List of usage examples for org.lwjgl.opengl GL13 glActiveTexture
public static void glActiveTexture(@NativeType("GLenum") int texture)
From source file:org.terasology.rendering.shader.ShaderParametersSky.java
License:Apache License
@Override public void applyParameters(Material program) { super.applyParameters(program); int texId = 0; GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, Assets.getTexture("engine:sky90").getId()); program.setInt("texSky90", texId++, true); GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); GL11.glBindTexture(GL11.GL_TEXTURE_2D, Assets.getTexture("engine:sky180").getId()); program.setInt("texSky180", texId++, true); WorldRenderer worldRenderer = CoreRegistry.get(WorldRenderer.class); WorldProvider worldProvider = CoreRegistry.get(WorldProvider.class); if (worldProvider != null && worldRenderer != null) { program.setFloat("colorExp", worldRenderer.getSkysphere().getColorExp(), true); Vector3f sunDirection = worldRenderer.getSkysphere().getSunDirection(false); Vector3d zenithColor = getAllWeatherZenith(sunDirection.y, worldRenderer.getSkysphere().getTurbidity()); program.setFloat("sunAngle", worldRenderer.getSkysphere().getSunPosAngle(), true); program.setFloat("turbidity", (Float) worldRenderer.getSkysphere().getTurbidity(), true); program.setFloat3("zenith", (float) zenithColor.x, (float) zenithColor.y, (float) zenithColor.z, true); }//from w w w . jav a 2s.c om program.setFloat4("skySettings", sunExponent, moonExponent, skyDaylightBrightness, skyNightBrightness, true); }
From source file:org.terasology.rendering.shader.ShaderParametersSobel.java
License:Apache License
@Override public void applyParameters(Material program) { super.applyParameters(program); DefaultRenderingProcess.FBO scene = DefaultRenderingProcess.getInstance().getFBO("sceneOpaque"); if (scene != null) { GL13.glActiveTexture(GL13.GL_TEXTURE0); scene.bindDepthTexture();/*from w w w.j a v a 2 s .c o m*/ program.setInt("texDepth", 0); program.setFloat("texelWidth", 1.0f / scene.width); program.setFloat("texelHeight", 1.0f / scene.height); } program.setFloat("pixelOffsetX", pixelOffsetX); program.setFloat("pixelOffsetY", pixelOffsetY); }
From source file:org.terasology.rendering.shader.ShaderParametersSSAO.java
License:Apache License
@Override public void applyParameters(Material program) { super.applyParameters(program); DefaultRenderingProcess.FBO scene = DefaultRenderingProcess.getInstance().getFBO("sceneOpaque"); int texId = 0; if (scene != null) { GL13.glActiveTexture(GL13.GL_TEXTURE0); scene.bindDepthTexture();/*from ww w . j a v a 2s . co m*/ program.setInt("texDepth", texId++, true); GL13.glActiveTexture(GL13.GL_TEXTURE1); scene.bindNormalsTexture(); program.setInt("texNormals", texId++, true); } Texture ssaoNoiseTexture = updateNoiseTexture(); GL13.glActiveTexture(GL13.GL_TEXTURE2); glBindTexture(GL11.GL_TEXTURE_2D, ssaoNoiseTexture.getId()); program.setInt("texNoise", texId++, true); program.setFloat4("ssaoSettings", ssaoStrength, ssaoRad, 0.0f, 0.0f, true); if (CoreRegistry.get(WorldRenderer.class) != null) { Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera(); if (activeCamera != null) { program.setMatrix4("invProjMatrix", activeCamera.getInverseProjectionMatrix(), true); program.setMatrix4("projMatrix", activeCamera.getProjectionMatrix(), true); } } }
From source file:org.terasology.rendering.shader.ShaderParametersToneMapping.java
License:Apache License
@Override public void applyParameters(Material program) { super.applyParameters(program); DisplayResolutionDependentFBOs displayResolutionDependentFBOs = CoreRegistry .get(DisplayResolutionDependentFBOs.class); // TODO: switch from CoreRegistry to Context. ScreenGrabber screenGrabber = CoreRegistry.get(ScreenGrabber.class); // TODO: move into a tone mapping node GL13.glActiveTexture(GL13.GL_TEXTURE0); displayResolutionDependentFBOs.bindFboColorTexture(InitialPostProcessingNode.INITIAL_POST_FBO); program.setInt("texScene", 0, true); program.setFloat("exposure", screenGrabber.getExposure() * exposureBias, true); program.setFloat("whitePoint", whitePoint, true); }
