Java javax.media.j3d Texture2D fields, constructors, methods, implement or subclass

Example usage for Java javax.media.j3d Texture2D fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for javax.media.j3d Texture2D.

The text is from its open source code.

Constructor

Texture2D(int mipMapMode, int format, int width, int height)
Constructs an empty Texture2D object with specified mipmapMode format, width and height.
Texture2D()
Constructs a texture object using default values.

Method

ImageComponentgetImage(int level)
Retrieves the image for a specified mipmap level.
voidsetBoundaryColor(float r, float g, float b, float a)
Sets the texture boundary color for this texture object.
voidsetBoundaryModeS(int boundaryModeS)
Sets the boundary mode for the S coordinate in this texture object.
voidsetBoundaryModeT(int boundaryModeT)
Sets the boundary mode for the T coordinate in this texture object.
voidsetCapability(int bit)
Sets the specified capability bit.
voidsetEnable(boolean state)
Enables or disables texture mapping for this appearance component object.
voidsetImage(int level, ImageComponent image)
Sets the image for a specified mipmap level.
voidsetMagFilter(int magFilter)
Sets the magnification filter function.
voidsetMinFilter(int minFilter)
Sets the minification filter function.
voidsetMipMapMode(int mipMapMode)
Sets mipmap mode for texture mapping for this texture object.