void | glActiveTexture(@NativeType("GLenum") int texture) Selects which texture unit subsequent texture state calls will affect. |
void | glClientActiveTexture(@NativeType("GLenum") int texture) Selects the vertex array client state parameters to be modified by the TexCoordPointer command and the array affected by EnableClientState and DisableClientState with parameter TEXTURE_COORD_ARRAY. |
void | glCompressedTexImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data) Specifies a one-dimensional texture image in a compressed format. |
void | glCompressedTexImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @Nullable @NativeType("void const *") long data) Specifies a one-dimensional texture image in a compressed format. |
void | glCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data) Specifies a two-dimensional texture image in a compressed format. |
void | glCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @Nullable @NativeType("void const *") long data) Specifies a two-dimensional texture image in a compressed format. |
void | glCompressedTexImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data) Specifies a three-dimensional texture image in a compressed format. |
void | glCompressedTexImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @Nullable @NativeType("void const *") long data) Specifies a three-dimensional texture image in a compressed format. |
void | glCompressedTexSubImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data) Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format. |
void | glCompressedTexSubImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data) Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format. |
void | glCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data) Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format. |
void | glCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data) Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format. |
void | glCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data) Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format. |
void | glCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data) Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format. |
void | glGetCompressedTexImage(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("void *") ByteBuffer pixels) Returns a compressed texture image. |
void | glGetCompressedTexImage(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("void *") long pixels) Returns a compressed texture image. |
void | glMultiTexCoord1d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s) Double version of #glMultiTexCoord1f MultiTexCoord1f . |
void | glMultiTexCoord1f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s) Sets the current one-dimensional texture coordinate for the specified texture coordinate set. |
void | glMultiTexCoord2d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t) Double version of #glMultiTexCoord2f MultiTexCoord2f . |
void | glMultiTexCoord2f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t) Sets the current two-dimensional texture coordinate for the specified texture coordinate set. |
void | glMultiTexCoord3d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t, @NativeType("GLdouble") double r) Double version of #glMultiTexCoord3f MultiTexCoord3f . |
void | glMultiTexCoord3f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t, @NativeType("GLfloat") float r) Sets the current three-dimensional texture coordinate for the specified texture coordinate set. |
void | glMultiTexCoord4d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t, @NativeType("GLdouble") double r, @NativeType("GLdouble") double q) Double version of #glMultiTexCoord4f MultiTexCoord4f . |
void | glMultiTexCoord4f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t, @NativeType("GLfloat") float r, @NativeType("GLfloat") float q) Sets the current four-dimensional texture coordinate for the specified texture coordinate set. |
void | glSampleCoverage(@NativeType("GLfloat") float value, @NativeType("GLboolean") boolean invert) Specifies multisample coverage parameters. |