Java org.lwjgl.opengl GL13 fields, constructors, methods, implement or subclass

Example usage for Java org.lwjgl.opengl GL13 fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for org.lwjgl.opengl GL13.

The text is from its open source code.

Field

intGL_TEXTURE_COMPRESSION_HINT
Accepted by the target parameter of Hint and the value parameter of GetIntegerv, GetBooleanv, GetFloatv, and GetDoublev.
intGL_TEXTURE_COMPRESSED_IMAGE_SIZE
Accepted by the value parameter of GetTexLevelParameter.
intGL_TEXTURE_CUBE_MAP
When the pname parameter of TexGendv, TexGenfv, and TexGeniv is TEXTURE_GEN_MODE, then the array params may also contain NORMAL_MAP or REFLECTION_MAP.
intGL_TEXTURE_CUBE_MAP_POSITIVE_X
Accepted by the target parameter of GetTexImage, GetTexLevelParameteriv, GetTexLevelParameterfv, TexImage2D, CopyTexImage2D, TexSubImage2D, and CopySubTexImage2D.
intGL_MULTISAMPLE
Accepted by the cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
intGL_TEXTURE0
Accepted by the texture parameter of ActiveTexture and MultiTexCoord.
intGL_ACTIVE_TEXTURE
Accepted by the pname parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.
intGL_CLAMP_TO_BORDER
Accepted by the param parameter of TexParameteri and TexParameterf, and by the params parameter of TexParameteriv and TexParameterfv, when their pname parameter is TEXTURE_WRAP_S, TEXTURE_WRAP_T, or TEXTURE_WRAP_R.

Method

voidglActiveTexture(@NativeType("GLenum") int texture)
Selects which texture unit subsequent texture state calls will affect.
voidglClientActiveTexture(@NativeType("GLenum") int texture)
Selects the vertex array client state parameters to be modified by the TexCoordPointer command and the array affected by EnableClientState and DisableClientState with parameter TEXTURE_COORD_ARRAY.
voidglCompressedTexImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data)
Specifies a one-dimensional texture image in a compressed format.
voidglCompressedTexImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @Nullable @NativeType("void const *") long data)
Specifies a one-dimensional texture image in a compressed format.
voidglCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data)
Specifies a two-dimensional texture image in a compressed format.
voidglCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @Nullable @NativeType("void const *") long data)
Specifies a two-dimensional texture image in a compressed format.
voidglCompressedTexImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data)
Specifies a three-dimensional texture image in a compressed format.
voidglCompressedTexImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @Nullable @NativeType("void const *") long data)
Specifies a three-dimensional texture image in a compressed format.
voidglCompressedTexSubImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data)
Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format.
voidglCompressedTexSubImage1D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data)
Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format.
voidglCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data)
Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.
voidglCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data)
Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.
voidglCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data)
Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
voidglCompressedTexSubImage3D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data)
Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
voidglGetCompressedTexImage(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("void *") ByteBuffer pixels)
Returns a compressed texture image.
voidglGetCompressedTexImage(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("void *") long pixels)
Returns a compressed texture image.
voidglMultiTexCoord1d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s)
Double version of #glMultiTexCoord1f MultiTexCoord1f .
voidglMultiTexCoord1f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s)
Sets the current one-dimensional texture coordinate for the specified texture coordinate set.
voidglMultiTexCoord2d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t)
Double version of #glMultiTexCoord2f MultiTexCoord2f .
voidglMultiTexCoord2f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t)
Sets the current two-dimensional texture coordinate for the specified texture coordinate set.
voidglMultiTexCoord3d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t, @NativeType("GLdouble") double r)
Double version of #glMultiTexCoord3f MultiTexCoord3f .
voidglMultiTexCoord3f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t, @NativeType("GLfloat") float r)
Sets the current three-dimensional texture coordinate for the specified texture coordinate set.
voidglMultiTexCoord4d(@NativeType("GLenum") int texture, @NativeType("GLdouble") double s, @NativeType("GLdouble") double t, @NativeType("GLdouble") double r, @NativeType("GLdouble") double q)
Double version of #glMultiTexCoord4f MultiTexCoord4f .
voidglMultiTexCoord4f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s, @NativeType("GLfloat") float t, @NativeType("GLfloat") float r, @NativeType("GLfloat") float q)
Sets the current four-dimensional texture coordinate for the specified texture coordinate set.
voidglSampleCoverage(@NativeType("GLfloat") float value, @NativeType("GLboolean") boolean invert)
Specifies multisample coverage parameters.