AppearanceTest.java Source code

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Here is the source code for AppearanceTest.java

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/*
 *   @(#)AppearanceTest.java 1.28 02/10/21 13:36:45
 *
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
 * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
 * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
 * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that Software is not designed,licensed or intended
 * for use in the design, construction, operation or maintenance of
 * any nuclear facility.
 */

import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.TextureLoader;
import javax.media.j3d.*;
import javax.vecmath.*;

public class AppearanceTest extends Applet {

    private java.net.URL texImage = null;
    private java.net.URL bgImage = null;

    private SimpleUniverse u = null;

    private BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a bounds for the background and lights
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        // Set up the background
        TextureLoader bgTexture = new TextureLoader(bgImage, this);
        Background bg = new Background(bgTexture.getImage());
        bg.setApplicationBounds(bounds);
        objRoot.addChild(bg);

        // Set up the global lights
        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
        Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
        Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

        AmbientLight aLgt = new AmbientLight(alColor);
        aLgt.setInfluencingBounds(bounds);
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        lgt1.setInfluencingBounds(bounds);
        objRoot.addChild(aLgt);
        objRoot.addChild(lgt1);

        // Create a bunch of objects with a behavior and add them
        // into the scene graph.

        int row, col;
        Appearance[][] app = new Appearance[3][3];

        for (row = 0; row < 3; row++)
            for (col = 0; col < 3; col++)
                app[row][col] = createAppearance(row * 3 + col);

        for (int i = 0; i < 3; i++) {
            double ypos = (double) (i - 1) * 0.6;
            for (int j = 0; j < 3; j++) {
                double xpos = (double) (j - 1) * 0.6;
                objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos));
            }
        }

        // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    private Appearance createAppearance(int idx) {
        Appearance app = new Appearance();

        // Globally used colors
        Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

        switch (idx) {
        // Unlit solid
        case 0: {
            // Set up the coloring properties
            Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
            ColoringAttributes ca = new ColoringAttributes();
            ca.setColor(objColor);
            app.setColoringAttributes(ca);
            break;
        }

        // Unlit wire frame
        case 1: {
            // Set up the coloring properties
            Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);
            ColoringAttributes ca = new ColoringAttributes();
            ca.setColor(objColor);
            app.setColoringAttributes(ca);

            // Set up the polygon attributes
            PolygonAttributes pa = new PolygonAttributes();
            pa.setPolygonMode(pa.POLYGON_LINE);
            pa.setCullFace(pa.CULL_NONE);
            app.setPolygonAttributes(pa);
            break;
        }

        // Unlit points
        case 2: {
            // Set up the coloring properties
            Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f);
            ColoringAttributes ca = new ColoringAttributes();
            ca.setColor(objColor);
            app.setColoringAttributes(ca);

            // Set up the polygon attributes
            PolygonAttributes pa = new PolygonAttributes();
            pa.setPolygonMode(pa.POLYGON_POINT);
            pa.setCullFace(pa.CULL_NONE);
            app.setPolygonAttributes(pa);

            // Set up point attributes
            PointAttributes pta = new PointAttributes();
            pta.setPointSize(5.0f);
            app.setPointAttributes(pta);
            break;
        }

        // Lit solid
        case 3: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
            break;
        }

        // Texture mapped, lit solid
        case 4: {
            // Set up the texture map
            TextureLoader tex = new TextureLoader(texImage, this);
            app.setTexture(tex.getTexture());

            TextureAttributes texAttr = new TextureAttributes();
            texAttr.setTextureMode(TextureAttributes.MODULATE);
            app.setTextureAttributes(texAttr);

            // Set up the material properties
            app.setMaterial(new Material(white, black, white, black, 1.0f));
            break;
        }

        // Transparent, lit solid
        case 5: {
            // Set up the transparency properties
            TransparencyAttributes ta = new TransparencyAttributes();
            ta.setTransparencyMode(ta.BLENDED);
            ta.setTransparency(0.6f);
            app.setTransparencyAttributes(ta);

            // Set up the polygon attributes
            PolygonAttributes pa = new PolygonAttributes();
            pa.setCullFace(pa.CULL_NONE);
            app.setPolygonAttributes(pa);

            // Set up the material properties
            Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
            app.setMaterial(new Material(objColor, black, objColor, black, 1.0f));
            break;
        }

        // Lit solid, no specular
        case 6: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
            break;
        }

