getTexture());

        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        app.setTextureAttributes(texAttr);

        // Set up the material properties
        app.setMaterial(new Material(white, black, white, black, 1.0f));
        break;
    }

    // Transparent, lit solid
    case 5: {
        // Set up the transparency properties
        TransparencyAttributes ta = new TransparencyAttributes();
        ta.setTransparencyMode(ta.BLENDED);
        ta.setTransparency(0.6f);
        app.setTransparencyAttributes(ta);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up the material properties
        Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 1.0f));
        break;
    }

    // Lit solid, no specular
    case 6: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
        break;
    }

    // Lit solid, specular only
    case 7: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(black, black, black, white, 80.0f));
        break;
    }

    // Another lit solid with a different color
    case 8: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    default: {
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
        app.setColoringAttributes(ca);
    }
    }

    return app;
}

From source file:ExAppearance.java

private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    switch (idx) {
    // Unlit solid
    case 0: {//from  w w w .ja v  a 2 s  .  c  o  m
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);
        break;
    }

    // Unlit wire frame
    case 1: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_LINE);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up line attributes
        LineAttributes lta = new LineAttributes();
        lta.setLineWidth(10.0f);
        app.setLineAttributes(lta);
        break;
    }

    // Unlit points
    case 2: {
        // Set up the coloring properties
        Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(objColor);
        app.setColoringAttributes(ca);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setPolygonMode(pa.POLYGON_POINT);
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up point attributes
        PointAttributes pta = new PointAttributes();
        pta.setPointSize(10.0f);
        app.setPointAttributes(pta);
        break;
    }

    // Lit solid
    case 3: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    // Texture mapped, lit solid
    case 4: {
        // Set up the texture map
        TextureLoader tex = new TextureLoader("apimage.jpg", this);
        app.setTexture(tex.getTexture());

        // Set up the material properties
        app.setMaterial(new Material(white, black, white, black, 1.0f));
        break;
    }

    // Transparent, lit solid
    case 5: {
        // Set up the transparency properties
        TransparencyAttributes ta = new TransparencyAttributes();
        ta.setTransparencyMode(ta.BLENDED);
        ta.setTransparency(0.6f);
        app.setTransparencyAttributes(ta);

        // Set up the polygon attributes
        PolygonAttributes pa = new PolygonAttributes();
        pa.setCullFace(pa.CULL_NONE);
        app.setPolygonAttributes(pa);

        // Set up the material properties
        Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 1.0f));
        break;
    }

    // Lit solid, no specular
    case 6: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f);
        app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
        break;
    }

    // Lit solid, specular only
    case 7: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
        app.setMaterial(new Material(black, black, black, white, 80.0f));
        break;
    }

    // Another lit solid with a different color
    case 8: {
        // Set up the material properties
        Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
        break;
    }

    default: {
        ColoringAttributes ca = new ColoringAttributes();
        ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
        app.setColoringAttributes(ca);
    }
    }

    return app;
}