Example usage for org.lwjgl.opengl GL13 glClientActiveTexture

List of usage examples for org.lwjgl.opengl GL13 glClientActiveTexture

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL13 glClientActiveTexture.

Prototype

public static native void glClientActiveTexture(@NativeType("GLenum") int texture);

Source Link

Document

Selects the vertex array client state parameters to be modified by the TexCoordPointer command and the array affected by EnableClientState and DisableClientState with parameter TEXTURE_COORD_ARRAY.

Usage

From source file:org.terasology.rendering.primitives.ChunkMesh.java

License:Apache License

private void renderVbo(int id) {
    if (lock.tryLock()) {
        try {/*from  ww w. j  a va2  s  . c om*/
            if (vertexBuffers[id] <= 0 || disposed) {
                return;
            }

            glEnableClientState(GL_VERTEX_ARRAY);
            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
            glEnableClientState(GL_COLOR_ARRAY);
            glEnableClientState(GL_NORMAL_ARRAY);

            GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, idxBuffers[id]);
            GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertexBuffers[id]);

            glVertexPointer(SIZE_VERTEX, GL11.GL_FLOAT, STRIDE, OFFSET_VERTEX);

            GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
            glTexCoordPointer(SIZE_TEX0, GL11.GL_FLOAT, STRIDE, OFFSET_TEX_0);

            GL13.glClientActiveTexture(GL13.GL_TEXTURE1);
            glTexCoordPointer(SIZE_TEX1, GL11.GL_FLOAT, STRIDE, OFFSET_TEX_1);

            glColorPointer(SIZE_COLOR * 4, GL11.GL_UNSIGNED_BYTE, STRIDE, OFFSET_COLOR);

            glNormalPointer(GL11.GL_FLOAT, STRIDE, OFFSET_NORMAL);

            GL11.glDrawElements(GL11.GL_TRIANGLES, vertexCount[id], GL11.GL_UNSIGNED_INT, 0);

            GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
            GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);

            glDisableClientState(GL_NORMAL_ARRAY);
            glDisableClientState(GL_COLOR_ARRAY);
            glDisableClientState(GL_TEXTURE_COORD_ARRAY);
            glDisableClientState(GL_VERTEX_ARRAY);

        } finally {
            lock.unlock();
        }
    }
}

From source file:org.terasology.rendering.primitives.Mesh.java

License:Apache License

public void preRender() {
    glEnableClientState(GL_VERTEX_ARRAY);
    if (hasTexCoord0 || hasTexCoord1)
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    if (hasColor)
        glEnableClientState(GL_COLOR_ARRAY);
    if (hasNormal)
        glEnableClientState(GL_NORMAL_ARRAY);

    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboVertexBuffer);
    GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboIndexBuffer);

    glVertexPointer(VERTEX_SIZE, GL11.GL_FLOAT, stride, vertexOffset);

    if (hasTexCoord0) {
        GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
        glTexCoordPointer(TEX_COORD_0_SIZE, GL11.GL_FLOAT, stride, texCoord0Offset);
    }/*from w  w  w . j a v a2 s  .c om*/

    if (hasTexCoord1) {
        GL13.glClientActiveTexture(GL13.GL_TEXTURE1);
        glTexCoordPointer(TEX_COORD_1_SIZE, GL11.GL_FLOAT, stride, texCoord1Offset);
    }

    if (hasColor)
        glColorPointer(COLOR_SIZE, GL11.GL_FLOAT, stride, colorOffset);
    if (hasNormal)
        glNormalPointer(GL11.GL_FLOAT, stride, normalOffset);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glClientActiveTexture(int a) {
    GL13.glClientActiveTexture(a);
}