List of usage examples for org.lwjgl.opengl GL15 GL_ARRAY_BUFFER
int GL_ARRAY_BUFFER
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From source file:opengl.test.object.image.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.lineCube.java
@Override protected void initVertex() { GL30.glBindVertexArray(vao);//bind float[] data = new float[] { -0.5f, -0.5f, 0.25f, 0f, 1f, 0f, 0.5f, -0.5f, 0.25f, 0f, 1f, 0f, 0.5f, 0.5f, 0.25f, 0f, 1f, 0f, -0.5f, 0.5f, 0.25f, 0f, 1f, 0f, -0.5f, -0.5f, -0.25f, 0f, 1f, 0f, 0.5f, -0.5f, -0.25f, 0f, 1f, 0f, 0.5f, 0.5f, -0.25f, 0f, 1f, 0f, -0.5f, 0.5f, -0.25f, 0f, 1f, 0f };//, 1f }; FloatBuffer dataBuffer = BufferUtils.createFloatBuffer(data.length); dataBuffer.put(data);//from w ww . j av a2s . c o m dataBuffer.flip(); this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, dataBuffer, GL15.GL_DYNAMIC_DRAW); this.VertexAttribPointer(); int[] indices = { 0, 1, 2, 3, 0, 4, 5, 6, 7, 4, 5, 1, 2, 6, 7, 3 }; IntBuffer indicesBuffer = BufferUtils.createIntBuffer(indices.length); indicesBuffer.put(indices); indicesBuffer.flip(); this.ebo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesBuffer, GL15.GL_DYNAMIC_DRAW); GL30.glBindVertexArray(0);//unbind }
From source file:opengl.test.object.lineCube.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); this.VertexAttribPointer(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glDrawElements(GL11.GL_LINE_STRIP, 16, GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.object.java
public final void deleteProgram() { // disable program this.unbind(); // detach shader GL20.glDetachShader(this.programID, this.vertexID); GL20.glDetachShader(this.programID, this.fragmentID); // delete shader GL20.glDeleteShader(this.vertexID); GL20.glDeleteShader(this.fragmentID); GL20.glDeleteProgram(this.programID); // delete vao GL30.glBindVertexArray(0);//from w w w .j a v a 2s . co m //GL30.glDeleteVertexArrays(this.vao); // delete vbo GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glDeleteBuffers(this.vbo); //delete vbo GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); GL15.glDeleteBuffers(this.ebo); }
From source file:opengl.test.object.table.table.java
@Override protected void initVertex() { GL30.glBindVertexArray(vao);//bind vao Object[] dataInput = objLoad.Wavefront( table.class.getClassLoader().getResourceAsStream("opengl/test/object/table/table.obj"), 1.0f, 1.0f, 1.0f);/*from w ww.j a va 2 s .co m*/ super.dataBuffer = (FloatBuffer) dataInput[0]; this.size = (int) dataInput[1]; this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, super.dataBuffer, GL15.GL_STATIC_DRAW); this.VertexAttribPointer(); IntBuffer w = BufferUtils.createIntBuffer(1); IntBuffer h = BufferUtils.createIntBuffer(1); IntBuffer comp = BufferUtils.createIntBuffer(1); STBImage.stbi_set_flip_vertically_on_load(1); ByteBuffer image = STBImage.stbi_load("resource/wood2.png", w, h, comp, 0); int weight = w.get(0); int height = h.get(0); int compe = comp.get(0); Logger.getGlobal().log(Level.FINEST, "STBImage load status : " + weight + " " + height + " " + compe + " " + image); textureID = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, weight, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, image); GL30.glBindVertexArray(0);//unbind vao }
From source file:opengl.test.object.table.table.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, this.size); //GL11.glDrawElements(GL11.GL_TRIANGLES, this.indices.capacity(), GL11.GL_UNSIGNED_INT, 0);// capacity --> luon luon chua max //GL11.//ww w. ja v a 2 s .c om GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.tivi.tivi.java
@Override protected void initVertex() { GL30.glBindVertexArray(vao);//bind vao Object[] dataInput = objLoad.Wavefront( tivi.class.getClassLoader().getResourceAsStream("opengl/test/object/tivi/tivi.obj"), 1.0f, 1.0f, 1.0f);//www . j ava 2 s . c o m super.dataBuffer = (FloatBuffer) dataInput[0]; this.size = (int) dataInput[1]; this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, super.dataBuffer, GL15.GL_STATIC_DRAW); this.VertexAttribPointer(); IntBuffer w = BufferUtils.createIntBuffer(1); IntBuffer h = BufferUtils.createIntBuffer(1); IntBuffer comp = BufferUtils.createIntBuffer(1); STBImage.stbi_set_flip_vertically_on_load(1); ByteBuffer image = STBImage.stbi_load("resource/success.png", w, h, comp, 0); textureID = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, w.get(0), h.get(0), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, image); GL30.glBindVertexArray(0);//unbind vao }
From source file:opengl.test.object.tivi.tivi.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, this.size); //GL11.glDrawElements(GL11.GL_TRIANGLES, this.indices.capacity(), GL11.GL_UNSIGNED_INT, 0);// capacity --> luon luon chua max //GL11./*from w w w . ja v a 2 s .c om*/ GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.tree.testobject.leaf.java
public void deleteProgram() { // disable program this.unbind(); // detach shader GL20.glDetachShader(this.programID, this.vertexID); GL20.glDetachShader(this.programID, this.fragmentID); // delete shader GL20.glDeleteShader(this.vertexID); GL20.glDeleteShader(this.fragmentID); GL20.glDeleteProgram(this.programID); // delete vao GL30.glBindVertexArray(0);/*from w w w . j a va2s .c om*/ // delete vbo GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glDeleteBuffers(this.vbo); //delete vbo GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); GL15.glDeleteBuffers(this.ebo); }
From source file:opengl.test.object.tree.testobject.leaf.java
private void initVertex() { GL30.glBindVertexArray(vao);//bind vao this.VertexColorBuffer = objLoad.VertexColorLoad( leaf.class.getClassLoader().getResourceAsStream("opengl/test/object/tree/leaf.obj")); Logger.getGlobal().log(Level.SEVERE, "FloatBuffer capacity : " + VertexColorBuffer.capacity()); this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, VertexColorBuffer, GL15.GL_STATIC_DRAW); this.VertexAttribPointer(); this.indices = objLoad .indicesLoad(leaf.class.getClassLoader().getResourceAsStream("opengl/test/object/tree/leaf.obj")); this.ebo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_DYNAMIC_DRAW); GL30.glBindVertexArray(0);//unbind vao }