List of usage examples for org.lwjgl.opengl GL15 GL_ARRAY_BUFFER
int GL_ARRAY_BUFFER
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From source file:opengl.test.object.tree.testobject.leaf.java
public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glDrawElements(GL11.GL_TRIANGLES, this.indices.capacity(), GL11.GL_UNSIGNED_INT, 0);// capacity --> luon luon chua max //GL11.//from ww w .j ava 2s . c o m GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.tree.testobject.traicay.java
private void initVertex() { GL30.glBindVertexArray(vao);//bind vao this.VertexColorBuffer = objLoad.VertexColorLoad( traicay.class.getClassLoader().getResourceAsStream("opengl/test/object/tree/fruit.obj")); Logger.getGlobal().log(Level.SEVERE, "FloatBuffer capacity : " + VertexColorBuffer.capacity()); this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, VertexColorBuffer, GL15.GL_STATIC_DRAW); this.VertexAttribPointer(); this.indices = objLoad.indicesLoad( traicay.class.getClassLoader().getResourceAsStream("opengl/test/object/tree/fruit.obj")); this.ebo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_DYNAMIC_DRAW); GL30.glBindVertexArray(0);//unbind vao }
From source file:opengl.test.object.tree.testobject.trunk.java
private void initVertex() { GL30.glBindVertexArray(vao);//bind vao this.VertexColorBuffer = objLoad.VertexColorLoad( trunk.class.getClassLoader().getResourceAsStream("opengl/test/object/tree/trunk.obj")); Logger.getGlobal().log(Level.SEVERE, "FloatBuffer capacity : " + VertexColorBuffer.capacity()); this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, VertexColorBuffer, GL15.GL_STATIC_DRAW); this.VertexAttribPointer(); this.indices = objLoad .indicesLoad(trunk.class.getClassLoader().getResourceAsStream("opengl/test/object/tree/trunk.obj")); this.ebo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_DYNAMIC_DRAW); GL30.glBindVertexArray(0);//unbind vao }
From source file:opengl.test.object.XO.java
private void initVertexX() { GL30.glBindVertexArray(vao);//bind vao this.VertexColorBuffer = objLoad .VertexColorLoad(XO.class.getClassLoader().getResourceAsStream("opengl/test/object/X.obj")); Logger.getGlobal().log(Level.SEVERE, "FloatBuffer capacity : " + VertexColorBuffer.capacity()); this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, VertexColorBuffer, GL15.GL_STATIC_DRAW); this.VertexAttribPointer(); this.indices = objLoad .indicesLoad(XO.class.getClassLoader().getResourceAsStream("opengl/test/object/X.obj")); this.ebo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_DYNAMIC_DRAW); GL30.glBindVertexArray(0);//unbind vao }
From source file:opengl.test.object.XO.java
private void initVertexO() { GL30.glBindVertexArray(vao);//bind vao this.VertexColorBuffer = objLoad .VertexColorLoad(XO.class.getClassLoader().getResourceAsStream("opengl/test/object/O.obj")); Logger.getGlobal().log(Level.SEVERE, "FloatBuffer capacity : " + VertexColorBuffer.capacity()); this.vbo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, VertexColorBuffer, GL15.GL_STATIC_DRAW); this.VertexAttribPointer(); this.indices = objLoad .indicesLoad(XO.class.getClassLoader().getResourceAsStream("opengl/test/object/O.obj")); this.ebo = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_DYNAMIC_DRAW); GL30.glBindVertexArray(0);//unbind vao }
From source file:opengl.test.object.XO.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glDrawElements(GL11.GL_TRIANGLES, this.indices.capacity(), GL11.GL_UNSIGNED_INT, 0);// capacity --> luon luon chua max //GL11./* w ww . j a v a2s . c o m*/ GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:org.ajgl.graphics.VertexBufferedObject.java
License:Open Source License
/** * Creates a vertex buffer object handler. * @param drawMode - The OpenGL draw mode of the object. * @param vertices - The vertices of the object * @return The int value of the handler. *//* w w w.j a va2 s.c om*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.5", status = "Release") public static int createVboHandler(@DrawMode int drawMode, FloatBuffer vertices) { // Initialize vertex VBO handler int handler = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, handler); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertices, drawMode); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); return handler; }
From source file:org.ajgl.graphics.VertexBufferedObject.java
License:Open Source License
/** * Binds the color vertices. You need to enable * {@link org.lwjgl.opengl.GL11#GL_COLOR_ARRAY GL_COLOR_ARRAY} before * you can use this method./* w ww. ja v a 2s .com*/ * @param colorHandler - The vertex buffered object color handler * @param colorPointData - The number of points per color data (i.e. 3-RGB, 4-RGBA) * @param stride - The stride offset; used for interleaving data * @param offSet - initial offset for the data * @param dataType - The OpenGL dataType */ public static void colorPointer(int colorHandler, int colorPointData, int stride, int offSet, @GLDataType int dataType) { // bind color data GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, colorHandler); GL11.glColorPointer(colorPointData, dataType, stride, offSet); }
From source file:org.ajgl.graphics.VertexBufferedObject.java
License:Open Source License
/** * Binds the local texture vertices. You need to enable * {@link org.lwjgl.opengl.GL11#GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY} before * you can use this method.//from w w w . jav a2 s. com * @param textureHandler - The vertex buffered object texture handler * @param texturePointData - The number of points per texture data (i.e. 1-1D, 2-2D, 3-3D) * @param stride - The stride offset; used for interleaving data * @param offSet - initial offset for the data * @param dataType - The OpenGL dataType */ public static void texturePointer(int textureHandler, int texturePointData, int stride, int offSet, @GLDataType int dataType) { // bind color data GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, textureHandler); GL11.glTexCoordPointer(texturePointData, dataType, stride, offSet); }
From source file:org.ajgl.graphics.VertexBufferedObject.java
License:Open Source License
/** * Draws a vertex buffered object; Uses redundant vertices. You need to enable * {@link org.lwjgl.opengl.GL11#GL_VERTEX_ARRAY GL_VERTEX_ARRAY} before * you can use this method.//from w w w . j a va2s . co m * @param vertexHandler - The vertex buffered object vertex handler * @param vertexPointData - The number of points per vertex data (i.e. 1-1D, 2-2D, 3-3D) * @param vertexNumber - The number of vertices * @param first - The start point of the array * @param stride - The stride offset; used for interleaving data * @param offSet - initial offset for the data * @param dataType - The OpenGL dataType * @param beginMode - The OpenGL begin mode */ public static void drawVboArrays(int vertexHandler, int vertexPointData, int vertexNumber, int first, int stride, int offSet, @GLDataType int dataType, @BeginMode int beginMode) { // bind vertex data GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertexHandler); GL11.glVertexPointer(vertexPointData, dataType, stride, offSet); // Draw vertex buffer object GL11.glDrawArrays(beginMode, first, vertexNumber); }