Example usage for org.lwjgl.opengl GL13 glMultiTexCoord4f

List of usage examples for org.lwjgl.opengl GL13 glMultiTexCoord4f

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL13 glMultiTexCoord4f.

Prototype

public static native void glMultiTexCoord4f(@NativeType("GLenum") int texture, @NativeType("GLfloat") float s,
        @NativeType("GLfloat") float t, @NativeType("GLfloat") float r, @NativeType("GLfloat") float q);

Source Link

Document

Sets the current four-dimensional texture coordinate for the specified texture coordinate set.

Usage

From source file:com.badlogic.gdx.backends.lwjgl.LwjglGL10.java

License:Apache License

public final void glMultiTexCoord4f(int target, float s, float t, float r, float q) {
    GL13.glMultiTexCoord4f(target, s, t, r, q);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glMultiTexCoord4f(int a, float b, float c, float d, float e) {
    GL13.glMultiTexCoord4f(a, b, c, d, e);
}