        // Lit solid, specular only
        case 7: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
            app.setMaterial(new Material(black, black, black, white, 80.0f));
            break;
        }

        // Another lit solid with a different color
        case 8: {
            // Set up the material properties
            Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
            app.setMaterial(new Material(objColor, black, objColor, white, 80.0f));
            break;
        }

        default: {
            ColoringAttributes ca = new ColoringAttributes();
            ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
            app.setColoringAttributes(ca);
        }
        }

        return app;
    }

    private Group createObject(Appearance app, double scale, double xpos, double ypos) {

        // Create a transform group node to scale and position the object.
        Transform3D t = new Transform3D();
        t.set(scale, new Vector3d(xpos, ypos, 0.0));
        TransformGroup objTrans = new TransformGroup(t);

        // Create a second transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.
        TransformGroup spinTg = new TransformGroup();
        spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

        // Create a simple shape leaf node and set the appearance
        Shape3D shape = new Tetrahedron();
        shape.setAppearance(app);

        // add it to the scene graph.
        spinTg.addChild(shape);

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f,
                (float) Math.PI * 2.0f);

        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        rotator.setSchedulingBounds(bounds);

        // Add the behavior and the transform group to the object
        objTrans.addChild(rotator);
        objTrans.addChild(spinTg);

        return objTrans;
    }

    public AppearanceTest() {
    }

    public AppearanceTest(java.net.URL bgurl, java.net.URL texurl) {
        bgImage = bgurl;
        texImage = texurl;
    }

    public void init() {
        if (bgImage == null) {
            // the path to the image for an applet
            try {
                bgImage = new java.net.URL(getCodeBase().toString() + "bg.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }

        if (texImage == null) {
            // the path to the image for an applet
            try {
                texImage = new java.net.URL(getCodeBase().toString() + "apimage.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }
        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.cleanup();
    }

    //
    // The following allows AppearanceTest to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        // the path to the image file for an application
        java.net.URL bgurl = null;
        java.net.URL texurl = null;
        try {
            bgurl = new java.net.URL("file:bg.jpg");
            texurl = new java.net.URL("file:apimage.jpg");
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
        new MainFrame(new AppearanceTest(bgurl, texurl), 700, 700);
    }
}

/*
 *   @(#)Tetrahedron.java 1.13 02/04/01 15:03:14
 *
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
 * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
 * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
 * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
 * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that Software is not designed,licensed or intended
 * for use in the design, construction, operation or maintenance of
 * any nuclear facility.
 */
class Tetrahedron extends Shape3D {
    private static final float sqrt3 = (float) Math.sqrt(3.0);
    private static final float sqrt3_3 = sqrt3 / 3.0f;
    private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;

    private static final float ycenter = 0.5f * sqrt24_3;
    private static final float zcenter = -sqrt3_3;

    private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter);
    private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter);
    private static final Point3f p3 = new Point3f(0.0f, -ycenter, -sqrt3 - zcenter);
    private static final Point3f p4 = new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f);

    private static final Point3f[] verts = { p1, p2, p4, // front face
            p1, p4, p3, // left, back face
            p2, p3, p4, // right, back face
            p1, p3, p2, // bottom face
    };

    private TexCoord2f texCoord[] = { new TexCoord2f(0.0f, 0.0f), new TexCoord2f(1.0f, 0.0f),
            new TexCoord2f(0.5f, sqrt3 / 2.0f), };

    public Tetrahedron() {
        int i;

        TriangleArray tetra = new TriangleArray(12,
                TriangleArray.COORDINATES | TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2);

        tetra.setCoordinates(0, verts);
        for (i = 0; i < 12; i++) {
            tetra.setTextureCoordinate(0, i, texCoord[i % 3]);
        }

        int face;
        Vector3f normal = new Vector3f();
        Vector3f v1 = new Vector3f();
        Vector3f v2 = new Vector3f();
        Point3f[] pts = new Point3f[3];
        for (i = 0; i < 3; i++)
            pts[i] = new Point3f();

        for (face = 0; face < 4; face++) {
            tetra.getCoordinates(face * 3, pts);
            v1.sub(pts[1], pts[0]);
            v2.sub(pts[2], pts[0]);
            normal.cross(v1, v2);
            normal.normalize();
            for (i = 0; i < 3; i++) {
                tetra.setNormal((face * 3 + i), normal);
            }
        }
        this.setGeometry(tetra);
        this.setAppearance(new Appearance());
    }
}