From source file:org.terasology.rendering.shader.ShaderParametersVolumetricLightingRayMarching.java
License:Apache License
@Override public void applyParameters(Material program) { super.applyParameters(program); int texId = 0; DefaultRenderingProcess.FBO sceneOpaque = DefaultRenderingProcess.getInstance().getFBO("sceneOpaque"); if (CoreRegistry.get(Config.class).getRendering().isVolumetricLighting()) { if (sceneOpaque != null) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); sceneOpaque.bindDepthTexture(); program.setInt("texSceneOpaqueDepth", texId++, true); }/*from w w w. j av a 2s. c o m*/ DefaultRenderingProcess.FBO volumetricLighting = DefaultRenderingProcess.getInstance() .getFBO("volumetricLighting"); program.setFloat2("texelSize", 1.0f / volumetricLighting.width, 1.0f / volumetricLighting.height, true); GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); DefaultRenderingProcess.getInstance().bindFboDepthTexture("sceneShadowMap"); program.setInt("texSceneShadowMap", texId++, true); Camera activeCamera = CoreRegistry.get(WorldRenderer.class).getActiveCamera(); Camera lightCamera = CoreRegistry.get(WorldRenderer.class).getLightCamera(); if (lightCamera != null && activeCamera != null) { program.setMatrix4("invViewProjMatrix", activeCamera.getInverseViewProjectionMatrix(), true); program.setMatrix4("lightViewMatrix", lightCamera.getViewMatrix(), true); program.setMatrix4("lightProjMatrix", lightCamera.getProjectionMatrix(), true); program.setMatrix4("lightViewProjMatrix", lightCamera.getViewProjectionMatrix(), true); Vector3f activeCameraToLightSpace = new Vector3f(); activeCameraToLightSpace.sub(activeCamera.getPosition(), lightCamera.getPosition()); program.setFloat3("activeCameraToLightSpace", activeCameraToLightSpace.x, activeCameraToLightSpace.y, activeCameraToLightSpace.z, true); } program.setFloat4("volumetricLightingSettings", volLightingDensity, volLightingDecay, volLightingPhi, volLightingScattering, true); if (CoreRegistry.get(Config.class).getRendering().isCloudShadows()) { Texture clouds = Assets.getTexture("engine:perlinNoiseTileable"); GL13.glActiveTexture(GL13.GL_TEXTURE0 + texId); glBindTexture(GL11.GL_TEXTURE_2D, clouds.getId()); program.setInt("texSceneClouds", texId++, true); } } }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void enable() { ShaderProgram activeProgram = ShaderManager.getInstance().getActiveShaderProgram(); if (activeProgram != this) { GL13.glActiveTexture(GL13.GL_TEXTURE0); GL20.glUseProgram(shaderProgram); // Make sure the shader manager knows that this program is currently active ShaderManager.getInstance().setActiveShaderProgram(this); // Set the shader parameters if available if (parameters != null) { parameters.applyParameters(this); }/*from w w w . j ava 2s. co m*/ } }
From source file:org.terasology.rendering.ShaderManager.java
License:Apache License
public void bindTexture(int slot, Texture texture) { if (activeMaterial != null && !activeMaterial.isDisposed()) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + slot); // TODO: Need to be cubemap aware, only need to clear bind when switching from cubemap to 2D and vice versa, // TODO: Don't bind if already bound to the same GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId()); GL13.glActiveTexture(GL13.GL_TEXTURE0); }/* w w w . j a va 2 s .c om*/ }
From source file:org.terasology.rendering.ShaderManagerLwjgl.java
License:Apache License
@Override public void bindTexture(int slot, Texture texture) { if (activeMaterial != null && !activeMaterial.isDisposed()) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + slot); // TODO: Need to be cubemap aware, only need to clear bind when switching from cubemap to 2D and vice versa, // TODO: Don't bind if already bound to the same GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId()); GL13.glActiveTexture(GL13.GL_TEXTURE0); }/* www . ja va 2s.com*/ }
From source file:processing.lwjgl.PGL.java
License:Open Source License
public void activeTexture(int unit) { GL13.glActiveTexture(unit); }
From source file:processing.lwjgl.PLWJGL.java
License:Open Source License
protected void activeTextureImpl(int texture) { GL13.glActiveTexture(texture); }